GTM Sauce

Sub Club by RevenueCat · 2024-01-29

Apple’s Response to the EU’s DMA: What Developers Need to Know

Live panel recorded the day after Apple announced its EU Digital Markets Act compliance. RevenueCat's David Barnard, Jacob Eiting and Jens-Fabian Goetzmann, Runway's Gabriel Savit and Adjacent's Nico Wittenborn cover the opt-in terms (17%/10% commission, 3% payment fee, EUR 0.50 Core Technology Fee above 1M installs), alternative payments and marketplaces. Verdict: nearly all developers should stay on the old terms; niches are high-conversion hard-paywall apps, B2B seats and paid game stores.

Play the episode

2 tactics

An indie subscription app · B2C · host's own app

About 25% of installs started a trial in the first 24 hours

Host launched a hard paywall in his own app the day before recording, so users must start a trial to use it. No other detail given.

Unknownpaywall
Sub Club by RevenueCat · 2024-01-29

Netflix · B2C · video streaming service

Cohost says it does fine without in-app payments

Because content licensing costs mean it cannot absorb app store fees at $9.99 and does not want to raise prices, Netflix does not sell subscriptions through in-app purchase and relies on the traffic it drives itself.

Workedpayments-checkoutweb-to-app
Sub Club by RevenueCat · 2024-01-29

Numbers mentioned

WhoMetricValueContextWhen
Applecommission rate17%App Store commission under the new EU terms, replacing 30% (big apps, first-year subscriptions)13:26
Applecommission rate10%App Store commission under the new EU terms, replacing 15% (Small Business Program, subscriptions after year one)13:26
Applecommission rate3%Extra payment processing fee when using Apple in-app purchase under the new terms13:26
Applecommission rate13–20%Effective total with Apple IAP under the new terms (vs 15%/30%), before the Core Technology Fee16:00
ApplecostEUR 0.5per first annual install /yearCore Technology Fee under the new terms, charged on first annual installs above 1M a year; updates and reinstalls count, so it works out to about EUR 0.50 per EU user with the app per year16:00
Applecount1M installs/yearFree threshold of first annual installs before the Core Technology Fee applies16:00
ApplecostUSD 1M
approximate
Line of credit a third-party marketplace must put up with Apple (stated as million-dollar; Apple's terms say EUR 1M)31:57
Applecount600 APIs
approximate
New APIs Apple released as part of DMA compliance52:59
marketiPhone users in the EUusers100M–200M users
estimate
17:29
David Barnard's own app (just moved to a hard paywall)conversion rate25%
approximate
Install -> trial start in the first 24 hours after switching to a hard paywall ('even on the high end')23:59
benchmarkBreak-even for opting into Apple's new EU terms (guest's formulas)arpuEUR 5per install
estimate
Annual plan price multiplied by install-to-paid conversion rate must exceed about 5 for the new terms to pay off21:20
benchmarkBreak-even for second-year renewals under Apple's new EU terms (guest's formulas)arpuEUR 25per retained user
estimate
Annual subscription needs to be about EUR 25 or more per user still installed in year two, counting free and paid users21:20
aggregateHigh-conversion, hard-paywall subscription apps with few free users (guest's portfolio analysis)margin+5%
estimate
Margin these apps could save by opting into the new terms ('5-plus percent')21:20
aggregateCross-platform subscription apps in the guest's portfolioshare20%
estimate
Share of revenue from Android, often from lower-priced geographies31:05
aggregateRevenueCat customers, App Store revenueshare12%
approximate
Share of App Store revenue from the EU48:35
aggregateRevenueCat customers with viral, low-LTV apps, modeled under the new termscostmillions of dollars
estimate
Core Technology Fees some customers would owe beyond their revenue, per the cohost's analysis19:05
aggregateRespondents to the cohost's Twitter poll on Apple's EU termsshare80%
approximate
Share choosing to stay on the old business terms (80/20 old vs new)59:22
Googlecommission rate+4%
estimate
Commission reduction on Google Play when developers use third-party billing (vs 3% for Apple)58:31
Googlecommission rate15%Google Play fee for subscription apps1:04:58
benchmarkConsumer install flowsdrop off10%per click
illustrative
Rough rule: each extra click or step in a consumer flow loses about 10% of users38:21