Starter Story · 2026-09-13
This app replaced my 9-5 ($155K/year)
Ken Law, ex-Meta engineering manager and ex-Amazon engineer, built Harpagia, a solo-made text-based idle RPG for iOS and Android (free-to-play, in-app purchases). After a practice card game (Big 2 Wild, 6 weeks) he forced a launch at 6 months. Revenue sat near $1K/month until a heavily criticized Reddit post took it to ~$10K/month almost overnight; he quit Meta that month. Periodic Reddit update posts pushed it to an ~$18K/month peak. ~$13K/month average, >$150K last year, ~6% payer conversion, $0 ad spend, 3.5-4K MAU.
Play the episode7 tactics
Numbers mentioned
| Who | Metric | Value | Context | When |
|---|---|---|---|---|
| Harpagia | revenue | USD 13K/month approximate | Average monthly revenue over the past year | 2:31 |
| Harpagia | revenue | USD 150K/year approximate | 'Over 150,000' in the past year | 2:31 |
| Harpagia | revenue | USD 155K/year approximate | Title/description figure | 2:31 |
| Harpagia | arpu | USD 3per active user /year approximate | 'Over $3' revenue per active user over the past year | 2:31 |
| Harpagia | users | 3,500–4,000 users/month approximate | Monthly active users | 2:31 |
| Harpagia | users | 500–600 users/day approximate | Daily active users | 2:31 |
| Harpagia | downloads | 50K downloads approximate | 'Over 50,000' combined iOS + Android | 2:31 |
| Harpagia | conversion rate | 6% approximate | Share of downloads who made a purchase (download -> payer) | 2:31 |
| benchmarkTypical download-to-payer conversion for mobile games | conversion rate | 2–5% approximate | 2:31 | |
| Harpagia | price | USD 2–10/one-time approximate | Range of in-app purchase prices | 2:31 |
| Harpagia | price | USD 4.99–9.99/one-time approximate | In-app purchase price band players will generally pay; above $9.99 converts worse | 2:31 |
| Harpagia | cost | USD 500/month approximate | Operating expenses: purchased assets, freelance art, subscriptions | 2:31 |
| Harpagia | ad spend | USD 0 | No paid ads | 2:31 |
| Harpagia | revenue | USD 150/month approximate | Sales in first month after launch | 5:50 |
| Harpagia | revenue | USD 1,500 approximate | Total sales by end of second month | 5:50 |
| Harpagia | revenue | USD 1,000/month approximate | Monthly revenue just before the first Reddit post (~6 months after launch) | 5:50 |
| Harpagia | revenue | USD 10K/month approximate | Monthly revenue right after the first Reddit post | 5:50 |
| Harpagia | revenue | USD 18K/month approximate | Peak monthly revenue | 7:59 |
| Harpagia | revenue | USD 10K/month goal | Organic revenue threshold set for quitting his job (reached) | 5:50 |
| Big 2 Wild | time to milestone | 6 weeks approximate | Time to build the first app with AI assistants | 3:42 |
| Harpagia | time to milestone | 6 months approximate | Building time before forced launch | 12:37 |
| marketGlobal gaming industry | market size | USD 100,000M approximate | 9:56 |