Sub Club by RevenueCat · 2024-07-10
Growing to $1M MRR with Paywall and Pricing Experiments — Francescu Santoni, Mojo
Mojo co-founder and CEO Francescu Santoni on pivoting from a hyped but low-retention YC-backed AR text app to Mojo, a social video editor launched on Product Hunt after two months with a subscription from day one (30 trials on day zero). Mojo reached over $1M MRR, 40M+ downloads and a team of 30. Covers the onboarding paywall, quarter-by-quarter paywall and price experiments run by one dedicated person (ARPU up ~50%), built-in virality from animated story posters, influencer seeding in Brazil, yearly-plan-driven UA payback and deliberately deferring CRM.
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Numbers mentioned
| Who | Metric | Value | Context | When |
|---|---|---|---|---|
| Mojo | mrr | USD 1M/month approximate | Over $1M MRR; host relays figure the guest shared in prep | |
| Mojo | downloads | 40M downloads approximate | Over 40 million | |
| Mojo | team size | 30 people approximate | ||
| Mojo founders' augmented reality 3D text app (pre-pivot) | downloads | hundreds of thousands in a few months approximate | ||
| Mojo | time to milestone | 2 months approximate | Time from pivot to first (alpha) version launched on Product Hunt; 'two full months, a bit more' | |
| Mojo | price | USD 10/month | Launch subscription price, with a 30-day free trial; founders had considered $1/month | |
| Mojo | trial starts | 30 trials/day approximate | Launch day (day zero) trial starts; the founders' success bar was one trial from an unknown country | |
| Mojo | share | most of the trials estimate | Share of trial starts coming from the onboarding paywall, still today | |
| Mojo | share | 33% approximate | US share of revenue (number one country) | |
| Mojo | price | USD 60–70/year approximate | Annual price as quoted by users complaining in interviews and App Store reviews | |
| Mojo | arpu | +50% approximate | ARPU increase from price increases and testing (transcribed as 'IRP') | |
| Mojo | price | +100% approximate | Price increase in Turkey to account for inflation, tested then rolled out | |
| Mojo | team size | 1 people | People dedicated to monetization (paywalls, pricing, onboarding experiments); borrows a developer occasionally | |
| Mojo | ad spend | USD 0 | No acquisition spend until revenue reached several hundred thousand dollars per month; growth came from shared outputs | |
| Mojo | mrr | several hundred thousand dollars approximate | Revenue level reached with zero acquisition spend | |
| Mojo | rank | 3–5 approximate | Brazil's rank among Mojo's countries today, after an unprofitable influencer campaign seeded it | |
| Mojo | payback period | 30 days goal | Target payback on paid UA cohorts, enabled by pushing the yearly plan | |
| Mojo | share | 67% approximate | Top five languages combined account for no more than two thirds of the user base | |
| Mojo | growth rate | single digit estimate | Expected growth from adding CRM, given language fragmentation |