GTM Sauce

Sub Club by RevenueCat · 2026-08-19

$10M ARR Without Ever Testing A Paywall — Luke Martin-Fuller, Visible

Luke Martin-Fuller, co-founder of Visible (a wearable plus app for pacing chronic illness), explains validating with a mock-up waitlist (5,000 in a week), a free app with a 'Founding 100' that grew to 50K users by word of mouth, partnering with Polar for hardware sold at cost (~$80 + $20/mo or $14.99/mo annual), and growing from $1M to $10M ARR in two years on only Meta UGC ads plus word of mouth, with a qualifying web quiz, a paid member-video program, no paywall tests or lifecycle email, and a quiet Series A at ~$7M revenue.

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17 tactics

Visible · B2C · wearable for pacing chronic illness

5,000 waitlist signups in about a week

Over one weekend, put up a website with a 3D wearable mock-up bought on Fiverr and a one-line promise ('Pacing, made simple'), honest that the product didn't exist yet. The CTA went to a Typeform asking 'If we built this product, would you be interested in coming along for the journey with us?'

Workedvalidationlanding-page
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Free app grew to ~50K users by word of mouth before any wearable

Instead of building the wearable first, built a free app. Took 100 people from the waitlist ('Founding 100'), ran a Facebook group with them and got on calls constantly. Learned users juggled 3-4 apps (symptom tracking, community, research) and combined them into one experience.

Workedvalidationfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Charged only after over a year; then $1M to $10M ARR in two years

After the free app, repeated the 100-user approach for hardware: shipped 100 wearables free and iterated until it delivered value. Didn't monetize until October 2023, over a year after starting. Deliberately built product first, growth machine later.

Workedvalidationfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Papers in Nature and with Mount Sinai; builds trust when buyers research; no revenue number

One of the first free-app features: opt-in anonymized data sharing with researchers. Required informed-consent flows (who, how long, what purpose), ethics committee sign-off via a partner academic institution, and anonymization pipes delivering data in batches or real time. Started by asking researchers for product advice while building the MVP; the first study came from a researcher asking to use the data. Partners include Mount Sinai and Imperial College London.

Workedpartnershipspositioning-niche
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Real-time data other wearables couldn't give; guest calls it a productive partnership

API aggregators (e.g. Terra) couldn't give real-time, accurate heart rate. Bought a batch of Polar heart-rate sensors, shipped them to users and integrated via Polar's open SDK to prove the concept. Then got a call with Polar, bought the armband wholesale and passed savings to members. After about a year, asked Polar for better battery, easier charging and accelerometer data; Polar built it with a few other customers.

Workedpartnershipsfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Lowers the barrier to buy; host thought $80 looked too cheap to be good

No margin on hardware: armband ~$80 (wholesale cost). Membership $20/month or $14.99/month on an annual plan. Told openly to users that the value is in the app. Chosen over Oura's model (expensive device, cheap subscription) and WHOOP's (hardware folded into a pricier membership), closer to Tractive's.

Workedpricing
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

$1M to $10M ARR in two years, cash-flow positive; ~50% of customers from paid

Only paid channel is Meta, with UGC creative, sending traffic to a web funnel. One metric governs spend: 'marketing cash ROI' (basically same-day ROAS) kept positive, helped by the annual/monthly mix and by not scaling spend too fast. No lifecycle email, paywall tests, geo expansion, Google Ads, TikTok or SEO.

Workedpaid-socialweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Main source of Meta ad creative; run by a team of two

'Community Voices': the monthly member digest occasionally invites members to make videos about their experience. Interested members join a Slack group after submitting an audition tape. A brief goes out weekly; members submit videos, and any video used as an ad earns a flat fee in cash (not credits or discounts), regardless of how much it's scaled. Videos share real experiences and practical insights.

Workedugc-creatorscreator-ops
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Only 1-2 videos a week ever get scaled spend

Every usable member video goes into Meta on a very small budget to find signal; the one or two a week that perform get scaled. Considering having members post freely on organic TikTok too, since ~1 in 100 might go viral.

Workedpaid-socialexperimentation
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Kickstarted outreach to the right creators; founder says it helped, no numbers

'Creator Collaborative' works with existing chronic-illness creators; pay negotiated by size, on reach or impressions. Visible first paid creator Gemma for a video, liked working with her and hired her as social media manager; she knew the space and which creators to approach. Most of the marketing team has lived experience of the conditions.

Workedinfluencerteam-process
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Same quiz since launch; guest says it protects retention; untested

All paid traffic goes to the landing page, then a single web quiz (unchanged since October 2023) that asks about the visitor's experience and whether pacing and Visible fit them, explaining what they're signing up for. Deliberately doesn't push poor fits to buy. Guest notes landing everyone on the landing page instead of straight in the quiz isn't best practice; plans condition-specific quizzes.

Workedweb-to-apponboarding
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Adds payment options, better ad signals and no 30% app store fee

Hardware can't be sold through in-app purchase, so built a web payment flow. It allows HSA/FSA payments, sends better attribution signals back to ad platforms, and avoids the 30% IAP fee.

Workedpayments-checkoutweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

A big chunk of acquisition, all word of mouth; barely promoted

Hardware rules out a free trial, so the free app (no wearable; HRV scan via finger on the phone camera) lets people feel the product's quality first. It's barely promoted: a tiny section on the website. Everyone takes a PMF survey; wearable members score far higher than free users.

Workedproduct-activationword-of-mouth
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Guest's biggest win of the year; test results still to come

The web funnel ran on a no-code tool so fragile the team never touched it. Rebuilt it in-house with an internal dashboard so a new growth hire can run experiments and variants.

Unknownexperimentationweb-to-app
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Early-access users hated it; back to the drawing board

Built a feature to explain users' data in natural language to ride the AI trend. Shipped first to the early access hub.

Failedfeature-development
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Kept a failed feature away from most users; eases resistance to change

New features ship first to an 'early access hub'. When rolling out broadly, tell the community why with data from early access (e.g. 'X% improvement', 'easier for people with colorblindness'), because users who rely on the tool daily resist change.

Workedfeature-developmentretention
Sub Club by RevenueCat · 2026-08-19

Visible · B2C · wearable for pacing chronic illness

Raised at ~$7M revenue from an aligned investor; funds data science and product

Raised only a small pre-seed before product, grew to ~$7M revenue cash-flow positive, then took a small Series A from an aligned investor at the start of the year. Didn't publicize it since consumer members don't care and press coverage could confuse people searching for the product. Money went to data science and core product.

Workedfinancing
Sub Club by RevenueCat · 2026-08-19

Numbers mentioned

WhoMetricValueContextWhen
Visiblecount5,000 signups/week
approximate
waitlist signups in ~1 week from a mock-up website
Visibleusers50K users
approximate
free app users before the wearable, all via word of mouth
Visiblefunding raisedUSD 50K/one-time
approximate
first angel round target to cover founders' rent for 12 months
Visibleteam size5 people
approximate
Visibletime to milestone12 months
approximate
time from start/funding to first revenue
Visibleusers300K users
approximate
people using Visible's platform (free + paid)
Visiblecount100 wearables/one-timefree wearables sent to beta users before monetizing
VisiblepriceUSD 80/one-time
approximate
armband sold at cost, no hardware margin
VisiblepriceUSD 20/monthmonthly membership
VisiblepriceUSD 14.99/monthmonthly equivalent on annual subscription
VisiblearrUSD 1M
approximate
subscription ARR starting point
VisiblearrUSD 10M
approximate
subscription ARR, reached with one paid channel (Meta UGC) and word of mouth
Visibletime to milestone24 months$1M -> $10M subscription ARR
VisiblearrUSD 10M
approximate
title figure: $10M ARR without ever testing a paywall (matches body)
Visibleshare50%
approximate
share of acquisition from paid (Meta); rest word of mouth; attribution uncertain
Visiblecount1–2 videos/week
approximate
member UGC videos that get scaled spend after small-budget tests
Visibleteam size2 peopleteam running creator/member video programs and paid spend
Visibletime to milestone10 daysmedian time from first landing-page visit to purchase
VisiblerevenueUSD 7M
approximate
revenue when Series A raised; cash-flow positive
Visibleshare50%
approximate
share of team with lived experience of chronic illness
Visiblecount2 marketsUS and UK only
OurapriceGBP 6/month
estimate
Oura subscription in the UK (guest's recollection); ~$6-7 in US
benchmarkApp store in-app purchase fee avoided by selling on the webshare30%
aggregateOther apps' members/creators posting small organic TikToksshare1%
illustrative
share of small organic TikTok posts that go viral