Product, onboarding and testing
Idea validation tactics
How founders tested demand before and while building: landing pages, fake doors, waitlists and early posts. 240 tactics from 156 founder interviews.
Most founders tested demand with content before or while building, through mock-up videos, idea posts and waitlists, then shipped a rough version fast and charged early. Others skipped novel ideas and copied apps already earning, or picked App Store keywords first. Several treated early payment, not likes or sign-ups, as the proof.
- Pre-selling worked for several: Subscribr sold 50 lifetime licenses for about $20K before writing code, Runify got 90+ people to pay $5 for early access, and Floga reported $117K on launch day from lifetime deals.SubscribrRunifyFloga
- Mock-ups drew demand before any app existed: Pushscroll's fake demo video got about 80K views and 500 comments asking for it, Bro's clickable mock-up reached 7.9M views, and Visible's waitlist site drew 5,000 sign-ups in a week.PushscrollBroVisible
- Copying proven apps came up often: Letterly worked after six or seven novel-idea startups failed, Prayerlock reached $21K a month after building a better version of a niche earner, and Glam Up rebuilt a hit men's app for women.LetterlyPrayerlockGlam Up
- Once refused to write code until hosts committed to real events; about 250 Instagram DMs got 12 events booked in a month, and the app reached $20K a month 83 days after launch.Once (1)Once (2)
- Keyword-first apps had mixed results: one ASO host said about 30% of such launches gain traction and 70% don't, and a converter app ranked #1 for two keywords but made only about $500 a month.A subscription appsA JPEG to PDF converter app
- Liftbear launched quietly to about 100 downloads in week one, then about 10 a week; HabitKit, whose pre-launch screenshot post got 800 likes, made more in its first month than Liftbear in six.LiftbearHabitKit (1)HabitKit (2)
Summary written 2026-09-28 from the tactics below. Figures are as founders stated them.
What worked, most detailed first
What didn't work, or only partly
- Pick a keyword with search score ~30 that no top app has in its title, then build#1 for two keywords; one app ~$500/month, another $2-3K/month, all organic
- Liftbear: Quit your job for exactly 12 months on savings; go back if you can't live off itMissed the bar; went back to the old job with a raise, and the app took off later
- With only $5-10K, test messages with small Google search and Apple Search Ads buysRarely profitable, but shows which keywords and messages make people tick
- attn.design: Talk to two potential customers a day by phone or in personHard with no network among creators; few insights and one $99 sale in 30 days
- Cat on Chair: Invite dozens of REDnote followers to beta test for a month before launch~3,000 downloads in launch week, but serious bugs remained for months
- Liftbear: Build a workout tracker for yourself in 2 months and ship itAbout 100 downloads in week one, then about 10 a week
- Sell a mental-skills app to high school athletesYears of near-zero sales; teens didn't see the problem or pay
- LeadMeNot: Quietly pitch the app to your own church while it is Android-onlyFailed: only two members used Android; waited for iOS and multi-device first
- Shipper: Launch a rough first version on Product Hunt in week oneFirst $50 MRR
- Build the app people are already searching the App Store forGot downloads right away; monetizing took more work
- Find App Store keywords first, then build an app around themAbout 30% of launches get ASO traction; 70% don't
- BibleBuddy: Start as a WhatsApp bot before building the appGrew at first, but WhatsApp's ~$0.02 per conversation got too expensive
- Crunchyroll: Survey what regular subscribers and your biggest fans would each paySomewhat helpful; people say different things than they do
Companies in this topic
More tactics (215)
- Ladder: Survey 500 users on price and talk to 100 non-payers, then cut $60 to $29.99Clearing price was ~$29 across cohorts; January 2022 became the best month yet
- Wavve Boating: Rent a boat show booth and demo a web map on iPads posing as an appUnder $1,000; visitors asked where to download it, gave emails, and he quit his job
- Reframe: Interview 10-15% of your early users and answer every message yourself500+ interviews; learned users were spreading it by word of mouth
- BoldVoice: Charge $10 a month with a 7-day free trial from launch dayFounder says it filtered out non-buyers and freed time for the product; no numbers
- BoldVoice: Recruit a Hollywood accent coach and run a manual email pilot with 12 usersLed to a ~$500K term sheet and YC; the coach still works with them
- LeadMeNot: Offer a free 1-2 month pilot to a small group, with success goals agreed upfront3-5 of a 10-man church group found it helpful; elders want it church-wide
- Fastlane: Ask people how they solve the problem today, not whether they like your ideaFound a shared pain for solopreneurs; founder says it told them what to build
- Visible: Put up a site with a 3D mock-up and a waitlist before building anything5,000 waitlist signups in about a week
- Visible: Start with a free app and 100 waitlist users in a Facebook groupFree app grew to ~50K users by word of mouth before any wearable
- BPM: Run a singles-only run club to test a dating app ideaDemand confirmed; couples formed; runners became the launch audience
- Name your new app after a keyword with ~30 searches that nobody uses in their title#1 in week one, 100 downloads a day, $1,600 first month, ~$20K MRR years later
- Go Tall: Reply to TikTok commenters' heights with videos predicting how tall they'll getFirst viral format; 10-20 DMs a day asking for predictions
- Flame: Only build or scale formats that went viral on small TikTok accounts and draw product questionsCredited with saving the company; MRR went from $3K to $10K in under 8 months
- Sell $19 PDF travel guides from a landing page before building the app$3,000 in sales in the first month
- ToneAdapt: Launch a paid web version in a week, then build the iPhone app lateriOS app made ~$14K with 397 subscribers in its first month
- Watch what big apps advertise, then build for the searches their ads createBuilt a green noise app; host calls it the quickest way to revenue (no numbers)
- Once: Scroll your X, LinkedIn and Instagram friend lists and ask anyone with an upcoming event4 friends agreed to try it: a Halloween party, birthday, wedding and networking event
- Once: Find event hosts through Instagram hashtags like #wedding and send each a 2-3 sentence DM~250 messages got ~15 replies and ~12 events booked in one monthGray hat
- Once: Build a rough web version in 1-2 weeks and test it at a friend's partyBroke many times but proved guests love a shared disposable-camera album; then rebuilt from scratch
- Sway AI: Charge followers $15 by DM for a manual profile review before buildingPeople paid before any app existed; proved willingness to pay
- Floga: Sell lifetime access to the unfinished app, no refunds, before subscriptions open$117K by the end of launch day from 500-600 early buyers
- Check likes vs views to spot which sponsored videos really went viral2K likes on 2M views means paid boost; 50K likes on 2M means organic
- Runify: Copy a proven app's viral Reels format for your niche before buildingMillions of views; one copy hit 2M; ~50 videos drove the whole waitlist
- Runify: Pick a space where 1-3 apps already make $100K+ a month, then twist the ideaLiftoff at $200-300K/month led to Runify; sold within a month of launch
- BeHard: Score every app idea 1-5 on interest, skill and opportunity, then build the top oneFounder says it picked his successful products; no numbers
- BulkMockup: Take a freelance job, automate it, then sell the tool to the client1,800 mockups in 30 minutes; client paid $300 on the spot
- Payout: Show a creator five app mock-ups for their audience and let them chooseSettled on one idea, which became Payout; founder says most creators find this appealing
- Name the new app after two keywords with ~30 search score you know convert#1 at launch, $1,600 in 22 days; now $10K+/month
- Algrow: Search niche Discord servers for questions people keep askingFound repeated 'how do I find a niche' questions; built the product around them
- Algrow: Join Discord voice chats, mute, and just screen-share yourself using your toolMembers kept asking what it was; server owner made a free YouTube promo video
- Bro: Film a clickable mock-up and put TikTok ad money behind it before building7.9M views; proved the concept and found a video format to scale
- Launch Fast: Build a demo in 48 hours; offer a coaching company equity to sell it$10K MRR by day 30, about $21.8K by day 90
- Fitted: Pay a fashion creator $20 a video, then make him a co-founder with equityHis account drove ~95% of 500M+ views and 600K downloads
- Pushscroll: Launch a 3-screen app with a TikTok saying it's free if downloaded this week20-30K downloads from the launch video
- WrestleAI: Build the app with an AI tool and pay a $250 freelancer to add paymentsLive on the App Store about a month after the idea
- Jungle: Reply to a viral 'I wish this existed' tweet saying you're building it200+ downloads and 50-100 DMs; confirmed the idea
- Subscribr: Set a presale goal of 3 months' costs, then work out buyers neededTarget of $20K and 50 buyers was hit
- Copia: Turn a viral ChatGPT prompt trend into your app's first magic momentBecame the app's emotional hook behind trial starts; ~100K downloads overall
- Coherence: Test ideas as posts on X, then remake the winners as Reels, TikToks, then YouTubeFounders say it shows what the market wants; no numbers
- Pushcroll: Post a 'Should I build this?' video about the app before building itBlew up on TikTok; MVP shipped 2 weeks later to a waiting audience
- Stronger: Post a rough founder video of a fun app feature before launch~15K followers in week one; then hit #3 in Health & Fitness at launch
- Test an app idea with a few creators for 2 weeks before doubling downSeen across studios; two weak 2-week rounds mean rethink the product
- Zumba: Run one instructor training and continue only if 60+ people show upAbout 120 came, double the bar; became the core instructor business
- StoryShort AI: Copy a tool whose founder posts revenue screenshots, after checking its traffic sourcesCopied app reached ~$20K/month; his first, non-copied app was hard to maintain
- Bank Statement Converter: Build a one-week MVP, then buy Google search ads to see if people use itVisitors started uploading bank statements immediately
- Stagetimer: Post your free tool in a small niche subreddit and ask for feedbackUsers replied with feature lists and 'I've been waiting for such an app'
- Stagetimer: Ship a one-button MVP in 3 days using tools you already knowShipped in 3 days; first dollar took 224 days at 1 hour a night
- Life360: Test new ideas with a fake button shown to about 100 people
- Ask dog owners in the park to try the app for a free yearFound many onboarding issues in one to two hours
- Pay for interviews with people using other solutions, hiding the right answer in a list
- Mojo: Ship a rough first version in 2 months and charge from day one30 free trials on launch day, against a goal of one
- HabitKit: Post a screenshot of your app's main screen on Twitter before launch800 likes, far above his usual posts; took it as a sign the app would beat the first
- MySwimPro: Send swimmers found on Twitter to a mockup page that collects emails200 email sign-ups in a couple of weeks for an app that didn't exist
- Nomorobo: Enter a government prize contest with a working prototype, demo video and catchy nameWon and split the $50K prize out of ~800 entries; launched the company
- Nomorobo: Talk to every reporter after a public win and send them to an email waitlist3,000 signups in a few months, 30,000+ emails by launch day
- Before buying ads, check your goal, cash you can lose, and revenue per installUnder $1 per US install on a subscription app, paid won't work
- Papermark: Tweet the idea first; build it over a weekend only if people engageTweet got 450 likes and 95K+ views; the launch went viral and users asked to pay
- Put up a pre-order page with a buy button before you build
- Canary: Start a separate social page for a post format that went viral, then buildPage hit 200K followers in under a year; became the proof to build the app
- Praktika: Hand-write conversation scripts to fake the AI before the technology can do it
- Shot Pattern: Launch in weeks with just two features no competitor offers$1,000 revenue by the end of the first June; users asked for more
- Shot Pattern: Start paid ads only once your trial and paid conversion rates are strongAds worked from the start because the funnel already converted
- Prove strangers will pay using ASO and Apple Search Ads before MetaHost's standard process; no numbers given
- TJM Labs: Build your first version for one desperate customer you already knowBecame a $1M+ a year customer; sole customer for 9 months
- Voicy: Talk to users to find the group that needs your product most, then serve themFounder credits the senior/disability focus for success in a crowded market; no comparison
- WeWard: Ask users if blockchain matters; switch to plain points when they shrugUsers happier, engineers relieved; scaling and lag problems gone
- Mock up new features in Figma and have creators post them before you buildOnly features whose posts go viral get built; no numbers given
- Avenue: Pitch every open business on the street, then focus on whoever responds bestTrades responded best; product adapted for them and they became the core customers
- Harpagia: Launch after 6 months no matter what, and let real players shape the gameFirst $10 sale within days; ~$150 in month one, ~$1,500 total by month two
- Big 2 Wild: Build a tiny practice app in 6 weeks to learn launching before the real oneTaught AI-assisted building and app store approval; lessons fed the main game
- Bickster: Build quick AI-coded versions of several app ideas; keep the one that sells
- If fewer than 5% of installs start a trial, switch to a hard paywallHost's first move for such clients; niche hard-paywall apps reach 10-20% install-to-paid
- Fastlane: Sell a paid beta to your waitlist and iterate for months before launchingAbout $16K ARR from beta users before the public launch
- Angel Match: Turn your own hand-built investor list into a paid database and launch it on Product Hunt~$4,000 in the launch month; showed other founders had the same problem
- Visible: Send 100 free wearables to users and iterate before charging anyoneCharged only after over a year; then $1M to $10M ARR in two years
- Practice by Numbers: Answer a real business owner's data questions by hand before building
- Savvy Navvy: Walk the docks with a clipboard and ask every boater what bugs themShowed the problem went far beyond ocean racers; founder says it convinced him
- Mock up a new feature in Figma, have creators post it, build it only if it goes viralFounder's default way to test features now; no numbers
- Pick a niche with lots of TikTok content but few apps, some making $50-100K a month
- Spend day one researching the niche and day two sketching the screen meant to go viral
- Sociaaal: Run the same style of test ads for apps you might build or buyStrong ad results count as a key data point in buy decisions; no numbers
- App Masters: Launch a good-enough app, and only finish it if downloads show upSpeaker's standing process; no numbers
- Build just the viral feature as a TestFlight and let creators film it
- Go Tall: Browse Acquire.com for small apps for sale, then build your own versionFirst sale 2 days after launch; now ~$100K/month
- Live Tourney: Ask your golf pro why they skip the known tool, then build the simpler one~150 golf courses and ~$350K ARR after about 4 years
- Stella: Grow a following first, then build the app your viral videos and comments ask for$300K MRR within 2 months of launch; 12,000 paying customers
- Erly: Ship a bare app in 19 days, then test demand with one influencer videoPurchases from the first video; first $1,000 three weeks later
- 3AK: Grow a big track following first, drop your brand name in videos, then launch$10K in month one and ~$70K in ~6 months
- Launch on two niche keywords first, then climb to broader search terms$15-17K/month from organic alone; ~$20K/month now with paid added
- ToneAdapt: Pick a problem from your own hobby, then ask others in Reddit and Instagram commentsMany guitarists had the same problem and no real fix existed
- Hiro Analytics: Build the tool you needed while running your own 30-client agencyKnew the platforms and buyers; sold into the same agencies they used to be
- Get one account going viral with a proven format before you build the app
- Pep AI: Get trusted peptide influencers to post 'this is the tool I use' before rivalsOne creator: $1K from a story, $4K the day of a 50K-view post, $10K+ total
- Pep AI: Read every review of rival apps, then have Claude plan your appFounder says it gave a better app than existing ones; no numbers
- App Masters: Find a keyword you can rank #1 for, then build the app for itOwn app now #1 for its main keywords; no revenue shared
- Glam Up: Build the women's version of a hit looksmaxing app for men1M users in 6 months; peak $150K MRR
- Paraphrase AI: Check Google search volume for a keyword, then name the app after itAbout $3,000 a month; the app shows up for its 12K-search keyword
- GlamUp: Rebuild a hit men's looks app for women, launching a rough MVP in a month1M users in 6 months; ~$150K MRR peak
- Sway AI: Grow an Instagram account on Hinge prompt tips before building, with a preorder linkSome videos took off within weeks; audience existed before launch
- Parakeet Chat: Show the first version to a few people inside and let them spread it200 users in the first month; all growth since is word of mouth, $1.5M lifetime
- CutCoach: Beta test with your own club; when coaches won't use it, serve athletes directlyClub ignored the coach version; athlete-direct relaunch is the version that grew
- Sunflower: Launch a bare-bones first version with three features, then keep improving itUgly v1 grew into the current product; no early numbers given
- Floga: Ask 5-10 existing customers about the problem without saying why you're askingFounder says it gave really good, unbiased feedback
- KBMH: Launch in 3 weeks with one program and no login screenApp approved despite bugs; grew into a 40K EUR MRR business
- FollowBuddy: Post a video showing a manual fix for a problem your audience keeps asking about1M+ views and a million visitors sent to someone else's tool; became FollowBuddy
- Payout: Build your own version of an app that offered you a lowball sponsorshipThe first idea tried took off; app reached ~$100K/month
- Pckgr: Start charging $25 a month while still in betaFirst paying customer soon after; founder says it proved people would pay
- Nomadtable: Build a 12-15K waitlist before launching a social app, so it isn't emptyAbout 6K downloads on day one; enough people in hotspot cities for it to work
- Supademo: Talk to 100+ founders about the problem and their workarounds before buildingConfirmed people hated making demos; went on to build V1
- Lancer: Build the tool for your own agency first, then let a few agency friends try itBeta friends closed three five-figure clients in 2 weeks; then launched
- BeHard: Build the first version in one week, cutting features until it fitsAlmost all of the founder's successful products started this way
- Debloat AI: Build the app for what TikTok commenters keep asking 'how?' about40,000 downloads with little effort; app sold
- DuckMath: Copy a site you saw promoted on TikTok and launch it on Google SitesWorked but looked terrible; rebuilt in React after a few thousand users
- App Masters: Publish AI-built apps, push ASO, and ask everyone who wants a refund why
- BlogToPin: Test traffic channels on your own blog, then automate the one that worksBecame a $16K MRR tool; the idea came from paying someone to make pins
- Ship small projects publicly, charge early, and drop flat ones after a few weeksFounder says the loop found his winners; no per-project numbers
- Payout: Ask creators which apps pay them for posts, then build one of thoseLed to Payout, a not-very-unique app now at ~$45K/month
- RidePal: Sign niche creators to equity deals before launch and launch on their accounts10,000+ downloads on day one; tens of thousands of active users
- Prayerlock: Find an app already earning in your niche and build a better versionEnded 3 months of apps nobody wanted; reached $21K/month in 6 months
- Paraphrase AI: Find the keywords first, then build an app that only paraphrases textAbout $3K/month, almost all organic
- Give the app away free for life briefly to get first usersSome apps got 100K downloads; 10K+ signals a winner
- Bro: Pick one everyday moment, texting, as the way into a big AI companion ideaTexting wedge became the winning format; lock-screen versions also did well
- Bro: Carry a tappable fake of the app and use it daily before codingFounder says it cut a lot of wasted engineering; no numbers
- SiteGPT: Turn a feature built for your 100 customers into its own productLaunched in 2 weeks; $10K MRR in the first month
- Cardstock: Post your app idea in the hobby's subreddit before building it10-15 people said they'd use it; later drove launch downloads
- Fitted: Fly the team and creator to one house for a week to build and post2M-view video on day one; 100K people joined the waitlist
- Fitted: Post a TikTok about a feature before building it, then ship what hitsViral outfit-generator video became the first tool; a web-only feature video hit and is shipping
- Pushscroll: Post a video a day about different app ideas until one takes offOne blew up within about a week and became Pushscroll
- GlowUp: Read TikTok comments in a big niche, post about the idea, then buildContent went viral; MVP hit 100K users in about 3 days. ~10 build-first apps had failed
- Stop polishing one app; ship a one-feature app, then move to the next28 apps in 8 months part-time, ~$10K/month; four apps make most of it
- Burner: Test a throwaway phone number by posting it in real Craigslist adsFlood of calls and 10-100x the response of the old app; confirmed a real problem
- AudioPen: Build 4-5 tiny tools in a week, post each on Twitter, keep the winnerOne of them got far more love than expected and became a $15K/month app
- AudioPen: Message the people who liked your prototype and ask whyLearned their use cases and designed the full version around them
- AudioPen: Open a waitlist before the app is ready and let beta testers inBeta testers paid on Stripe within 12 hours, without being asked to
- Jungle: After launch, spend two weeks only on getting users; no product workLed to the directory and creator traction; founders say it changed their mindset
- Build each first version in days with no-code tools or boilerplatesFounder expects ~90% to fail, so speed means more shots
- Show the first version to 5-10 people in your exact audience and talk dailyFounder says it reveals why users come back; no numbers
- Go Polar: Build an app to track a niche habit you do, like cold plunges, when none existsBecame one of the studio's main apps; ~8% free-to-paid, which he credits to niche focus
- Subscribr: Email your list weekly and personally ask each subscriber about your app ideaFeedback told him he had something worth pre-selling
- Conch: Build a tool to get around AI detectors the night one launches$1M ARR within about 30 days
- Influspy: Start with a newsletter, then a no-code app, and only then code the real appLed to his first successful SaaS after 5 years with zero users
- Stoppr: Check Google Trends and TikTok/Instagram for rising interest before buildingFounder says it confirmed the niche; the app then hit $12K/month
- Letterly: Pick an idea others already proved, and build a much simpler versionWorked after six or seven novel-idea startups failed; now $250K/month
- Letterly: Ask early customers why they pay you instead of using ChatGPT for freeEveryone said it just 'feels much easier', confirming ease as the edge
- Coherence: Post about topics you love, then build the app around the post that goes viralA viral 'vortex breath' tweet became the app; ~$85K in 8 months
- Cursor Directory: Build a directory for a hot new tool whose tips are scattered across the web~$35K/month and 2.2M visitors from a 3-hour build
- Gravl: Post a 'how I built it' thread on Reddit with the technical details300K impressions, a couple thousand users, and bug reports that proved demand
- Praycreen: Copy a proven app idea and rebuild it for Christians~$120K ARR in 5-6 months; first 'Bible focus' app, then 70 copycats
- Payout: Check TikTok and Instagram comments for people asking about the problem, then just build
- Massive: Post 'if I built this, would anyone want it?' on LinkedIn before building8M impressions and 5,000 comments from ~500 connections
- Rootd: Read reviews of rival apps to find the gap, then ship a rough first versionFirst few hundred users asked her to keep going despite bugs
- Zumba: Interview people who quit after one class, not just your biggest fansFound many churners leave for live classes; shaped the beginner focus
- StoryShort AI: Pick a proven app that gets all its traffic from Facebook ads, and run those adsGrew very fast; now ~$20K/month and ~4,000 customers
- UseArtemis: Skip settings and password pages, launch, and run Google or Meta ads on day oneFounder's standard first step across his apps; no spend or results given
- Contrast: Buy a spare iPhone, jailbreak it, and study the 500 apps already out
- Shot Pattern: Build an app for something golfers already do by handEarly trials and paying strangers with little effort, unlike the first app
- Shot Pattern: Post helpful golf tips on X with app screenshots, starting before launchA few trial starts after each helpful post; slow steady growth
- HabitKit: Ship a simple habit grid in 2 months, with no sign-in and data kept on the phoneBecame the base of a $15K/month app; no direct numbers for this choice
- Tolan: Soft-launch the app for free to see how people really use itSome users talked 30-40 minutes a day right away
- Deezer: Ask users to draw your logo, then test new logos against it before rebrandingPurple heart won by far on every audience and KPI; guest credits better ad profits
- Elevate: Soft launch a rough version on Android and watch replays of every user~500 downloads a day; learned a lot without needing scale
- Breezy: Show app mockups in short founder videos and collect a waitlist before building~5,000 waitlist sign-ups from one 15-second video
- Puff Count: Check rival apps' revenue, Google Trends and viral TikToks before buildingPicked quit-vaping; the app now makes ~$40K/month
- Apollo: Post an early beta in a popular subreddit, then launch to the waiting crowdBeta filled up; lots of launch-day downloads and paid upgrades, profitable from day one
- Spend $10-20 a day on search ads to get your first interested usersAbout five or six installs a day from people searching for your app's use
- HabitKit: Drop the app that isn't growing and build a new one in 2 monthsNew app's first month beat the old app's six months combined
- Monarch Money: Run a year-long private beta with a few hundred power usersPublic beta followed in early 2021; growth took off from there
- Earnifi: Think about the idea for weeks, then build it in one 5-hour sittingBuilt and shipped in 4-5 hours during a month-long hackathon
- Start with Meta ads early; use Apple Search Ads to test your pricingGuest's default channel order; no numbers given
- Superhuman: Ask users how disappointed they'd be without the app, then build for the fansGot past the 40% product-market fit line quickly (founder's blog post)
- Wavve Boating: Pay a local contractor to wrap your core feature in a bare-bones iOS appApp was 'very bad' but drew early adopters and proved people would pay
- Rest: Promote your new sleep app to your podcast users at night
- Rest: Notice people use your app to fall asleep, then build a sleep appRest launched; no results yet
- Earning under $1K a month? Try a hard paywall to see if people want the appTrial-to-paid under 10% suggests no fit; 10-20% means people find value
- TalkingParents: Ask customers what they'd pay for, then build those features into paid plansEvery price rise bundled features customers had asked for
- Hevy: Pick three core pillars and ship a bare version of each, cutting everything elseShipped 1.0 quickly; some features designed then are still unbuilt years later
- DesignJoy: Copy another agency's model for your own skill and launch it in a dayBecame a ~$1.3M/year business; founder says it launched in 6-7 hours
- Fitbod: Spend years as two founders on product before hiring, raising or buying adsPaid ads scaled right away when switched on; organic subs grew in line
- onX: Sell the maps on SD cards in hunting stores first, then use that money to build the appSold out right away in Montana; buyers asked for other states; funded the app
- Japan Dev: Pivot to a job board after visitors kept looking for an apply buttonLed to the first paying clients
- MagicSlides: Launch lots of small products instead of pushing one that isn't selling30+ launched, 8 made money; $1M total after 6 years
- Canary: Launch a rough first version within a month and improve it from feedbackUgly MVP shipped in about a month; app at ~$25K/month nine months later
- Canary: Ask your followers what they struggle with and build for thatLed to the songs-based idea behind the app; founder recommends it
- Excel Exercises: Put your rough product online and let strangers pay before it feels readyFirst $50 sale arrived unpromoted; more trickled in over weeks
- Rebuild an app you saw broken down on X, with better design and missing featuresOrdinary habit tracker reached ~$10K/month; guest credits the premium design
- Liinks: Set up your product for people you know and send it to themGot early feedback; some artist friends still use it on a free plan
- Liinks: Add a ~$3/month premium plan to your free tool to see who paysReached $100 MRR within a couple of months
- Galen AI: Turn a problem you keep solving as a consultant into a productBootstrapped; acquired after ~1.5 years, soon after its first enterprise customer
- FightAI: Build an app you want yourself, then post about it to test demand~$1K revenue at pure margin; convinced him the idea was real
- GeoSports: Make a sports version of a map game you already love playingBecame the game behind ~$40K/month; no test of the idea itself
- Avenue: Have a developer friend build a rough version to prove it can be doneSeeing it come to life convinced the founder to go all in
- Career Hound: Turn a friend's job-hunting scraper into a paid job boardAimed for $1,000 each; grew to ~$25-28K a month
- Visualizee: Keep going when competitors have customers; blame your execution, not demandStuck with it until a pivot found traction
- Stella: Build a first version in about 2 days with AI coding tools, then test itMVP in ~2 days; full app in 2-3 months
- Locked: Try Reddit, X, paid ads and influencers, then go all in on influencersInfluencers won clearly; no numbers given for the other channels
- Cardstock: Build the app you wanted for your own hobby when the App Store has noneGrew into ~$75K MRR over six years
- Pep AI: Post on Reddit and through creators to fill a waitlist before launch~300 people on the waitlist before launch
- Oomph: Turn the most-used feature of an old app into a new standalone appLed to FaithFull, which now converts 7.21% of installs to paid
- Journable: Launch on Product Hunt and treat the first paying users as proofFront page; a couple hundred installs and 2 subscribers, enough to validate
- Coconote: Launch a basic version fast and charge from day one$100K ARR in 45 days, $1M in 4 months
- Pckgr: Launch the first version free on Reddit where your users hang outGained traction quickly and useful feedback, plus some harsh comments; no numbers
- Pckgr: Check forums to see if others at work share your daily headacheFound many admins with the same problem; became the product
- Give the app away free for life for a short promo windowRevenue went from ~$200/month to $90,000 in the first year
- Parallel Live: Post content about the idea and validate it before building the appWent on to over $1M ARR
- Starter Story: Work 2 hours every morning before your job until it earns, then quitReached a few hundred dollars in revenue; quit with ~$12K saved
- Algrow: Ship a buggy first version in a week if the main feature worksFirst user hit an error but still used the core features
- Jenni AI: Build a new study tool around a TikTok format spotted in another niche
- The Wellness Company: Test app ideas as quick Lovable prototypes before building the real app
- Subscribr: Run faceless YouTube channels yourself to find the painful step: scriptwritingFound the problem behind a $30K/month tool
- Shepherd: Build the app in two weeks while running a two-week content pushReached #10 on the charts and $75K MRR despite a buggy app
- Cal AI: Launch a rough app, prove people pay, then build the real techHost says it's now a genuinely great app; no numbers
- Zoom University: Run the first version by hand over Zoom, sending meeting codes, before buildingThen built the real app very quickly; no separate result
- Stagetimer: Watch people outside tech do their jobs and fix what wastes their timeFound a timer idea worth $25K/month; founder expected it to make little
- HabitKit: Post your app's progress, wins and failures on X, LinkedIn, Bluesky and ThreadsFounder says it was huge early: podcast invites, video features, developer contacts
- Floga: Run lead-gen ads before launch to reach people who never heard of you
New tactics every Monday
The week's founder interviews, boiled down to what they did and what happened.