GTM Sauce

Harpagia · B2C · idle RPG game

Make the game free and sell optional extras that speed up progress

~6% of downloads pay (games typically 2-5%); over $3 per active user a year

Workedpricingpaywall

What they did

Harpagia is free on iOS and Android. Revenue comes from optional in-app purchases (~$2-$10) that unlock premium features or speed up progression in an idle RPG where players make progress while away and return to collect rewards.

What happened

~6% download-to-payer conversion vs 2-5% typical; >$3 revenue per active user per year; ~$13K/month average
2:31
“Harpagia is a free-to-play mobile game on iOS and Android. The game generates revenue through optional in-app purchases that unlock premium features or speed up progression.”
Ken Law
“with roughly a 6% conversion rate, which I would consider pretty decent considering the typical conversion rate for games is anywhere from 2 to 5%.”
Ken Law

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