GTM Sauce

B2C · wearable for pacing chronic illness

How Visible grows

17 tactics and 21 figures from 1 interview.

Visible is a pacing app for people with chronic illness, paired with a heart-rate armband. It spent over a year on a free app and free wearables for small groups of users before charging, then grew on Meta ads made from members' own videos, sent to a web funnel. The founder reported going from $1M to $10M ARR in two years while cash-flow positive.

Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.

About Visible

What it is
Armband heart-rate wearable (built with Polar) plus app that helps people with chronic illness (long COVID, etc.) pace activity within their energy envelope.
Who it's for
People with complex chronic illness (long COVID and similar) who need to pace energy
Business model
hardware sold at cost + subscription, sold via web checkout; free app tier
Pricing
~$80 armband sold at cost; $20/month; $14.99/month on annual plan; free app tier (no wearable)
Launched
free app ~2021-2022; paid wearable membership October 2023
Team
Nearly half the team has lived experience of chronic illness; team of two runs paid/creator programs
Funding
angelpre-seedvc
Outcome
$10M subscription ARR, cash-flow positive through growth; Series A early 2026

As described in the interviews, not independently verified.

Visible's 17 tactics

Visible · B2C · wearable for pacing chronic illness

5,000 waitlist signups in about a week

Over one weekend, put up a website with a 3D wearable mock-up bought on Fiverr and a one-line promise ('Pacing, made simple'), honest that the product didn't exist yet. The CTA went to a Typeform asking 'If we built this product, would you be interested in coming along for the journey with us?'

Workedvalidationlanding-page
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Free app grew to ~50K users by word of mouth before any wearable

Instead of building the wearable first, built a free app. Took 100 people from the waitlist ('Founding 100'), ran a Facebook group with them and got on calls constantly. Learned users juggled 3-4 apps (symptom tracking, community, research) and combined them into one experience.

Workedvalidationfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

$1M to $10M ARR in two years, cash-flow positive; ~50% of customers from paid

Only paid channel is Meta, with UGC creative, sending traffic to a web funnel. One metric governs spend: 'marketing cash ROI' (basically same-day ROAS) kept positive, helped by the annual/monthly mix and by not scaling spend too fast. No lifecycle email, paywall tests, geo expansion, Google Ads, TikTok or SEO.

Workedpaid-socialweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Lowers the barrier to buy; host thought $80 looked too cheap to be good

No margin on hardware: armband ~$80 (wholesale cost). Membership $20/month or $14.99/month on an annual plan. Told openly to users that the value is in the app. Chosen over Oura's model (expensive device, cheap subscription) and WHOOP's (hardware folded into a pricier membership), closer to Tractive's.

Workedpricing
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Real-time data other wearables couldn't give; guest calls it a productive partnership

API aggregators (e.g. Terra) couldn't give real-time, accurate heart rate. Bought a batch of Polar heart-rate sensors, shipped them to users and integrated via Polar's open SDK to prove the concept. Then got a call with Polar, bought the armband wholesale and passed savings to members. After about a year, asked Polar for better battery, easier charging and accelerometer data; Polar built it with a few other customers.

Workedpartnershipsfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Main source of Meta ad creative; run by a team of two

'Community Voices': the monthly member digest occasionally invites members to make videos about their experience. Interested members join a Slack group after submitting an audition tape. A brief goes out weekly; members submit videos, and any video used as an ad earns a flat fee in cash (not credits or discounts), regardless of how much it's scaled. Videos share real experiences and practical insights.

Workedugc-creatorscreator-ops
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Charged only after over a year; then $1M to $10M ARR in two years

After the free app, repeated the 100-user approach for hardware: shipped 100 wearables free and iterated until it delivered value. Didn't monetize until October 2023, over a year after starting. Deliberately built product first, growth machine later.

Workedvalidationfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Papers in Nature and with Mount Sinai; builds trust when buyers research; no revenue number

One of the first free-app features: opt-in anonymized data sharing with researchers. Required informed-consent flows (who, how long, what purpose), ethics committee sign-off via a partner academic institution, and anonymization pipes delivering data in batches or real time. Started by asking researchers for product advice while building the MVP; the first study came from a researcher asking to use the data. Partners include Mount Sinai and Imperial College London.

Workedpartnershipspositioning-niche
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Only 1-2 videos a week ever get scaled spend

Every usable member video goes into Meta on a very small budget to find signal; the one or two a week that perform get scaled. Considering having members post freely on organic TikTok too, since ~1 in 100 might go viral.

Workedpaid-socialexperimentation
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Kickstarted outreach to the right creators; founder says it helped, no numbers

'Creator Collaborative' works with existing chronic-illness creators; pay negotiated by size, on reach or impressions. Visible first paid creator Gemma for a video, liked working with her and hired her as social media manager; she knew the space and which creators to approach. Most of the marketing team has lived experience of the conditions.

Workedinfluencerteam-process
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Same quiz since launch; guest says it protects retention; untested

All paid traffic goes to the landing page, then a single web quiz (unchanged since October 2023) that asks about the visitor's experience and whether pacing and Visible fit them, explaining what they're signing up for. Deliberately doesn't push poor fits to buy. Guest notes landing everyone on the landing page instead of straight in the quiz isn't best practice; plans condition-specific quizzes.

Workedweb-to-apponboarding
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Adds payment options, better ad signals and no 30% app store fee

Hardware can't be sold through in-app purchase, so built a web payment flow. It allows HSA/FSA payments, sends better attribution signals back to ad platforms, and avoids the 30% IAP fee.

Workedpayments-checkoutweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

A big chunk of acquisition, all word of mouth; barely promoted

Hardware rules out a free trial, so the free app (no wearable; HRV scan via finger on the phone camera) lets people feel the product's quality first. It's barely promoted: a tiny section on the website. Everyone takes a PMF survey; wearable members score far higher than free users.

Workedproduct-activationword-of-mouth
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Kept a failed feature away from most users; eases resistance to change

New features ship first to an 'early access hub'. When rolling out broadly, tell the community why with data from early access (e.g. 'X% improvement', 'easier for people with colorblindness'), because users who rely on the tool daily resist change.

Workedfeature-developmentretention
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Raised at ~$7M revenue from an aligned investor; funds data science and product

Raised only a small pre-seed before product, grew to ~$7M revenue cash-flow positive, then took a small Series A from an aligned investor at the start of the year. Didn't publicize it since consumer members don't care and press coverage could confuse people searching for the product. Money went to data science and core product.

Workedfinancing
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Early-access users hated it; back to the drawing board

Built a feature to explain users' data in natural language to ride the AI trend. Shipped first to the early access hub.

Failedfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Guest's biggest win of the year; test results still to come

The web funnel ran on a no-code tool so fragile the team never touched it. Rebuilt it in-house with an internal dashboard so a new growth hire can run experiments and variants.

Unknownexperimentationweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible by the numbers

MetricValueContextSaid in
count5,000 signups/week
approximate
waitlist signups in ~1 week from a mock-up websiteSub Club by RevenueCat
2026-08-19
users50K users
approximate
free app users before the wearable, all via word of mouthSub Club by RevenueCat
2026-08-19
funding raisedUSD 50K/one-time
approximate
first angel round target to cover founders' rent for 12 monthsSub Club by RevenueCat
2026-08-19
team size5 people
approximate
Sub Club by RevenueCat
2026-08-19
time to milestone12 months
approximate
time from start/funding to first revenueSub Club by RevenueCat
2026-08-19
users300K users
approximate
people using Visible's platform (free + paid)Sub Club by RevenueCat
2026-08-19
count100 wearables/one-timefree wearables sent to beta users before monetizingSub Club by RevenueCat
2026-08-19
priceUSD 80/one-time
approximate
armband sold at cost, no hardware marginSub Club by RevenueCat
2026-08-19
priceUSD 20/monthmonthly membershipSub Club by RevenueCat
2026-08-19
priceUSD 14.99/monthmonthly equivalent on annual subscriptionSub Club by RevenueCat
2026-08-19
arrUSD 1M
approximate
subscription ARR starting pointSub Club by RevenueCat
2026-08-19
arrUSD 10M
approximate
subscription ARR, reached with one paid channel (Meta UGC) and word of mouthSub Club by RevenueCat
2026-08-19
time to milestone24 months$1M -> $10M subscription ARRSub Club by RevenueCat
2026-08-19
arrUSD 10M
approximate
title figure: $10M ARR without ever testing a paywall (matches body)Sub Club by RevenueCat
2026-08-19
share50%
approximate
share of acquisition from paid (Meta); rest word of mouth; attribution uncertainSub Club by RevenueCat
2026-08-19
count1–2 videos/week
approximate
member UGC videos that get scaled spend after small-budget testsSub Club by RevenueCat
2026-08-19
team size2 peopleteam running creator/member video programs and paid spendSub Club by RevenueCat
2026-08-19
time to milestone10 daysmedian time from first landing-page visit to purchaseSub Club by RevenueCat
2026-08-19
revenueUSD 7M
approximate
revenue when Series A raised; cash-flow positiveSub Club by RevenueCat
2026-08-19
share50%
approximate
share of team with lived experience of chronic illnessSub Club by RevenueCat
2026-08-19
count2 marketsUS and UK onlySub Club by RevenueCat
2026-08-19

Topics

Interviews