B2C · wearable for pacing chronic illness
How Visible grows
17 tactics and 21 figures from 1 interview.
Visible is a pacing app for people with chronic illness, paired with a heart-rate armband. It spent over a year on a free app and free wearables for small groups of users before charging, then grew on Meta ads made from members' own videos, sent to a web funnel. The founder reported going from $1M to $10M ARR in two years while cash-flow positive.
- A weekend website with a 3D mock-up drew about 5,000 waitlist signups in a week; 100 of them seeded a free app that grew to about 50,000 users by word of mouth.Visible (1)Visible (2)
- Visible shipped 100 free wearables and iterated before charging, then sold the band at about $80 cost with a $20 monthly membership; the free app without the band remains a big source of new users.Visible (1)Visible (2)Visible (3)
- Meta is the only paid channel, held to same-day return on spend; the founder said about half of customers came from paid while ARR rose from $1M to $10M, with no paywall tests.Visible
- Members audition to make ad videos and get a flat cash fee for each one used; every video gets a small test budget, and only one or two a week are scaled.Visible (1)Visible (2)
- Not everything landed: an AI feature explaining health data in plain words was rejected by early-access users, which kept it from reaching the whole user base.Visible (1)Visible (2)
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About Visible
- What it is
- Armband heart-rate wearable (built with Polar) plus app that helps people with chronic illness (long COVID, etc.) pace activity within their energy envelope.
- Who it's for
- People with complex chronic illness (long COVID and similar) who need to pace energy
- Business model
- hardware sold at cost + subscription, sold via web checkout; free app tier
- Pricing
- ~$80 armband sold at cost; $20/month; $14.99/month on annual plan; free app tier (no wearable)
- Launched
- free app ~2021-2022; paid wearable membership October 2023
- Team
- Nearly half the team has lived experience of chronic illness; team of two runs paid/creator programs
- Funding
- angelpre-seedvc
- Outcome
- $10M subscription ARR, cash-flow positive through growth; Series A early 2026
As described in the interviews, not independently verified.
Visible's 17 tactics
Visible by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| count | 5,000 signups/week approximate | waitlist signups in ~1 week from a mock-up website | Sub Club by RevenueCat 2026-08-19 |
| users | 50K users approximate | free app users before the wearable, all via word of mouth | Sub Club by RevenueCat 2026-08-19 |
| funding raised | USD 50K/one-time approximate | first angel round target to cover founders' rent for 12 months | Sub Club by RevenueCat 2026-08-19 |
| team size | 5 people approximate | Sub Club by RevenueCat 2026-08-19 | |
| time to milestone | 12 months approximate | time from start/funding to first revenue | Sub Club by RevenueCat 2026-08-19 |
| users | 300K users approximate | people using Visible's platform (free + paid) | Sub Club by RevenueCat 2026-08-19 |
| count | 100 wearables/one-time | free wearables sent to beta users before monetizing | Sub Club by RevenueCat 2026-08-19 |
| price | USD 80/one-time approximate | armband sold at cost, no hardware margin | Sub Club by RevenueCat 2026-08-19 |
| price | USD 20/month | monthly membership | Sub Club by RevenueCat 2026-08-19 |
| price | USD 14.99/month | monthly equivalent on annual subscription | Sub Club by RevenueCat 2026-08-19 |
| arr | USD 1M approximate | subscription ARR starting point | Sub Club by RevenueCat 2026-08-19 |
| arr | USD 10M approximate | subscription ARR, reached with one paid channel (Meta UGC) and word of mouth | Sub Club by RevenueCat 2026-08-19 |
| time to milestone | 24 months | $1M -> $10M subscription ARR | Sub Club by RevenueCat 2026-08-19 |
| arr | USD 10M approximate | title figure: $10M ARR without ever testing a paywall (matches body) | Sub Club by RevenueCat 2026-08-19 |
| share | 50% approximate | share of acquisition from paid (Meta); rest word of mouth; attribution uncertain | Sub Club by RevenueCat 2026-08-19 |
| count | 1–2 videos/week approximate | member UGC videos that get scaled spend after small-budget tests | Sub Club by RevenueCat 2026-08-19 |
| team size | 2 people | team running creator/member video programs and paid spend | Sub Club by RevenueCat 2026-08-19 |
| time to milestone | 10 days | median time from first landing-page visit to purchase | Sub Club by RevenueCat 2026-08-19 |
| revenue | USD 7M approximate | revenue when Series A raised; cash-flow positive | Sub Club by RevenueCat 2026-08-19 |
| share | 50% approximate | share of team with lived experience of chronic illness | Sub Club by RevenueCat 2026-08-19 |
| count | 2 markets | US and UK only | Sub Club by RevenueCat 2026-08-19 |
Topics
Web-to-app funnels and web checkout4Validating an app idea before building3Meta ads for apps (Facebook and Instagram)3Partnerships and co-marketing2How to pay UGC creators and influencers2A/B testing for apps2Bootstrapping vs raising money1Community-led growth1Launching an app: waitlists, press and launch day1Weekly, annual and lifetime plans1
Interviews
- $10M ARR Without Ever Testing A Paywall — Luke Martin-Fuller, Visible · Sub Club by RevenueCat · 2026-08-19