B2C · idle RPG game
How Harpagia grows
6 tactics and 19 figures from 1 interview.
kayelleapps.comHarpagia is a free-to-play idle RPG built by a solo developer, and nearly all of its growth came from Reddit. He launched a rough early version after six months, then posted screenshots and major updates on Reddit with no ad spend. He reported revenue rising from about $1K to a peak near $18K a month, and left his job at Meta along the way.
- The first Reddit post, six months after launch, showed screenshots and stressed how free-to-play the game was; despite mostly critical comments, revenue went from about $1K to $10K a month almost overnight.Harpagia
- Reddit then became the only marketing channel, with big updates posted every few months to fit subreddit promo limits; posts drawing the most criticism did best, and revenue grew to about $18K a month.Harpagia
- Harpagia launched as an early alpha after a fixed six months of building; the first $10 sale came within days, then about $150 in month one and $1,500 by the end of month two.Harpagia
- The game is free with optional purchases of about $2-$10; the developer reported 6% of downloads paying, against 2-5% he called typical, and found items above $9.99 harder to sell.Harpagia (1)Harpagia (2)
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About Harpagia
- What it is
- Text-based idle RPG mobile game (level skills, battle monsters, collect loot) for fans of incremental games like RuneScape
- Who it's for
- Fans of incremental/idle games like RuneScape
- Business model
- Free-to-play with optional in-app purchases that unlock premium features or speed up progression
- Pricing
- In-app purchases from ~$2 to ~$10; $4.99-$9.99 converts best
- Launched
- ~early 2025 (a little over a year and a half before Sept 2026)
- Team
- Solo founder; freelancers from Fiverr/Upwork for screenshots, icons, video
- Funding
- bootstrapped
- Outcome
- ~$13K/month average, peak ~$18K/month; founder left Meta to work on it full time
As described in the interviews, not independently verified.
Harpagia's 6 tactics
Harpagia by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| revenue | USD 13K/month approximate | Average monthly revenue over the past year | Starter Story 2026-09-132:31 |
| revenue | USD 150K/year approximate | 'Over 150,000' in the past year | Starter Story 2026-09-132:31 |
| revenue | USD 155K/year approximate | Title/description figure | Starter Story 2026-09-132:31 |
| arpu | USD 3per active user /year approximate | 'Over $3' revenue per active user over the past year | Starter Story 2026-09-132:31 |
| users | 3,500–4,000 users/month approximate | Monthly active users | Starter Story 2026-09-132:31 |
| users | 500–600 users/day approximate | Daily active users | Starter Story 2026-09-132:31 |
| downloads | 50K downloads approximate | 'Over 50,000' combined iOS + Android | Starter Story 2026-09-132:31 |
| conversion rate | 6% approximate | Share of downloads who made a purchase (download -> payer) | Starter Story 2026-09-132:31 |
| price | USD 2–10/one-time approximate | Range of in-app purchase prices | Starter Story 2026-09-132:31 |
| price | USD 4.99–9.99/one-time approximate | In-app purchase price band players will generally pay; above $9.99 converts worse | Starter Story 2026-09-132:31 |
| cost | USD 500/month approximate | Operating expenses: purchased assets, freelance art, subscriptions | Starter Story 2026-09-132:31 |
| ad spend | USD 0 | No paid ads | Starter Story 2026-09-132:31 |
| revenue | USD 150/month approximate | Sales in first month after launch | Starter Story 2026-09-135:50 |
| revenue | USD 1,500 approximate | Total sales by end of second month | Starter Story 2026-09-135:50 |
| revenue | USD 1,000/month approximate | Monthly revenue just before the first Reddit post (~6 months after launch) | Starter Story 2026-09-135:50 |
| revenue | USD 10K/month approximate | Monthly revenue right after the first Reddit post | Starter Story 2026-09-135:50 |
| revenue | USD 18K/month approximate | Peak monthly revenue | Starter Story 2026-09-137:59 |
| revenue | USD 10K/month goal | Organic revenue threshold set for quitting his job (reached) | Starter Story 2026-09-135:50 |
| time to milestone | 6 months approximate | Building time before forced launch | Starter Story 2026-09-1312:37 |
Topics
Interviews
- This app replaced my 9-5 ($155K/year) · Starter Story · 2026-09-13