GTM Sauce

Practitioner pattern · Thomas Petit (Thomas Petit client that requires 2x immediate return on paid, Thomas Petit marketplace client with lopsided categories, VC-backed startup where Thomas first ran the whole budget)

Before buying ads, check your goal, cash you can lose, and revenue per install

Under $1 per US install on a subscription app, paid won't work

Workedpaid-socialvalidation

What they did

Three checks before any paid UA: (1) the real goal, dug into with repeated 'why' - minimum return per dollar and time frame, or non-return goals like velocity, critical mass, market share or marketplace balance; (2) cash availability - only gamble what you can afford to lose, since learning periods and payback delays are common; (3) current revenue per install by country and platform, noting the source mix (featured traffic lowers it, high-intent search traffic inflates it). Rules of thumb: under ~$1 per install in the US on a subscription app won't work; $0.20 has no chance; ~$1 can work for some games or cheap Android markets like Pakistan, Indonesia, Egypt.

What happened

In some cases the check says don't even try; it avoids bad surprises.
28:00
“Like so it's very relative, but so those are the three checks, like goals, cash and ARPU, revenue per install.”
Thomas Petit
27:26
“okay, if you're making less than a dollar in the states on a subscription app, it's not going to work.”
Thomas Petit
11:59
“only gamble money you can afford to lose. Maybe it's going to come back, but maybe not, and even if it comes back, it may not come back in a week”
Thomas Petit

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