B2C · social video editing app
How Mojo grows
22 tactics and 29 figures from 4 interviews.
mojo-app.comMojo is a video app whose animated posters for Instagram stories made viewers ask how they were made, so it spread with no ad spend until revenue reached several hundred thousand dollars a month. It charged from launch and keeps a generous free tier. Most of its later growth came from steady paywall and price tests, which its product lead said raised revenue per user 60% in five months.
- Mojo launched a rough version after about two months with a $10 monthly subscription and a 30-day trial, and got about 30 trials on day one against a goal of one.Mojo
- Moving the unchanged paywall to the end of onboarding became the source of most trial starts, and pricing above other video apps to aim at small businesses raised revenue per user about 50%, with more churn from light users.Mojo (1)Mojo (2)
- Hiding the monthly plan behind a view-all-plans button raised yearly uptake about 15-20 points, and showing the yearly plan as about $10 a month lifted new revenue 10% in the US and 30-40% in Brazil and Mexico.Mojo (1)Mojo (2)
- Results differed by market: a long paywall with reviews lifted new revenue about 20% in Japan but failed in the US, so Mojo ran parallel tests in three regions and retested winners before rollout.Mojo (1)Mojo (2)Mojo (3)
- Free users see a paywall on app open at most once a week; it drove about 15% of new revenue with no complaints found, and over half of revenue comes after day one.Mojo (1)Mojo (2)
- Paying influencers to post in new countries was unprofitable at first, but Brazil took off on its own weeks later and became a top 3-5 market.Mojo
Summary written 2026-10-01 from the tactics below. Figures are as founders stated them.
About Mojo
- What it is
- Mobile app to create animated videos, stories and posters for Instagram and TikTok from templates
- Who it's for
- Social media creators, with pricing aimed at prosumers such as small businesses and agencies
- Business model
- freemium subscription
- Pricing
- Launched at $10/month with a 30-day free trial; Around $60-70/year (users quote this in complaints); Yearly plan pushed
- Team
- About 30 people; one dedicated monetization person, one UA lead
- Funding
- vc
- Outcome
- Acquired by TeamSnap
As described in the interviews, not independently verified.
Mojo's 22 tactics
Mojo by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| share | 50% approximate | Share of conversions on day 0; the other ~50% of revenue comes from freemium users converting later via the weekly launch paywall | App Masters 2026-03-1424:52 |
| share | 50% approximate | Share of Mojo revenue that does not come on the first day (more than 50%), due to a generous free tier | Sub Club by RevenueCat 2026-03-06 |
| arpu | +60% approximate | ARPU increase over five months from paywall and pricing experiments | Sub Club by RevenueCat 2026-03-01 |
| share | +15–20 percentage points estimate | Increase in yearly plan adoption after hiding the monthly plan behind 'view all plans' | Sub Club by RevenueCat 2026-03-01 |
| price | USD 10/month illustrative | Monthly-equivalent price shown next to the yearly plan (guest hedged 'I don't know') | Sub Club by RevenueCat 2026-03-01 |
| price | USD 25/month illustrative | Monthly plan price (guest hedged 'let's say') | Sub Club by RevenueCat 2026-03-01 |
| revenue | +10% approximate | US lift in new revenue from showing yearly price as a monthly equivalent | Sub Club by RevenueCat 2026-03-01 |
| revenue | +30–40% approximate | Latin America (Brazil, Mexico) lift in new revenue from showing yearly price as a monthly equivalent | Sub Club by RevenueCat 2026-03-01 |
| revenue | +20% estimate | Japan lift in new revenue from long, detail-rich scrolling paywall (same design failed in the US) | Sub Club by RevenueCat 2026-03-01 |
| share | 15% estimate | Share of new revenue driven by the weekly app-open paywall campaign for existing free users | Sub Club by RevenueCat 2026-03-01 |
| share | 50% approximate | Share of payers converting on the first day (rest convert later) | Sub Club by RevenueCat 2026-03-01 |
| mrr | USD 1M/month approximate | Over $1M MRR; host relays figure the guest shared in prep | Sub Club by RevenueCat 2024-07-10 |
| downloads | 40M downloads approximate | Over 40 million | Sub Club by RevenueCat 2024-07-10 |
| team size | 30 people approximate | Sub Club by RevenueCat 2024-07-10 | |
| time to milestone | 2 months approximate | Time from pivot to first (alpha) version launched on Product Hunt; 'two full months, a bit more' | Sub Club by RevenueCat 2024-07-10 |
| price | USD 10/month | Launch subscription price, with a 30-day free trial; founders had considered $1/month | Sub Club by RevenueCat 2024-07-10 |
| trial starts | 30 trials/day approximate | Launch day (day zero) trial starts; the founders' success bar was one trial from an unknown country | Sub Club by RevenueCat 2024-07-10 |
| share | most of the trials estimate | Share of trial starts coming from the onboarding paywall, still today | Sub Club by RevenueCat 2024-07-10 |
| share | 33% approximate | US share of revenue (number one country) | Sub Club by RevenueCat 2024-07-10 |
| price | USD 60–70/year approximate | Annual price as quoted by users complaining in interviews and App Store reviews | Sub Club by RevenueCat 2024-07-10 |
| arpu | +50% approximate | ARPU increase from price increases and testing (transcribed as 'IRP') | Sub Club by RevenueCat 2024-07-10 |
| price | +100% approximate | Price increase in Turkey to account for inflation, tested then rolled out | Sub Club by RevenueCat 2024-07-10 |
| team size | 1 people | People dedicated to monetization (paywalls, pricing, onboarding experiments); borrows a developer occasionally | Sub Club by RevenueCat 2024-07-10 |
| ad spend | USD 0 | No acquisition spend until revenue reached several hundred thousand dollars per month; growth came from shared outputs | Sub Club by RevenueCat 2024-07-10 |
| mrr | several hundred thousand dollars approximate | Revenue level reached with zero acquisition spend | Sub Club by RevenueCat 2024-07-10 |
| rank | 3–5 approximate | Brazil's rank among Mojo's countries today, after an unprofitable influencer campaign seeded it | Sub Club by RevenueCat 2024-07-10 |
| payback period | 30 days goal | Target payback on paid UA cohorts, enabled by pushing the yearly plan | Sub Club by RevenueCat 2024-07-10 |
| share | 67% approximate | Top five languages combined account for no more than two thirds of the user base | Sub Club by RevenueCat 2024-07-10 |
| growth rate | single digit estimate | Expected growth from adding CRM, given language fragmentation | Sub Club by RevenueCat 2024-07-10 |
Topics
App paywall strategy10Pricing a subscription app8A/B testing for apps6Price tests and price increases4App localization and international growth4Hard paywall vs freemium4Attribution and ad signal engineering3Picking a niche and positioning an app3Free trial strategy for subscription apps2Upsells and expansion revenue2
Interviews
- Subscription App Growth Is Getting Brutal (RevenueCat Data Explained) · App Masters · 2026-03-14
- The 2026 State of Subscription Apps Report · Sub Club by RevenueCat · 2026-03-06
- How Mojo Increased ARPU 60% In Just Five Months – Michal Parizek, Mojo · Sub Club by RevenueCat · 2026-03-01
- Growing to $1M MRR with Paywall and Pricing Experiments — Francescu Santoni, Mojo · Sub Club by RevenueCat · 2024-07-10