GTM Sauce

Harpagia · B2C · idle RPG game

Share big game updates on Reddit every few months, within subreddit promo rules

Each post brought a jump in new players; revenue rose from $10K to a ~$18K/month peak

Workedcommunityorganic-social

What they did

Reddit became the main (only) marketing channel after year one. Many subreddits cap developer self-promotion at once a month, so he only posted major updates, once every few months. Posts that sparked the most discussion, especially the most criticism, performed best. Results varied post to post.

What happened

Almost every post gave a significant jump in new players; revenue grew from ~$10K to a peak of ~$18K/month with $0 ad spend
Stage
Early (After the first Reddit post, ongoing)
Effort
A post every few months over about a year
7:59
“Almost every single time that I've posted on there, I'd receive a significant jump in new players. While the results weren't consistent, Reddit has been my number one marketing tactic.”
Ken Law
“many subreddits don't allow developers to promote their product more than once a month. Because of that, I generally only shared major updates once every few months.”
Ken Law
“the posts generating the most discussion often performed the best, especially the ones that received the most criticism.”
Ken Law
“Over time, revenue grew from around 10,000 a month to a peak of roughly 18,000 a month just posting on Reddit.”
Ken Law

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