Snag · B2C · app for finding free stuff nearby
A/B test your paywalls
What they did
In their words
I Built A $30K/Month App: Here's My Exact Process [Idea, Build, Marketing]
Pat WallsYou mentioned something crazy, which is you're building apps in four to five hours. I expected you to say like four to five weeks or something like that. You've built so many apps, you probably have like a nice little tool set. What are those tools?
BenjiYeah, it's uh pretty much a streamlined approach for me right now to build apps. So I use Cursor as my IDE. I use Claude Code Max to code pretty much the entire thing. I use GoDaddy to host my app's domain. I use Loops to send out emails to churned users so that I can convert them back to the app. I use Superwall to A/B test my paywalls. I use Mixpanel to track whether my onboarding process is good enough or not. I have an Apple Developer account, Figma subscription, and finally, I host everything on Supabase as my back end.
Pat WallsOn a separate topic, before we get into the whole build and how you build stuff and how you grow it, how do you think about ideas now? How to come up with a good idea that could make $30,000 a month like yours?
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More from this episode
- Interview 100 creators, keep the best 10, pay a monthly fee plus per-view bonus~10% of interviewed creators pass; $1-2K profit per 100K views; one video hit 240K views
- Turn creator videos with 50K+ views into Meta ads; test at $50 a dayOne ad took ~$3K of spend before returns went negative; more videos needed to keep scaling
- Film the videos yourself when you can't pay creators; hire an editor on a package dealFilmed thousands of videos for earlier apps; no results given
- Start from the ad pitch, sketch in Figma, then build with Claude Code in hoursGets a working app (no back end) in 4-5 hours; used for 45+ apps
- Charge a few dollars a month for access to free stuff worth hundredsFounder credits it for a very high conversion rate; no rate given
- Email people who cancelled to win them back
Tags: paywall-ab-test