GTM Sauce

Harpagia · B2C · idle RPG game

Price in-game purchases between $4.99 and $9.99

Players buy readily in that band; above $9.99 converts worse. No test numbers given

Workedpricing

What they did

Through repeated monetization experiments on in-app purchases (range ~$2-$10), found players generally pay $4.99-$9.99 without friction; items above $9.99 were harder to convert.

What happened

$4.99-$9.99 converts; above $9.99 harder. Overall ~6% of downloads pay vs 2-5% typical for games
2:31
“What I've learned through a lot of monetization experimentation is anything around $4.99 to $9.99, players will generally be okay to spend. Anything that's above $9.99, it's a little bit harder to convert.”
Ken Law

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