GTM Sauce

Starter Story · 2026-09-13

This app replaced my 9-5 ($155K/year)

Ken Law, ex-Meta engineering manager and ex-Amazon engineer, built Harpagia, a solo-made text-based idle RPG for iOS and Android (free-to-play, in-app purchases). After a practice card game (Big 2 Wild, 6 weeks) he forced a launch at 6 months. Revenue sat near $1K/month until a heavily criticized Reddit post took it to ~$10K/month almost overnight; he quit Meta that month. Periodic Reddit update posts pushed it to an ~$18K/month peak. ~$13K/month average, >$150K last year, ~6% payer conversion, $0 ad spend, 3.5-4K MAU.

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7 tactics

Harpagia · B2C · idle RPG game

Revenue jumped from ~$1K to ~$10K a month almost overnight, despite harsh comments
“The very first post that I made just showed some screenshots of the game and kind of just explaining a little bit about what the game is and a few metrics about, you know, how the free-to-play it is”
Workedcommunityorganic-social
Starter Story · 2026-09-13

Harpagia · B2C · idle RPG game

Each post brought a jump in new players; revenue rose from $10K to a ~$18K/month peak
“Almost every single time that I've posted on there, I'd receive a significant jump in new players. While the results weren't consistent, Reddit has been my number one marketing tactic.”
Workedcommunityorganic-social
Starter Story · 2026-09-13

Harpagia · B2C · idle RPG game

Players buy readily in that band; above $9.99 converts worse. No test numbers given
“What I've learned through a lot of monetization experimentation is anything around $4.99 to $9.99, players will generally be okay to spend. Anything that's above $9.99, it's a little bit harder to convert.”
Workedpricing
Starter Story · 2026-09-13

Harpagia · B2C · idle RPG game

~6% of downloads pay (games typically 2-5%); over $3 per active user a year
“Harpagia is a free-to-play mobile game on iOS and Android. The game generates revenue through optional in-app purchases that unlock premium features or speed up progression.”
Workedpricingpaywall
Starter Story · 2026-09-13

Harpagia · B2C · idle RPG game

First $10 sale within days; ~$150 in month one, ~$1,500 total by month two
“One of the best decisions I made was forcing myself to launch the game after 6 months, no matter what.”
Workedvalidationfeature-development
Starter Story · 2026-09-13

Big 2 Wild · B2C · Big 2 card game

Taught AI-assisted building and app store approval; lessons fed the main game
“I also wanted to make sure that the scope was small enough for me to complete in a short amount of time, to gain experience of actually shipping something.”
Workedvalidation
Starter Story · 2026-09-13

Harpagia · B2C · idle RPG game

Founder credits it; no separate numbers
“I also didn't worry much about monetization in the beginning. My focus was retention first and building a game that people wanted to keep playing.”
Unknownretentionfeature-development
Starter Story · 2026-09-13

Numbers mentioned

SubjectMetricValueQuote
Harpagiarevenue
Average monthly revenue over the past year
USD 13K/month
approximate
“The average monthly revenue has been around 13,000 a month, which totaled over 150,000 in the past year.”
Harpagiarevenue
'Over 150,000' in the past year
USD 150K/year
approximate
“The average monthly revenue has been around 13,000 a month, which totaled over 150,000 in the past year.”
Harpagiarevenue
Title/description figure
USD 155K/year
approximate
“The average monthly revenue has been around 13,000 a month, which totaled over 150,000 in the past year.”
Harpagiaarpu
'Over $3' revenue per active user over the past year
USD 3per active user /year
approximate
“Over the past year, the game averages over $3 in revenue per active user.”
Harpagiausers
Monthly active users
3,500–4,000 users/month
approximate
“The monthly active users ranges anywhere from 3,500 to 4,000, with daily active users around 5 to 600.”
Harpagiausers
Daily active users
500–600 users/day
approximate
“The monthly active users ranges anywhere from 3,500 to 4,000, with daily active users around 5 to 600.”
Harpagiadownloads
'Over 50,000' combined iOS + Android
50K downloads
approximate
“The game has reached over 50,000 downloads combined with both iOS and Android”
Harpagiaconversion rate
Share of downloads who made a purchase (download -> payer)
6%
approximate
“with roughly a 6% conversion rate, which I would consider pretty decent considering the typical conversion rate for games is anywhere from 2 to 5%.”
benchmarkTypical download-to-payer conversion for mobile gamesconversion rate2–5%
approximate
“the typical conversion rate for games is anywhere from 2 to 5%.”
Harpagiaprice
Range of in-app purchase prices
USD 2–10/one-time
approximate
“A lot of the pricing ranges anywhere from the $2 to $10 range.”
Harpagiaprice
In-app purchase price band players will generally pay; above $9.99 converts worse
USD 4.99–9.99/one-time
approximate
“What I've learned through a lot of monetization experimentation is anything around $4.99 to $9.99, players will generally be okay to spend.”
Harpagiacost
Operating expenses: purchased assets, freelance art, subscriptions
USD 500/month
approximate
“My ongoing operating expenses, such as purchasing assets, freelancing art, subscriptions, and so on, is roughly $500 a month.”
Harpagiaad spend
No paid ads
USD 0“And I did not spend anything on ads, so my ad spend was zero.”
Harpagiarevenue
Sales in first month after launch
USD 150/month
approximate
“By the end of my first month, I made about $150 in sales.”
Harpagiarevenue
Total sales by end of second month
USD 1,500
approximate
“By the end of my second month, I made about 1,500 in total sales.”
Harpagiarevenue
Monthly revenue just before the first Reddit post (~6 months after launch)
USD 1,000/month
approximate
“My revenue jumped from roughly 1,000 a month to 10,000 a month almost overnight from that one single post, and I hit my goal.”
Harpagiarevenue
Monthly revenue right after the first Reddit post
USD 10K/month
approximate
“My revenue jumped from roughly 1,000 a month to 10,000 a month almost overnight from that one single post, and I hit my goal.”
Harpagiarevenue
Peak monthly revenue
USD 18K/month
approximate
“Over time, revenue grew from around 10,000 a month to a peak of roughly 18,000 a month just posting on Reddit.”
Harpagiarevenue
Organic revenue threshold set for quitting his job (reached)
USD 10K/month
goal
“I decided that if my game could reach 10,000 a month organically, I'd leave my job and go all in.”
Big 2 Wildtime to milestone
Time to build the first app with AI assistants
6 weeks
approximate
“I built my first app, which was a simple card game called Big 2 Wild, in about 6 weeks.”
Harpagiatime to milestone
Building time before forced launch
6 months
approximate
“One of the best decisions I made was forcing myself to launch the game after 6 months, no matter what.”
marketGlobal gaming industrymarket sizeUSD 100,000M
approximate
“The gaming industry is a $100 billion industry”