Paywalls and pricing
App pricing tactics
How founders set and changed subscription prices, plans and discounts, with the results they reported. 496 tactics from 217 founder interviews.
Founders mostly priced higher than they first planned and steered buyers toward yearly plans, and several reported more revenue per user with little loss in sign-ups. Free trials, paid intro offers and lower prices in poorer markets were the other common levers. The costs often showed up months later, when some price rises and trial cuts that won at checkout lost subscribers or lifetime value.
- FaithFull raised its monthly and quarterly prices and revenue per payer went from $32 to $38, with the pricier paywall converting better; one founder's 4x rise, from $5 to $20 a month, left downloads unchanged.FaithFullA flight simulator add-on
- Some rises faded: Pok Pok doubled its price and more than doubled revenue, but that cohort churned much faster, and Reading.com found higher prices' early lifetime-value gains faded while $12.49 kept winning for years.Pok Pok (1)Pok Pok (2)Reading.com
- Removing the free trial on the monthly plan split results: Natal's founder recalled monthly subscriptions up about 2,000%, while Reading.com saw realized lifetime value fall 17% and did not roll it out.NatalReading.com
- A $1.99 first month offered beside the free trial raised one app's conversion from 19% to 25% and proceeds 21%, but another guest's $1.99 first-month test did not beat the control.A subscription appA fitness app
- Momego's lower prices outside the US, UK and Canada lifted trial conversions 17% and revenue 23% in a 3-month split test, and Flo reported Brazil revenue up hundreds of percent after a cut; Rootd saw no clear win.MomegoFlo HealthRootd
- Cheaper-looking plans cost revenue: Headspace's test of 8 lower monthly prices lost money, and showing a $4 monthly price instead of $40 yearly won 20% more subscribers but less revenue once monthly users churned.HeadspaceA weather app
Summary written 2026-09-28 from the tactics below. Figures are as founders stated them.
What worked, most detailed first
What didn't work, or only partly
- Drop the $1.99 monthly plan because 90% buy the $10 yearly oneSales went down; the monthly price was the anchor that made $10/year look cheap
- Built With Science: Offer 20% off to pay now, with a toggle back to the 14-day free trialQuite negative, even with a 30-day money-back guarantee
- Runify: Email your waitlist two updates, then a launch video with a half-price codeDiscount codes brought most launch-day revenue; 32% of emails hit spam, 20% opened
- Tinder: Price the 7-day feature pass the same as a 7-day subscription, shown side by sideLess cannibalization and more revenue, but still not good enough
- Duolingo: Make paid features free when a test shows they earn littleTook a small revenue hit on purpose to grow free users
- Pushcroll: Launch with a video giving free lifetime premium to anyone who installs this week~20K downloads from ~175K views (~10%); only ~$1-2K revenue afterward
- Reading.com: Drop the free trial on the monthly plan to push people to annualMore annual picks, but realized LTV fell 17%; not rolled out
- Mosaic Group: Before rolling out a price test winner, check it still wins if retention drops 10-50%Annual-heavy price calls sometimes proved wrong a year later; this guards against it
- Show the $4 monthly price on the paywall instead of the $40 yearly one20% more paid subscribers, but monthly churn meant less revenue; switched back
- Weather Up: Launch a weather app at $40 a year with no launch saleClose to 2,000 subscribers, but press readers balked at $40 next to a $30 competitor
- Value Study: Sell school licenses through a separate schools-only appDidn't work; no school took it
- Value Study: Add a one-time Pro unlock to an app that has always been freeAbout £200 a month, steady; most users stayed free and missed key features
- Reframe: Test prices with big jumps, not small stepsA two-thirds price cut got users but less engagement; original price worked best
- BoldVoice: When users close the paywall, show a discount trial they can't closeTrial starts rose, but refunds rose by more; net loss
- Offer the first month for $1.99Didn't beat the control; guest says $1.99 is priced too low
- Tiimo: Add a 3x-priced tier with expert courses and body doublingHurt growth numbers; parked to refocus on the planner
- Use weekly plans for apps people need for a short time, like datingWorks well in dating and follower-tracking apps; fine for cash flow, weaker for an exit
- Journy: Charge $6 a day for trip planning aimed at tech-savvy millennialsToo cheap to live on or to trust; 80% of revenue came from boomers
- Tinder: Sell the travel feature on its own for 1 day, 3 days or a weekConversion jumped, but it pulled buyers away from the cheapest subscription
- BlogToPin: Launch to 1,000 X followers with a lifetime dealNothing happened; first paying customer took 10 days
- Burner: Phase out one-off credits so everyone goes through a subscriptionFairly high churn from short-term users; founder now thinks credits might have fit them better
- Charge $40 a year when most rivals charge $20-25~40% year-one retention; host now thinks a lower price would have done better
- Include credits in the subscription and let heavy users buy moreSpreading, e.g. 13% of photo/video apps; too few included credits drew angry reviews
- Flo Health: Give the full app free in 50+ countries where people can't pay20M+ free subscriptions given; no direct revenue or growth, but motivates staff and users
- Genius Scan: Launch free for a few days, then switch to a $0.99 paid appDownloads fell from thousands a day to 1-2; switched back to free
- Apollo: Charge the same $2.99 one-time price as the main rival appProfitable from day one, but founder calls the price too low in hindsight
- Mojo: Raise prices above other video apps to aim at small businessesRevenue per user up about 50%; lighter users churn more
- MySwimPro: Move free features behind the paywall as the app shifts to paidBuilt user entitlement and complaint reviews; guest would package it differently
- Luminary: Raise $100M and launch a paid app with 50 exclusive podcastsNever managed to scale
- Disney+: Launch at $5 a month with free carrier bundles, then raise pricesAbout 100M subscribers fast, but revenue per subscriber lagged Netflix
- TalkingParents: Keep the website free and charge a monthly fee for the mobile appsStarted at $4.99/month; founder now thinks it was priced too low
- Lose It!: Lock all macro-tracking features behind premium as a testEarned little extra money and made users angry
- Headspace: Test 8 lower monthly prices to pull in less committed usersLost revenue: more people chose monthly without enough extra conversions; not rolled out
- Headspace: Push the yearly plan hardest on the paywall, keeping monthly as an optionMore picked annual, but fewer paid after the trial; went back to equal plans
- Pok Pok: Double the subscription price, then check whether those subscribers stick aroundRevenue more than doubled and conversions rose, but the higher-price cohorts' retention quickly tanked
- Pok Pok: Double the monthly subscription priceMore than doubled revenue, but the higher-price cohort churned much faster
- Calm: Show only a yearly plan on the paywallMonthly plan was back within 2-3 weeks; observed from outside
- Lower the price after no one subscribesStill zero subscribers; hosts blame the weak paywall, not the price
- Sunflower: Start free like Duolingo, then add a monthly paywall once AI costs pile upFree model failed: investors wanted revenue and AI costs hit hundreds of thousands
- Tinder: Add an even pricier top tier for the biggest spendersDidn't fit a mass-market brand; being scaled down
- Give costly AI features away free to grow fastFast growth, but unit economics usually catch up later
- Lower the price to keep customers who are churningFailed; maybe one extra month retained if they don't care about the product
- Burner: Try a freemium version of an app where every free user costs moneyDidn't scale without lots of capital; stayed a premium, paid-first app
- BibleBuddy: Earn money only from banner ads, skipping full-screen adsCouldn't crack monetization; founder was wary of charging for faith content
- Condé Nast: Launch new premium tiers for fans willing to pay moreAdoption stuck at 1-2%; now default no unless a bigger cohort is proven
- Deezer: Take away most free features so free listeners are pushed to payDidn't work: free users left for other services instead of upgrading
- Deezer: Make the free tier pay for itself with ads and use it to win subscribersFree users now profitable; conversion from free 'not cracked yet'
- V1 Sports: Tell existing users about the change with one short, honest reasonUsers only heard the first point; they complained anyway
- Mint: Offer a free finance app paid for by credit card offersLost money on every user due to data costs; offers hurt the product
- Crunchyroll: Survey what regular subscribers and your biggest fans would each paySomewhat helpful; people say different things than they do
- Charge a subscription for a simple flashcard-style appDidn't work; host suggests a lifetime offer or per-deck unlocks instead
- BeReal: Sell optional paid extras to users of a free social appDidn't work; shut down quickly, and ads became the only revenue
- Rootd: Try lower prices country by country to earn more from Android usersNo clear win; subscription uptake stays low in those markets
Companies in this topic
Benchmarks
- What subscription apps charge · 304 figures
- App and startup revenue founders shared · 456 figures
More tactics (431)
- GlamUp: When people close the paywall, show the same plans at 50% off
- Locked: When people close the paywall, offer the yearly plan at half price ($20)
- Floga: Offer three lifetime prices ($109, $199, $349) so the top one looks worth itPart of $117K on launch day; no split by tier given
- KBMH: When new users skip the paywall, show a one-time 50% off yearly offerA large share of new revenue; regular subscription revenue unaffected
- When users close the paywall, show cheaper plans, then a 33%-off yearly dealNo result given; guest's go-to for apps that already test a lot
- Momego: Lower prices outside the US, UK and Canada to match local buying powerTrial conversions +17% and revenue +23% in a 3-month 50/50 test
- Momego: Show $25 instead of $24.99 on the paywallAdds a few points of conversion, founder says; only works for two-digit prices
- Duolingo: Sell a one-time ad-free month at $3, $5 or $10 to test demandUptake far above expectations; led to the subscription
- Rizz: Let users skip the free trial for a lower price: $6.99 vs $9.99 a week
- Quitter: Show no prices on the 3-page paywall until users tap 'Start my journey today'The biggest win on this paywall, guest says; no numbersGray hat
- On the abandoned-purchase offer, give 80% off with a trial or 90% off without~10% of buyers skip the trial and pay right away
- Subscribr: Pre-sell 50 cheap lifetime licenses, raising the price every 10, with full refundsSold out in 2-3 days for $20K before any code was written
- Ladder: Offer non-converted trial users their first month for $5, then $29.99About half stay into month two at full price; consistent across cohorts
- uDocz: Survey what students would pay, then drop the Pro tier and cut the yearly price+12% subscriber conversion, +10% net subscription revenue, better margins
- Ladder: Survey 500 users on price and talk to 100 non-payers, then cut $60 to $29.99Clearing price was ~$29 across cohorts; January 2022 became the best month yet
- Ladder: Price the annual plan at $14.99 a month ($179), half the monthly priceAnnual take rate rose from 20% to ~30% of new paying members
- Headspace: Raise monthly from $9.99 to $12.99 and cut annual from $99 to $69.99More total revenue and higher conversion on both plans; more users chose annual
- Headspace: Add a free trial: 7 days on monthly, 14 days on yearlyDouble-digit conversion lift; rolled out end of 2019
- Value Study: Announce 3 months ahead that the free tier ends; lifetime buyers keep accessClear spike in lifetime purchases before the switch; no review backlash mentioned
- Value Study: Drop the free tier and charge everyone a small amountSubscriptions and lifetime sales rose; revenue doubled in a year to $61K
- Lyzr: Launch with a $10K annual plan, then add $50K and $100K plans25 customers and $250K ARR in Q1; $650K ARR by Q3
- Lyzr: Sell your software inside an on-prem box, offered first to existing clientsJust launched; pre-orders open, no sales numbers yet
- Excel Exercises: Work out lifetime value separately for monthly and annual customersBlended 3:1 LTV:CAC hid monthly plans barely profitable, 4-5 month payback
- Shot Pattern: Fill your paywall with a long feature list so buyers see a great deal12% fewer trial starts (21% to 18%) but significantly more revenue
- Run Meta ads only once each install is worth at least $3Host's minimum; Meta installs are expensive
- TJM Labs: Price each AI agent per year, just under one employee's salary$45K per agent a year; pharmacies average 2.5-3 agents
- Vaultaire: Keep the app free and sell advanced features, with a lifetime plan at twice the annual priceLifetime is ~60% of purchases and 80%+ of revenue; conversion keeps rising past Day 35
- Add a discount countdown, and really shrink the discount when it endsTimers lift conversion 'almost anytime'; honest step-down keeps it compliant
- Maxed AI: Charge one low yearly price upfront, about $2 a monthMRR looks low, but ~$14K came in over the last 28 days
- Put the free trial on the weekly plan instead of the yearly planRevenue tripled; the 7-day yearly trial had starts but no conversions
- Raise the weekly price to $9.99 so a $50 yearly plan looks like a dealBeat $6.99/week; more people buying the yearly plan
- Qobra: Charge your first 10 customers half what US rivals charge$10K/year early; average now ~$30K/year per customer
- Qobra: Charge per sales rep paid, and give admin seats away free
- Fleet: Sell each 36-month laptop rental contract to a bank for cash on day oneFunded ~50,000 devices with no VC; bank keeps ~10%, carries customer credit risk
- App Masters: Price utility apps at $5 a week, $20 a year, or $30 once
- BoldVoice: Charge $10 a month with a 7-day free trial from launch dayFounder says it filtered out non-buyers and freed time for the product; no numbers
- BoldVoice: Show the ~$150 annual plan first so ad spend pays back when trials endCash lands 7 days after install, so each channel's ROI is known at once; no numbers
- Show two paywalls in onboarding: no trial first, a 3-day trial laterStart rate 3% -> 7.7%, sales ~$1K -> ~$3K/month; not a clean test
- Fitbit to Apple Health Sync: Offer $59.99 lifetime or $39.99/year with a 3-day trial on a closable paywall~6% of installs buy; best revenue per 1,000 users of the variants tested
- Career Hound: Charge from day one: $7 a week, $20 a month or $50 a year779 active subs, $12K MRR, ~$50 LTV; 31% churn
- Welltory: Offer just a $99.99 yearly plan with no free trial, but let users close it
- Price lifetime at least 3.5 times the yearly plan so yearly looks goodGuest's rule; says cheap lifetime just adds a decision
- Test price and plan layout first, and never test two kinds of change at onceGuest says price tests are fastest and have outsized impact
- Savvy Navvy: Sell a two-year plan at about 30% off to get cash up frontBiggest win of the year; ad spend now paid back as soon as it's spent
- Test $9.99 against $6.99 a week, with a $50 yearly plan$9.99 slightly ahead on small numbers; more people pick yearly
- Cat on Chair: Give the app away free; sell pro features for $29.99 lifetime or $19.99 a yearMost sales come from the $29.99 lifetime plan
- Show paid Instagram and Facebook users a paywall with no X; let organic users close itReported to perform a lot better; no numbers shared
- Show a lower price or bonus for paying on the web instead of in the appSame-price web checkout hurts conversion; a visible discount matches or beats in-app
- Waking Up: Charge $20 a month or $150 a year for a meditation app~25K downloads a month bring in over $1M a month (Sensor Tower estimate)
- If you charge under $10 a month, test $20 on 10-20% of users
- Handwrytten: Lease your robots to shipping partners for ~$1,000-1,250 a month each~30 robots leased; good margin but small revenue so far
- Simply: Price each country with your own Big Mac-style index, not currency conversionBig ARPU jump in most countries; a few didn't work and were adjusted
- Sell $19 PDF travel guides from a landing page before building the app$3,000 in sales in the first month
- Hiro Analytics: Sell your tool to agencies, not brands, so one sale covers 10-30 brands$1M+ ARR in 19 months, adding ~$10K MRR a month with very low churn
- Hiro Analytics: Charge agencies by how many clients they manage, after a 30-day free trialAbout $500/month at 10 clients, $600 at 20, a few thousand at 200
- Natal: Let people pay with their health savings account (HSA) at checkoutTens of thousands of dollars in two weeks, unpromoted
- When people close the paywall, offer 3 items for $2 one-timeEarly: that purchase is being bought all the time; no numbers yet
- Life360: Show the top-price plan on the paywall only to people a model predicts will buy itDoubled new Platinum subscribers without losing a single Gold subscriber
- GlamUp: Triple the weekly price from $3 to $9Conversion rate went up despite the 3x price
- Raise monthly and annual prices 20%, then test another 20%Conversion and revenue per download both rose; second +20% in test
- Once: Charge per event based on guest count: $2 for 10 guests, $50 for 150Part of a model at ~$22K/month; no pricing test reported
- FaithFull: Test the yearly price at $89 instead of $59
- Sway AI: Sell AI photo packs at $14.99 for one and $49.99 for tenBiggest upsell in the app; no spending cap lets big spenders pay more
- Pingo AI: Offer the free trial only on the yearly plan and hide the monthly one
- Parakeet Chat: Bill families outside $15-20 a month for the service their relative in prison usesJust over $300K revenue in 2025
- Hily: End onboarding with a $3 one-time profile boost, not a subscription paywallSaid to lead payers into subscriptions later; no numbers shared
- Floga: Sell lifetime access to the unfinished app, no refunds, before subscriptions open$117K by the end of launch day from 500-600 early buyers
- Put a Flappy Bird game in the paywall; higher scores unlock up to 50% offBeat the existing paywall in an A/B test on 10% of users; no numbers given
- KBMH: Spend 3 months testing 30+ paywalls, prices and onboarding lengthsInitial conversion near 30% by end of Q1, settling ~16%; revenue reached 20-25K/month
- KBMH: Offer a free trial only on the yearly plan; monthly has noneHalf choose yearly; 50-60% of trials convert to paid
- Coconote: Charge students $99/year and push the annual plan~80% chose annual
- For a use-it-a-few-times AI app, sell weekly with a 3-day trial3x revenue from the same number of downloads
- Cut the monthly plan; offer annual plus a weekly plan with 3 free daysBig conversion jump per the slide; exact number not read out
- Show two plans, hide the rest behind 'View all plans', preselect annualGuest's standard setup; no numbers given
- Keep one-time offers at 25-33% off; save big sales for Black Friday
- Give the top plan a dark, premium look that switches when users pick itMore users chose the top plan; no numbers
- Lancer: Charge $79-$500 a month by proposals sent, with fees for extras
- Rise Science: On the web, charge half price for the first month instead of a free trialTested better than free trials; ads stop finding people who cancel at once
- Lose It!: Retest higher prices you once rejected; double the yearly price if it breaks evenTest broke even for the first time; rollout matched tests and gives room for paid ads
- Mojo: Show only the yearly plan first; tuck monthly behind a 'view all plans' buttonYearly plan uptake up ~15-20 points; one of three tests behind a 60% ARPU lift
- Mojo: Show the yearly plan as about $10 a month next to the $25 monthly planNew revenue +10% in the US and +30-40% in Brazil and Mexico
- Mojo: Check 7-day cancellations before keeping a higher price that won on early revenueRejected a winning higher price after a yearlong model showed lost long-term revenue
- Next to the free trial, offer the first month for $1.99, then yearlyIntro takers renew at over 50% vs 30-40% for 7-day trials
- Let people slide to pick their discount, starting at $40, lowest $30Most people slide to the lowest price, per the host; no numbers
- Yousician: Set calendar reminders to recheck price tests at 3 and 6 monthsCatches price 'wins' that flip once renewals come in; no numbers
- Encore: Run a free 30-day test on half the customer's users; charge only if it wins
- Hily: End onboarding with a $2.99 one-time boost instead of a subscriptionHily told the host it works; no numbers
- Skylight: Raise the yearly plan from $39 to $79, not the $99 tests favoredMinimal loss of subscribers or retention; ARR curve 'transformative'; no exact numbers
- Skylight: Keep old customers on the old price, and honor it for anyone who asksGave up an estimated couple million dollars for goodwill; no measured effect
- Take the free option off the paywall so only paid plans showRevenue doubled
- Hily: Sell a cheap one-time 'be seen 10x more' boost right after onboardingWorked better than folding the boost into the subscription; no numbers
- Momego: Replace the monthly plan with a weekly plan sold as 'pay as you go'Trial start rate almost doubled in an A/B test; revenue up significantly
- Duolingo: Charge $1-3 to fix a broken streakA good share of users paid; showed how much users value their streak
- Duolingo: Launch a plan with no ads, offline use, and 'support our mission'About half of early buyers paid to support the app; started a run rate
- Duolingo: Give subscribers unlimited hearts so mistakes never stop their lessonsBig turning point: raised subscription conversion and retention
- Swap the 7-day trial on yearly for a 3-day trial on weeklyBetter results than the yearly trial; no numbers
- Headway: Offer a cheaper deal when someone taps a locked book or closes the paywallThe $29.99 triggered offer is the second-best-selling purchase
- Kleo: Tell the waitlist only 500 spots are available at launchBeat curiosity and FOMO angles as the best early driver, per founder
- Kleo: Give launch buyers 50% off for life if they buy nowPart of the launch that hit $30K MRR in 4 days; not measured alone
- Cardstock: Make the app free to download and charge $5 a month instead of $4.99 onceBiggest revenue jump ever; growth took off from the 2021 switch
- GlowUp: Charge $9.99 a week or $39.99 a year for unlimited use~70K paying customers; ~$800K in year one; no pricing test reported
- When a purchase is cancelled, offer a discount on the annual plan onlyWeekly or monthly discounts failed in dozens of tests
- Burner: Charge $1.99 upfront and price credit packs to cover phone costsAbout $50K revenue on launch day
- Burner: Add a monthly and annual plan with unlimited texts, calls and photosBiggest single jump in revenue in company history; subscriptions now 90%+ of revenue
- AudioPen: Sell $99/year and $159/2-year plans that don't auto-renew, with a limited free tier5,000+ paying customers out of ~200K users
- Tinder: Offer three subscription levels and sell extra boosts on topFormer CPO calls it one of the best ways to price consumer apps; no revenue split given
- Tinder: Interview users spending $100-250 a month, then build a top plan for themLed to Tinder Platinum; no results shared
- Tinder: Test many prices for each plan and add-on, country by countryHundreds of price SKUs live at once; no test results shared
- Coherence: Give a 3-day free trial on the $40 yearly plan only; charge $10 monthly upfront
- Praycreen: Give non-payers a free version with an ad before each daily prayer~$0.05 per user per day; ad spend paid back in 14-15 days
- The Washington Post: Offer a $2-a-month, 4-stories plan only to visitors unlikely to subscribeLTV impact not shared; aimed at getting people into paying at all
- Stronger: Make everyone start a free trial first; free version only after they cancel~25% boost, their biggest ever; few complaints, but less sharing
- Subway Surfers: Ask players' age, show kids only child-safe ads, and block gambling and gun adsVery few complaints across a billion ad impressions a month
- NGL: Charge power users $1-$7 a week, priced by country wealth; keep the rest freeMulti-eight-figure yearly revenue from a small share of users
- Zumba: Drop the free trial on the monthly plan and cut it from $19.99 to $14.99Great results per the guest; annual mix rose from ~30% to ~60% (other changes too)
- Zumba: Give only a 7-day free trial on the annual plan, priced at $99Trial-to-paid rose from the 30s to ~56%; no drop in trial starts
- Apple: Let every app sell subscriptions and take 15% after a subscriber's first yearHost says it drove the current App Store era; review fell from 7-14 days to 1-2
- Reading.com: Test monthly prices from $4.99 to $19.99 and keep checking LTV for years$12.49 won (vs $6.99 launch); still winning after multi-year look-backs
- Add a $20/year tier using free Apple weather data next to the $40 plan
- Show a paywall for the locked feature, then all perks, then sell just that featureNo numbers; relayed as a pattern to catch more of the demand curve
- Ladder: Pitch annual only to trial users who worked out; offer others a cheap first monthHelped make annual the majority plan; no split numbers
- onX Hunt: Price tiers by how many states you cover: 1 state, 2 states, or everywhereGuest says users instantly get the difference between tiers; top tier is $100
- Flo Health: Test many prices in each country; keep the one with the most revenue per userHalf-price variants sometimes won: 3x retention and much higher revenue per user
- Genius Scan: Let people who paid once keep their features when you switch to subscriptions
- Genius Scan: Drop the $0.99-a-month plan and sell only the $3 oneStill ~100 purchases a day, now all on the pricier plan
- Puff Count: Test prices from $4 to $12; keep the one earning most per user
- Apollo: Raise the lifetime price from $19.99 to $30-40Take rate didn't change at all
- Juno: Build the YouTube app YouTube skipped for Vision Pro, in two weeks, for launch dayStill earns about $100 on some days months after launch
- Raise a niche utility's price from $5 to $20 a monthNo change in downloads after a 4x price rise
- Microsoft 365: Show the yearly price as a monthly amount, like $8/month for $99/yearVery successful in an A/B test; no numbers shared
- Microsoft 365: Put the pricier Family plan first as the default, above the Personal planBoth plans sold more; the cheaper plan sold a lot more
- Weather Up: Test $40 against $39.99 for the yearly plan
- Make a $0.99 app free and sell themes plus a $10 bundleMany bought the $10 bundle; earned $10 a sale instead of $0.99
- MySwimPro: Keep raising the yearly price, from $100 to $180, while conversion holdsConversion barely changed at each step (the app kept improving too)
- MySwimPro: Ask free and paying users four price questions to find what they'd payAverage matched current price (~$100-120/year); a segment would pay $200-300/year
- Offer a discount to users who haven't paid by the time 90% of subscribers usually haveGuest calls it very effective; no numbers
- Ladder: Sell monthly only until retention is clear, then show an annual option side by sideAnnual went from ~0% to 20% of new paying members
- Nomorobo: Charge $1.99 a month through Apple's in-app subscriptions instead of building billingBecame the business's turning point; Apple's cut was cheaper than self-run billing
- Spend on cheap awareness in November; push sales ads from December 1 into JanuarySame pattern for 12 years: November costs terrible, drop from December 1
- TalkingParents: Double the price for current subscribers, but add a feature they asked forLost about a quarter of subscribers vs. half expected; some came back
- TalkingParents: Add a $24.99 plan with video calls and a set bundle of minutesAttracted less price-sensitive customers, mostly on iPhone; some couples both pay $24.99
- Lose It!: Offer a deep premium discount to users on a 30-day logging streakA/B test win; big efficiency gain on a small group
- Lose It!: Pin a 24-hour sale countdown to the top of the main screenKept the sale visible after people closed the pop-up; no numbers
- Hevy: Charge $24 a year and don't keep testing prices, so users happily tell friendsGrew to 2M users on word of mouth; guest admits revenue isn't maximized
- LinkedIn: Open free trials to everyone and let users pick their own planCalled a big win for revenue and for users picking the right plan; no numbers
- DesignJoy: Sell design as a flat monthly subscription with unlimited requests, not by the hourAbout $5,000/month per client; ~20 clients and ~$1.3M/year solo
- Healthi: Charge $30 a year and offer a free version where rivals charge $230-400Guest calls it the 'sweet spot' of Healthi's success; no numbers
- Headspace: Email free users a small discount, then raise it every few days until they upgradeSaw some good results, consultant says; no numbers
- Build one paywall message that shows each user the price for their regionPretty good success, consultant says; results can't be split by region
- Japan Dev: List jobs free and charge a fee only when someone gets hiredSales converted pretty well; business at ~$60K/month
- ZenMaid: Advertise a free-forever plan; require a card and give 14 days of paid features~40% more trials; more mentions in Facebook groups
- Flo: Keep the core app free and offer paid extras when users' needs change40% of subscriptions start more than 6 months after install
- Value Study: Offer a lifetime plan next to the yearly plan50% lifetime, 50% yearly until the Android launch
- Raise your yearly price from $29.99 to $49.99Good so far, per a viewer; no numbers
- Canary: Steer buyers to a $79 yearly plan offered next to $10 monthly60% of subscribers choose yearly; MRR (~$14K) trails monthly cash (~$25K)
- Give the weekly plan a 3-day free trial instead of 7 daysHost says it performs a bit better; fewer cancellations is his guess why
- Excel Exercises: Double your monthly price and keep the annual price the sameGrowth took off afterwards; no numbers given
- Praktika: Sell a better job, not English lessons, and compare your price to a tutorSold a $100/year plan in a low-spending market; the claim became the category standard
- PadSplit: Charge rent weekly, since many renters are paid weeklyNo result given; chosen because it is easier to budget
- Shot Pattern: Raise your yearly price to about $75 so paid ads can pay offFounder says it set up profitable paid ads; no before/after numbers
- Liinks: Raise a $4/month plan to $5Nearly $5K more MRR, still trending up
- Liinks: Sell a $12/month plan with a custom domain, charging more per extra pageA few customers pay $100+/month
- Voicy: Give people with disabilities 20% off when they email you20% of users are on the discount
- Voicy: Sell a lifetime plan for about 30 months of the monthly priceLifts monthly revenue to $16-20K on 11K MRR
- Cal AI: Charge about $30 a year so your app is the easiest to buyFounder credits it with mass popularity; price tests run but no numbers
- Test lower prices in countries where you rank well but get few downloadsStarting to see more traction in the Netherlands; no numbers yet
- Breathwrk: Give your paying members an acquired app for freeDownloads and revenue look modest; mainly an add-on for members
- Fleet: Rent laptops to startups for ~EUR 50 a month with warranty and software includedProduct-market fit at launch; EUR 1.5M revenue in year one
- Value Study: Give existing users 3 months' notice before charging for a free app90-99% of existing users happy to pay; new users complained
- Cents: Sell your own payment hardware at a profit, with software and payments attached~$140M a month in payments; 200-250K devices installed; 99% customer retention
- BoldVoice: Sell to working professionals with good English, and skip beginners entirelyFounder credits this focus for ~$10M ARR; no split by segment
- Harpagia: Price in-game purchases between $4.99 and $9.99Players buy readily in that band; above $9.99 converts worse. No test numbers given
- Harpagia: Make the game free and sell optional extras that speed up progress~6% of downloads pay (games typically 2-5%); over $3 per active user a year
- Fitbit to Apple Health Sync: Turn a $5.99 paid app into a free download with a subscriptionRevenue jumped from ~$200/day to ~$2,000/day overnight
- Bickster: Sell lifetime access instead of subscriptions unless the app has real running costsWorks well across their apps; subscriptions drew complaints on one
- LeadMeNot: Sign organizations for 12 months, and lock the price if they commit for 3 yearsNo renewal data yet; first contracts just signed or sent
- LeadMeNot: Charge early organizations little, to collect logos and stories rather than maximize revenueInstitutions are only 5-7% of ARR so far; partner logos now on the website
- LeadMeNot: Put up a hard paywall: monthly with no trial, free trial only on annualSome users paid $100 just to get past it; founder was surprised
- Visualizee: Switch from one-time payments to $35 or $80 monthly plans with a 7-day trial~300 subscribers, $8.2K MRR, 25% trial-to-paid; the app was also redesigned
- Built With Science: Sell the app as a trainer in your pocket, not a tracker, at $189 a yearKept $189/year since launch; 35-40% organic and ~25% Meta trial-to-paid
- Swipe.by: Skip free trials and push small businesses to pay a year up frontMost customers pay the year up front
- Swipe.by: Give websites and online ordering away free; charge for the AI services on top
- Charge $5-7, and lower prices by country where competition is high
- Angel Match: Price plans by how many investors a customer can contact each monthPlans from $59/month to a few thousand; 33% of trials convert to paid
- Drop the free plan; offer 3 paid tiers, each with a free trialPeople mostly pick the biggest tier; guest says it beats freemium
- Charge about $40 for lifetime access in party game appsHost says $40 works best for these games in App Masters' experience
- Practice by Numbers: Grow one tool into an all-in-one suite sold as packages~$12-13K per location a year on average; up to ~$18-19K
- Ask if the app is for personal or work use; show work users higher prices
- Show a cheap starter pack when players open the game a second timeHost says it works well on second opens; no numbers
- Pep AI: Show 'try it free' slides before a paywall with $40/year and $10/month plans
- 3AK: Charge teens $10 a month or $30 a year, below typical training plansTested several yearly prices; no results shared
- Simply: Sell a bundle of all your apps on the web, where you can explain itGuest says it works well; no numbers
- Simply: Offer a family plan with up to 5 profiles that covers every appMulti-app, multi-profile accounts retain best in every cohort
- Simply Piano: Lean on monthly plans once people keep renewing month after monthHigher LTV on monthly than annual in Simply Piano; no numbers
- Simply: Test annual discounts as deep as 60-75% off monthlyGuest calls discount depth a valuable lever; no numbers
- Use round prices like $19.99 or $29.99, not $22.99Round prices won in a community member's A/B test; no numbers
- Offer phone cleaner apps as a weekly plan with a 3-day trialHost says weekly tends to win across cleaner apps he's worked with; no numbers
- ToneAdapt: Offer a $10 weekly plan next to a $60 yearly plan
- Shipper: Skip the free plan and spend that money on paying users~690 paying users, zero free users
- Shipper: Sell monthly credit plans from $25, plus one-off credit top-upsTop-ups are ~10% of revenue; gross volume ~$71K vs $25.6K MRR
- Natal: Merge several niche apps into one app users keep across life stagesLess confusion and a lower price; ARR +20% in Q1 2026
- Natal: Drop the free trial on the monthly planMonthly subs up ~2,000%, annual +21% (founder's rough recall)
- Savvy Nomad: Turn one painful tax chore into a step-by-step product, then charge a subscription$140K MRR, ~$1.7M ARR, 1,400+ customers
- CannaControl: Run an App Store event giving away free lifetime access with an offer code
- Life360: Give every software feature a great free version; charge for costly services
- Sprout: Skip the annual plan for a job-search app; sell weekly and monthly via Stripe
- Sway AI: Preselect the yearly plan on the paywall to collect cash upfrontWeekly plan also tried; grew a lot slower
- Opal: Sell the app to schools as a phone policy after students asked for itGrew from one school to many US high schools; front-page LA Times coverage
- TaskMagic: Sell a one-time lifetime deal plus pay-per-use pricing instead of a subscriptionCalled a major early unlock that let the business fund itself; no numbers
- Replace the hard paywall with a free plan plus a 7-day trial of the best version+75% LTV per user (other pricing changes made at the same time)
- Offer a one-time purchase under $5 to people who skip the paywall1-2 one-time sales a day on one app; no data on later subscriptions
- Halo AI: Charge $8.99 a week after a free trial, with extra offers when people leaveWeekly has worked best so far; yearly tested and dropped for now
- Sunflower: Add a yearly plan and pre-select it on the paywallAdding annual brought some annual revenue; defaulting to it brought 'a lot more'
- Super Unlimited: Give away an unlimited free version, paid for with an ad or twoLow paid conversion, but 1M+ mostly organic downloads a day and very profitable
- Super Unlimited: Charge for no ads, faster servers, more locations and use on every deviceCompany growing and very profitable; no conversion numbers
- Floga: Limit lifetime deals to a set number of spots and 5-7 daysFounder says it cut procrastination and worked very well; no numbers
- Default to a 7-day trial; offer 14 or 30 days to people who close the paywallConverts better as a fallback, clients say; anecdotal
- Journable: Raise ad budgets only as paywall and price tests lift conversion~$500K spent on Google ads for about the same attributed revenue
- Price at $9.99, $14.99 or $19.99, not odd amounts like $12.49Rounded prices tend to perform better in App Masters' data; no numbers
- FollowBuddy: Offer a free trial, then weekly, monthly or $50 yearly plans; push yearly
- Coconote: Raise the annual price from $99 to $129More users and more revenue at the same time
- Answer 'do you ship to my country?' comments with videos and offer free shipping codesPart of the run to 25K followers and 18M views; no separate numbers
- Pckgr: Start charging $25 a month while still in betaFirst paying customer soon after; founder says it proved people would pay
- Pckgr: Sell a cheaper, simpler tool to small businesses that big competitors ignoreEnough small customers for a full-time business; no split given
- Mojo: Offer a generous free tier and show free users a paywall once a weekOver 50% of revenue comes after day one, vs ~80% on day zero for most apps
- Tinder: Use a prediction model to show each user just the one plan they'll likely buyEstimated multimillion-dollar yearly revenue gain in an A/B test
- Tinder: Offer the subscription first; show the one-off purchase only to people who say no
- Lose It!: Build in-app sales timed to each user's journey, with deeper discounts off a higher priceHigher base allows 25-75% discounts to more users; no conversion numbers
- Lose It!: Raise the price only for new users; keep current subscribers on their old priceAvoided an untestable churn risk; no numbers on the effect
- Mojo: Price below the US-equivalent in Brazil and Mexico instead of just converting currencyLower prices won; part of the 60% ARPU lift, no separate number
- Add a cheap first-month offer on the yearly plan beside the free trialConversion 19% -> 25%; proceeds up 21%
- Offer 1-month, 3-month and yearly plans in a fitness appWorked best of the plan sets tried, per the host; no numbers
- Price at $39.99 rather than $41.99$39.99 beat $41.99 in a community member's price test
- Judge a new lifetime plan against what a subscriber pays over timeTests otherwise wrongly crown lifetime, e.g. 250 vs 100 instead of 250 vs 300 euros
- ChartDB: Give the tool away free, then charge for the team features users ask for~$9K MRR from the paid cloud version after 16 months
- Put a $1.99 first month next to the 7-day free trial on the paywallHost says it performs a bit better; no numbers
- Skylight: Knock money off the device when people buy it with the subscriptionMuch higher subscription attach on the own website than on Amazon or in stores; no numbers
- Skylight: Make every first purchase cover what you paid to get the customerEvery order in company history paid back on day zero; grew without VC money
- BulkMockup: Sell lifetime deals until you can pay a developer, then switch to monthlyFunded a developer hire; now steady at $12-13K a month on subscriptions
- ElevenReader: Sell hours of listening instead of AI credits, and drop a planCalled the app's biggest win of the year; no numbers shared
- ElevenLabs app: Offer one price in the mobile app and test offers around itKeeps pricing simple and the team accountable; no numbers shared
- Drop the free trial on the monthly plan so people pick yearlyPretty good success across App Masters apps; watch annual trial-to-paid
- Prequel: Offer a discount right after someone exports an edited photo
- PhotoRevive: Skip the free trial and show credits as videos you can make, priced per dayDoing well, host says; no-trial also works for other devs
- Algrow: Give your earliest users free access so they show it to friends who payFounder credits it for the fast early growth; no numbers
- Tinder: Limit free swipes per day and charge for moreStopped mass-swiping and auto-swipers; turned into a strong revenue driver (no numbers)
- Tinder: Offer several paid tiers, from cheap starter to big spenders at $50K a yearGuest's biggest revenue unlock at Tinder; no numbers given
- Tinder: Set different prices by country, starting with fast-growing markets like India
- Flighty: Give the first flight free with every pro feature, then lock some
- Launch Fast: Charge the partner's coaching students $50 a month and everyone else $199
- Pushscroll: Make everyone pay: a hard paywall at about $30 a year~4,000 paying customers from ~300K downloads
- Claim: Drop the free trial once trial starts and trial-to-paid are both strongMore revenue without the trial, guest says; no numbers given
- WrestleAI: Offer the free trial only on the yearly planBrings in 'a lot of' yearly subscribers; no split given
- Burner: Offer 8 plans so short-term and long-term users pick what fits
- FinalBoss Sour: Put a flash sale on a TikTok Shop item to reach more For You pagesGuest says it automatically boosts the product and brand; no numbers
- Dropmagic: Give every free user five AI-generated imagesCosts about $1,500 a month in AI fees; no conversion figures
- Tinder: Keep dating free for most users so there are plenty of people to match85-90% never pay; the 10-15% who do fund the business
- Tinder: Sell a paid 'super like' that stands out from a normal likeSuper Likes are 3x more likely to get a match
- Start at $20-30 a month; if nobody pays, fix the product, not the price
- Pushcroll: Offer about 80% off when someone closes the paywallCalled one of their two biggest tests; no result given
- Strava: Buy a beginner-friendly app and sell it to your users as a bundleDeal closed; adviser calls it '1+1=6'; no post-deal numbers shared
- Bending Spoons: Buy mature apps, let go of almost all staff, and run them on one central teamEvernote kept ~2 of hundreds of staff and still rates 4.4 stars; company valued at $11B
- Pitch 'over 100 channels' instead of the 6-8 people actually watch'Over 100 channels' won every test against a small-package pitch
- Wired: Make editor Q&A sessions subscriber-only and add them to the subscription
- The Washington Post: Pair the news subscription with coffee: cafe access and branded coffee beansGuest cites press and business results; no numbers
- Payout: Offer weekly and yearly plans, and nudge people toward yearlyPaywall 'converting really well'; no conversion rate given
- Opal: Charge $120 a year and pitch it as paying for itself in work timeGuest says it unlocked very high LTV; no figures beyond price
- Add in-app coins that people earn from ads or buy in packsApps that crack consumables reach deeper LTVs, per talks with hundreds of founders
- Masterschool: Front your bootcamp with an AI quiz funnel offering 100% scholarshipsRevenue tripled in under a quarter from a $50M/year base
- Subway Surfers: Keep the core game free and unlimited, and never lock content behind paymentTop-5 downloaded game every year since 2012; 1M installs a day
- Subway Surfers: Let players watch an ad for a reward instead of payingAds bring in 80-85% of revenue; still the top game in tier-2 and tier-3 countries
- LinkedIn: Offer a two-person plan at 20% off, plus a big annual-plan discountBoth offers retain better; no retention figures given
- Sell $5-10 top-up credits on top of subscription tiers
- Bags: Pay token creators 1% of every trade, not just the launch
- Apple: Stop charging $129 for OS upgrades so everyone updates automaticallyEnabled automatic overnight updates; profits at record highs anyway
- Stagetimer: Offer a free plan so freelancers bring your tool to every event they workFounder says free users hitting limits and upgrading 'happens very often'
- Expo: Give the framework away free and charge for cloud builds and hostingCloud builds are one of the main revenue sources; no numbers
- Life360: Give daily location sharing away free and charge for safety featuresGrew to 80M+ active users and ~$400M revenue; about 1 in 8 families pay
- Life360: Don't charge anything until you reach 10 million active usersFounder says charging early would have killed them; no direct numbers
- Codecademy: Set different price levels by country, not just currencyWorked to raise total cash, but left 10 price packages to maintain forever
- On Android, let people buy one feature or one piece of contentGoogle reports much better Android monetization with hybrid models; no numbers given
- Collect emails in onboarding; minutes later, email non-buyers 30-40% off on the webHost and guest say it works; no numbers
- Ask game players for an email so you can sell them cheaper bundles on your web storeGuest says it is spreading in gaming; no numbers
- Once subscriptions plateau, sell repeatable one-off packs like credits, boosts or class bundlesHybrid buyers: ~7% of buyers, ~25% of revenue, spend ~3x more (Play-wide data)
- Set cheaper local prices in fast-growing emerging markets, about 40% below US/EuropeNo app results given; Play says local pricing lifts conversion and revenue
- Let people buy the cheaper yearly plan but pay for it month by month
- Ladder: Test annual prices, lead the paywall with annual, and add annual-only featuresAnnual members now outnumber monthly; payback periods very tight
- Ladder: Run 6-week workout series and pitch discounts to past leads before each startsFounder says deals work best at these moments; no numbers
- Quizlet: Add a monthly plan for students who start partway through the school yearKept after testing; no numbers given
- onX Hunt: Give top-tier subscribers discounts from gear brands, and cross-promote with themClaimed: one partner deal can cover the $100 plan; partners help drive growth
- Sweatcoin: Build free-tier limits in early, then sell a plan that lifts them and removes adsBasic plan already makes 'considerable' revenue; founder thinks it came 12-18 months late
- Flo Health: Set separate country prices for iPhone and Android usersAndroid's best price is ~15-20% below iPhone in US/UK; far bigger gap in Brazil
- Flo Health: Lower the local price so ads get enough sales to scale profitably in BrazilUnlocked profitable paid installs in Brazil; not possible at the higher price
- The Weather Company: Keep the core app free with ads; charge power users for extra radar and hourly dataDrove the subscription business's early growth; no numbers given
- Deezer: Bundle your subscription with phone carriers, speaker makers and big retailersWider reach and better retention; partners weigh heavily in revenue
- Genius Scan: Keep the app free with ads; sell a one-time upgrade that removes themStarted making real money from ads; founder gives no figures
- Genius Scan: Start charging monthly for cloud backup while keeping the one-time upgradeNo customer backlash; users understood storage costs recur
- Genius Scan: Show only the yearly plan on the paywall; tuck monthly one step deeperNearly everyone switched to yearly; no numbers
- Give a bigger annual discount and nudge more users to the yearly plan
- Mosaic Group: Raise prices about 10%; retention usually drops only a couple of percentNet LTV wins most of the time across the portfolio, if conversion holds
- V1 Sports: Drop the free tier for a free trial, and make long-time free users pay tooRevenue up 80-90% in 12 months despite a wave of one-star reviews
- Flo: Give the core app away free, then sell add-on modules as users' needs change60M+ monthly users; thesis behind a $200M raise at a $1B+ valuation
- Email loyal subscribers before a price rise and explain what they get for itGuest says best-of-breed apps keep users through it; one of the main paths to positive NRR
- StageTimer: Offer a limited free plan that shows your logo on the on-stage timerWord of mouth is 40%+ of signups; logo effect not measured
- Rundown Studio: Launch a cheaper version of a $6,000/year tool for the same customersGrowing alongside the main product; founder notes more stress
- Mojo: Double the price in Turkey to keep up with inflationTested and rolled out; founder says the effect was positive, no numbers
- Mojo: Push yearly plans so ad spend pays back in about 30 daysSkips LTV prediction entirely; no results reported
- HabitKit: Charge $0.99 a month, $6 a year or $15 for lifeNever tested; hosts bet doubling would roughly double revenue; price test planned
- Offer 7-day passes, weekly plans or one-off packs next to your subscriptionPlay says hybrid apps, often from Asia, do very well even in the US; no numbers
- Let fans tip, with coins or one-off purchases at several price pointsPlay sees tipping growing fast beyond live streaming; no numbers
- Microsoft 365: Pack many once-a-month tools into one subscription so people keep payingGuest says suite-level retention holds up; bundle is 50-60% cheaper than separate apps
- Earnifi: Show people how much money they can claim, then charge to claim itTook a free tool to 5,000 paying users and $1M+ ARR
- Match your onboarding reviews and prices to the people your ads reachCommon mismatch: young Reels traffic won't pay $80-90 a year
- Offer a discount within a day to people who skipped the first paywallPlanned; no results yet
- Formula Bot: Charge for unlimited use and raise the price from $2.99 to $9~5,000 paying users and ~$26K MRR; ~5% churn
- Surfline: Cut market research down using your own free users' data and surveys
- Opal: Charge about $100 a year from the start, after launching at $69Credited with reaching 100% 8-day ad return quickly
- Ladder: Go back to everyone who said no, with the new lower price, in JanuaryJanuary 2022 was the best growth month to date
- Nomorobo: Give landline blocking away free forever to gather data and users for the paid appCost up to $120K a month in phone bills; replaced any ad budget
- Nomorobo: Add a $5 a month premium tier with call screening and a family plan
- Substack: If your retention beats your peers by a lot, raise your priceSome writers keep 90% of subscribers after a year yet never change price
- Crunchyroll: Raise the price $1-2 for existing subscribers too, not just new onesLittle churn from existing subscribers; new signups dip somewhat
- Disney+: Announce a price rise weeks before big new releases, effective after they startPress backlash at announcement; no subscriber numbers given
- Substack: Offer a top tier where fans choose their own priceMany fans pay well above the regular price
- TalkingParents: Sell free users copies of their records for court, digital or printed and bound
- Lose It!: Keep basic calorie counting free; put macros, keto and fasting in premiumPremium grew to 40+ features; carbs and device syncing drive most upgrades
- Lose It!: Offer steeper and steeper discounts to free users who haven't paid after 30 daysTurns cohorts that almost never convert into some revenue; no numbers
- Lose It!: Aim in-app sales at new and returning users, with a warm 'welcome back'These users are half of bookings; first-time sales do really well
- Headspace: Offer a student discount plan, then open it in the 7-10 countries asking mostSmall but positive revenue at first; international launch 'done really well'
- Momentum Labs: Skip the free trial; give a useful free version with a clear limit insteadGuest says trials never beat plain freemium in his or mentored apps; no numbers
- Let fans buy your app as a gift, especially for December holidaysAbout a third of December sales; many gifts bought by existing customers
- Burner: Survey users on which features to charge for and what they'd payNo numbers; a heavy A/B-testing team still relies on it for context
- Ask engaged monthly subscribers to switch to yearly a few months in
- Papermark: Match the incumbent's must-have features before you expect people to switchUnder $1M for ~2 years; then $1M to $2M in four months once parity hit
- Papermark: Keep a free plan forever when the big competitor drops theirs~100 signups a day and ~100 new paying customers a month
- Sell lifetime deals on AppSumo when you launch$85K+ via AppSumo; early deals matched his salary within 2 days
- Value Study: Test higher prices in the US firstSettled on a price about halfway up; no numbers
- After launch, keep testing your paywall and price options
- Liinks: Add a ~$3/month premium plan to your free tool to see who paysReached $100 MRR within a couple of months
- Liinks: Price your paid plan below the biggest competitor'sMany low-paying customers; no direct result given
- Reframe: Raise your priceConversion went up slightly instead of dropping
- Akool: Charge businesses by usage so their bill grows as they build you into their softwareLargest contract reached ~$4M a year
- Akool: Add a cheaper starter plan below your existing tiers
- WeWard: Add a paid plan that removes ads, after ads and affiliate already workStill a small share of revenue but growing fast
- GeoSports: Keep the game free, show ads, and sell a Pro plan on the sideAds ~$1,200/day ($30-35K/month); ~1,800 Pro subs make up the rest
- Switch from a paid app to free with purchases, then to subscriptionsMade more money at each step, per the friend; no numbers
- Show different prices depending on what people answer in onboardingHeard it works really well; app unnamed, no numbers
- Put a hard paywall with one lifetime price on an app ranking in search
- Add a paid intro offer to the paywallARPU up ~30%, conversions up ~25%
- attn.design: Offer a free version to get people started, then sell a $99 pro plan5 paying customers at $99
- VueMagnet: Sell a pricier agency plan so agencies can manage many creators in one placeUnexpectedly became the main earner; most of the $6,500 in 60 days (implied)
- Practice by Numbers: Charge a percentage of the practice's revenue instead of per-feature fees
- Savvy Navvy: Offer a free tier in the US but charge from day one elsewhere
- GlamUp: Raise prices by 20-40% and check whether more people payOften converts better, founder says; no exact numbers
- Re-test the paywall and prices every couple of months
- AppScreens: Price the screenshot tool low (~$15 a month) for indie developers150K+ people have used the tool; price's effect not measured
- Simply: Try weekly plans for a skill that takes months to learnTested in some apps; none offered now
- Snag: Charge a few dollars a month for access to free stuff worth hundredsFounder credits it for a very high conversion rate; no rate given
- Savvy Nomad: Offer three plans for different customers and charge upfrontMiddle plan is the most popular; $140K MRR
- Glam Up: Lock every app behind a paywall with weekly or monthly plansUsed on apps peaking at $150K and $250K MRR; no test reported
- Life360: Offer a free Tile tracker to people who subscribeHelps conversion for certain users; no numbers
- Boost App Social: Add features beyond the core tool so people stay and pay moreFounder credits it, with Meta ads, for $100K MRR; no split given
- Duolingo: Keep AI features in a pricier top plan; give basic users a taste
- Tolan: Start with a 7-day free trial, then tune trial length to limit AI costs
- SocialPeta: Start free, then add small creators, Product Hunt, and paid ads once funded
- Sunflower: Lower your prices when your users have little moneyLower prices made more money; no numbers given
- RevenueCat: Build the product so free users cost almost nothing to supportLets the company keep a generous free tier; no numbers
- Charge about $20 a month for an AI chat app tuned to one nicheUsers pay for it, per the guest; no revenue shared
- Sell weekly plans instead of yearly onesWeekly worked better than yearly; no numbers
- Rise Science: Push monthly and quarterly plans on the web instead of annualFounder says web needs different packaging; no numbers
- Late: Charge per connected social account, with three plans up to unlimited700+ paying users; churn under 10%
- Tinder: Raise the price of the standalone feature so it stops stealing subscriptionsFewer lost subscriptions, slightly lower conversion, higher total revenue
- Lose It!: Keep the free version good enough to reach the goal without payingRetention very stable after doubling the price, per guest
- Grindr: Add a several-hundred-dollar monthly AI tier that does the swiping and matching
- After people close the paywall, offer a cheap one-time pack instead
- B7 Dev: Charge clients less now that AI makes the development work faster
- B7 Dev: Build apps from South America so founders who couldn't afford US developers canFounder says it helped many founders build their ideas; no numbers
- BlogToPin: Drop the lifetime deal and charge a monthly subscriptionFirst real customers within a month (product also improved at the same time)
- YourMove AI: Keep the cheap text tools behind a soft paywall; hard-paywall AI photosStill how it runs; photos gated because compute is costly
- Postiz: Push people to higher plans with extra features, not just more channels
- Lovely: Drop the hard paywall and go freemium after bad reviews
- Momego: Switch from in-app ads to subscriptionsGrowth really took off; ad income had fallen after pandemic CPMs crashed
- Elephas: Sell a one-time lifetime plan next to monthly and yearly, raising prices over time
- Paraphrase AI: Localize the app for the Philippines and set local pricesPretty good numbers, host says; none shared
- LingQ: Shrink the free plan so people hit the paywall before they drift awayConversion rate went up every time limits were tightened; no numbers given
- Tinder: Build engagement and retention first; push monetization only years laterReached 30-40M monthly users before revenue became a focus in years 4-5
- Fitted: Drop the hard paywall and make the app free, with some paid features
- Burner: Drop the $1.99 download price once there is money to cover free users
- Pushcroll: Test a weekly plan against a monthly oneWeekly won, but only slightly more ARPU
- Cursor Directory: Keep the directory free; charge companies for job ads and featured spots~$35K/month at ~99.8% gross margin; split not given
- The Washington Post: Bundle the news subscription with Headspace for readers overwhelmed by newsGuest cites business results but warns partnerships are very hard
- Vogue: Offer everything from a free app to pricey white-glove in-person experiences
- Soundmap: Sell power-ups on top of the subscription, like 2x more songs nearbyGuest says it captures what each user is willing to spend; no numbers
- Strava: Keep a bought app separate and sell one subscription for both apps
- Clear 30: Test $30, $40 and $50 yearly pricesSettled on $30/year; no test numbers shared
- Slopes: Sell day and season passes next to the subscription for occasional usersHost cites it as working; no numbers
- Shot Pattern: Add features users already want, then double the price to $75 a yearPrice now ~$75/year; no separate conversion impact reported
- Uber Eats: Sell a monthly membership mainly to stop customers switching to rivalsGuest says members are way less likely to use a rival; no numbers
- Drop prices far lower in Brazil, where ads are very cheapFinally made ad spend in Brazil work; no numbers
- onX Maps: Test moving features between the free and paid plans to find what sells
- Flo Health: Cut the price sharply in BrazilBrazil revenue up hundreds of percent in a year; now a top-4 market
- When users stay but few pay, fix onboarding, the paywall and price firstSeveral wins; no numbers given
- Survey free and paying users about what the free and paid versions are worthFound the free version was so good people didn't need to pay
- Tinder: Offer several paid tiers and convert users fast when they won't stay longMakes up for weak retention; guest gives no numbers
- Duolingo: Spend the first 5 years on the free product, then add a subscriptionBuilt a moat; now worth over $10B
- V1 Sports: Let support staff make deals with upset customers, but never free forever
- V1 Sports: Keep the first price low ($70/year) and earn more as users grow
- Pray.com: Add ads and one-time purchases like books on top of the subscription
- Spotify: Offer a family plan so one subscriber can add the rest of the householdCited as user expansion from a single acquired customer; no numbers
- onX: Sell an upgrade tier with nationwide maps on top of the single-state plan
- Wordle: Show ads in games people play a lot; charge subscriptions for quick-use toolsAds worked well for his games; founder says ads don't work for tool apps
- RunPee: Replace other pricing with tips, asking fans to help fund new contentFounder says revenue is higher than ever, with surprisingly large tips; no numbers
- Microsoft 365: Use every App Store discount tool: promo offers, promo codes, contingent pricing
- Monarch Money: Charge users a subscription instead of running ads, so users are the customerFounder says it keeps the product improving; no numbers
- Weather Up: Relaunch with one or two new features and a limited-time sale
- Quizlet: Stay free for years, then add a low-priced subscriptionBuilt a teacher-student network effect; guest says rivals that monetized faster failed
- Podcast App: Switch from ads to a subscription you actually promoteCompany grew 3-4x; subscriptions now most revenue, ~130K paid subscribers
- Palta: Own several apps in one category and sell them as a bundle
- Crunchyroll: Hold the price for years while you grow subscribers every other wayGrew from 200K to 12M+ paid subscribers; first price rise after 6-7 years
- TalkingParents: Stop relying on ads and courts; charge the parents who use the appBecame the base of a ~$10M ARR subscription business
- Lose It!: Talk about how much people save, not about features, in upgrade messagesDiscount messages beat feature messages in tests; no numbers
- Lose It!: Charge about half what rivals charge, since you don't need ads to pay backPrice set by testing on organic users; about half of the main rival's price
- Headspace: Add a family plan so members keep each other using the appBest retention of any plan, monthly and annual; brought in new users and raised ARPU
- PhotoRoom: Launch with only a monthly plan so you see who cancels and can ask whyNo numbers; guest says monthly renewals show real retention early, at a cash-flow cost
- Sago Mini: Charge one subscription price with no ads or in-app purchases so parents trust youGuest calls safety and trust a big selling point; no numbers
- AllTrails: Rank first in Google for every trail and keep the subscription cheapHost believes very low acquisition cost and strong retention; no numbers
- Natal: Raise subscription pricesARR still grew 20% that quarter
- Starter Story: Send deal email sequences around Black Friday and year-endHosts say it's worth it; no numbers
- Massive: Change your subscription pricing behind a hard paywallRevenue doubled; no details on what changed
- Apalon: Switch apps from one-time paid downloads to in-app subscriptionsPhenomenal growth after the switch (no numbers)
- Elevate: Run sales and discount promotions once someone can own themCohost calls it a huge unlock; no numbers
New tactics every Monday
The week's founder interviews, boiled down to what they did and what happened.