GTM Sauce

Subway Surfers · B2C · endless runner mobile game

Keep the core game free and unlimited, and never lock content behind payment

Top-5 downloaded game every year since 2012; 1M installs a day

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What they did

Founders' rule: a truly free-to-play game where players can do the core run as much as they want, are never 'pinched' or blocked from content, and everything is achievable by playing. Monetization is mainly ads, with IAP for those who want to progress faster. Because the game has been live since 2012, they avoid heavier monetization that would alienate older players and test new mechanics only in time-limited events, keeping the core run clean. Guest argues heavy extraction would hurt word of mouth and the content engine.

What happened

Top-5 most downloaded game every year since launch (sometimes #1) without paying for traffic; still about 1M daily installs 13 years in. Guest acknowledges money is left on the table.
Stage
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“We want to be a truly free-to-play app where you can play the co-run as much as you want. We will never pinch you, we will never guard you from content. Anything is achievable through playing.”
Mathias Gredal Nørvig
“it's also worth for us to keep the content furnace and the virality going and not jeopardize it by trying to extract too much value”
Mathias Gredal Nørvig
“we are the evergreen that keeps giving”
Mathias Gredal Nørvig

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