GTM Sauce

Harpagia · B2C · idle RPG game

Focus on keeping players coming back before worrying about making money

Founder credits it; no separate numbers

Unknownretentionfeature-development

What they did

In the early stage, didn't worry much about monetization; prioritized retention and building a game people wanted to keep playing.
Stage
Early
12:37
“I also didn't worry much about monetization in the beginning. My focus was retention first and building a game that people wanted to keep playing.”
Ken Law

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