maker of iPhone and Mac
How Apple grows
6 tactics and 12 figures from 1 interview.
Apple appears here as a platform owner, in secondhand accounts from podcast hosts looking back at the Mac, the App Store, Apple TV and Vision Pro. Most of the moves were about keeping outside developers building for its platforms, through evangelists, spun-off apps and better subscription terms. Limiting Apple TV games to the remote was the one move described as a clear failure.
- Apple stopped bundling MacWrite, MacPaint and MacDraw in 1986 and spun them off to leave room for outside developers; apps like PageMaker thrived, though the host said shipping almost no own apps was not right either.Apple
- Apple hired Guy Kawasaki as its first developer evangelist and later put evangelists' email addresses on WWDC slides; WWDC 2008 was said to be the first to sell out, driven by the iPhone.Apple
- In 2016 Apple opened subscriptions to all apps, dropped its commission to 15% after a subscriber's first year, sped review from 7-14 days to 24-48 hours and launched Search Ads; the host said this fueled the current App Store era.Apple
- Apple TV games were limited to the remote to push a new way of playing; controllers came three or four years later, and the host said by then Apple TV clearly would not be a gaming platform.Apple
- Apple dropped its $129 Mac OS X upgrade fee to make updates free and automatic; for Vision Pro, a $3,500 early headset sold in the hundreds of thousands, but developer interest was described as weak.Apple (1)Apple (2)
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About Apple
- What it is
- Platform owner of the Mac, iPhone, App Store and Vision Pro.
- Business model
- Hardware sales plus Services, much of it App Store commission
As described in the interviews, not independently verified.
Apple's 6 tactics
Apple by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| price | USD 2,500/one-time | Original Macintosh (1984), single configuration; about $7,200 inflation-adjusted; sold well below expectations | Sub Club by RevenueCat 2025-07-2327:14 |
| price | USD 3,500/one-time | Vision Pro price | Sub Club by RevenueCat 2025-07-2331:42 |
| count | hundreds of thousands, not even a million estimate | Vision Pro units sold, as critics put it | Sub Club by RevenueCat 2025-07-2331:42 |
| team size | 1,000 engineers estimate | Software engineers working on Vision products inside Apple | Sub Club by RevenueCat 2025-07-2334:33 |
| commission rate | 30% | Standard App Store commission (70/30), never raised | Sub Club by RevenueCat 2025-07-231:33:39 |
| commission rate | 15% | Commission on subscription renewals after the first year (first year stays 30%), introduced with App Store 2.0 | Sub Club by RevenueCat 2025-07-231:38:00 |
| time to milestone | 7–14 days approximate | App review turnaround before App Store 2.0 (business days) | Sub Club by RevenueCat 2025-07-231:38:00 |
| time to milestone | 24–48 hours approximate | App review turnaround today | Sub Club by RevenueCat 2025-07-231:38:00 |
| price | USD 100/year | Apple developer account fee; all that free-app giants like Meta pay | Sub Club by RevenueCat 2025-07-231:50:42 |
| price | USD 0.5per user /year | EU Core Technology Fee under the DMA, for apps with 1M+ downloads only; EU said it was not compliant and Apple is moving to a commission | Sub Club by RevenueCat 2025-07-231:51:39 |
| price | USD 129/one-time | Former price of a Mac OS X upgrade (e.g. 10.3 to 10.4); later made free | Sub Club by RevenueCat 2025-07-232:00:30 |
| price | USD 5/one-time | Former price of an iOS upgrade; later made free | Sub Club by RevenueCat 2025-07-232:00:30 |
Topics
Interviews
- The Past, Present, and Future of Building on Apple — John Gruber, Daring Fireball · Sub Club by RevenueCat · 2025-07-23