GTM Sauce

Harpagia · B2C · idle RPG game

Launch after 6 months no matter what, and let real players shape the game

First $10 sale within days; ~$150 in month one, ~$1,500 total by month two

Workedvalidationfeature-development

What they did

Forced himself to launch after 6 months of building even though his vision was much bigger and the game was an early alpha. A small group of players found it and gave feedback that shaped later versions. Advice: get feedback from potential customers, not friends and family; if you're not embarrassed by V1 (or V5) you shipped too late.

What happened

First sale ($10) a few days into launch; ~$150 first month, ~$1,500 cumulative by end of month two
Stage
Launch
12:37
“One of the best decisions I made was forcing myself to launch the game after 6 months, no matter what.”
Ken Law
5:50
“After I launched, a small group of players found the game and gave me feedback. I made my first sale a few days into launch, which was incredibly validating.”
Ken Law
12:37
“get real feedback as early as possible. Not from friends and family, but from your potential customers.”
Ken Law

Related topics

Get tactics like this every Monday

New tactics from the week's founder interviews, each linked to where it was said.

More from this episode