GTM Sauce

Harpagia · B2C · idle RPG game

Post screenshots of your rough game on Reddit and stress it's free to play

Revenue jumped from ~$1K to ~$10K a month almost overnight, despite harsh comments

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What they did

Six months after launch, with no audience or budget, made a first Reddit post about the game: a few screenshots, a short explanation of what the idle RPG is, and a few metrics about how free-to-play it is (gamers want to try before paying). The game was still rough; the post drew mostly critical comments, and the discussion itself pushed it in front of thousands of players.

What happened

Revenue went from ~$1K/month to ~$10K/month almost overnight; hit his quit-job goal and left Meta that month
Stage
Launch (6 months after launch, early alpha)
Effort
One post
7:59
“The very first post that I made just showed some screenshots of the game and kind of just explaining a little bit about what the game is and a few metrics about, you know, how the free-to-play it is”
Ken Law
5:50
“The response was actually overwhelmingly critical, but the post gained significant traction and put Harpagia in front of thousands of players.”
Ken Law
“My revenue jumped from roughly 1,000 a month to 10,000 a month almost overnight from that one single post, and I hit my goal.”
Ken Law

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