GTM Sauce

Sub Club by RevenueCat · 2025-10-01

What Subscription Apps Can Learn About Monetization From Gaming — Mathias Gredal Nørvig, Subway Surfers

SYBO CEO Mathias Gredal Nørvig on how Subway Surfers (4.5B+ downloads, still top-5 downloaded every year) grows with a sub-10-person in-house content team and almost no ad spend, a truly free-to-play design with 80-85% of revenue from interstitial and rewarded ads, brand-safe ad serving for a young audience, traffic-swap collaborations with Brawl Stars, Crossy Road and 8 Ball Pool, and why apps should borrow season passes and rewarded ads from games.

Play the episode

9 tactics

Subway Surfers · B2C · endless runner mobile game

Guest credits it with keeping the game fresh for 13 years; no numbers
“I think early on the guys came up with the world tour, which was a way of every three weeks going to a new part of the world and inspiring people either to see their own hometown, or a nearby town, or a part of the world they had hadn't traveled to. So I think that helped us keep fresh.”
Workedretentionfeature-development
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Top-5 downloaded game every year since 2012; 1M installs a day
“We want to be a truly free-to-play app where you can play the co-run as much as you want. We will never pinch you, we will never guard you from content. Anything is achievable through playing.”
Workedpricingpositioning-niche
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Viral hits of 75M-100M views on salaries only; guest says it lifts app store featuring
“The core part producing content is less than 10 people.”
Workedorganic-short-videoorganic-social
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Creators, including a K-pop star, make unpaid content; the game became a meme format
“So we've always had a strategy of producing content that could be used for UGC. So every user generated asset is also amplified if we think it's cool.”
Workedword-of-mouthorganic-social
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Tens of thousands of dollars total; helps hits spread to other platforms
“The short answer is that we spend nothing. We spend salaries-”
Workedpaid-socialorganic-short-video
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Ads bring in 80-85% of revenue; still the top game in tier-2 and tier-3 countries
“So it's a mix of interstitials and rewarded videos.”
Workedpricingmarket-selection
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Very few complaints across a billion ad impressions a month
“And if you are younger than the legal age in your country, then you get placed in what we call the COPPA segment. Depending on the country it's 16 or 13.”
Workedcustomer-supportpricing
Sub Club by RevenueCat · 2025-10-01

Subway Surfers · B2C · endless runner mobile game

Brings back lapsed players and boosts both games; Crossy Road got the bigger bump
“So we actually haven't made commitments to each other than delivery of quality assets.”
Workedpartnershipsretention
Sub Club by RevenueCat · 2025-10-01

Slopes · B2C · ski tracking app

Host cites it as working; no numbers
“Or Slopes is, we had the founder of that on the podcast and he now does a season pass.”
Workedpricing
Sub Club by RevenueCat · 2025-10-01

Numbers mentioned

SubjectMetricValueQuote
Subway Surfersdownloads
Lifetime downloads; roughly half are reinstalls
4,500M downloads
approximate
“So we can see that not only our 4.5 billion downloads and of course half of those are reinstalls approximately.”
Subway Surfersshare
Share of downloads (lifetime and daily) that are reinstalls
50%
approximate
“And as I say, half of those are reinstalls”
Subway Surfersdownloads
New installs per day, 13 years after launch (half reinstalls)
1M downloads/day
approximate
“And 13 years and we still have a million daily new installs.”
aggregateAll endless runner games using the Subway Surfers three-lane formuladownloads
Combined downloads of games using the formula ('more than 15 billion')
15,000M downloads
estimate
“So I think combined more than 15 billion downloads on that formula.”
Subway Surfersusers
Monthly players
100M–150M users/month
approximate
“Especially when you have a player base like us of between 100 and 150 million people every month”
Subway Surfersshare
Share of revenue from advertising (interstitials and rewarded videos)
80–85%
approximate
“I read an interview you did that somewhere between 80% and 85% of revenues still to this day comes from advertising. Is that correct?”
Subway Surferscount
Ad impressions served per month
1,000M ad impressions/month
approximate
“when you're a show of a billion impressions a month as we are”
Subway Surfersrank
Top five most downloaded games every year since launch; some years #1; usually 3rd or 4th behind games that pay for traffic
5
approximate
“seeing that we in the top downloads every year, we are in top five. We have been since launch.”
Subway Surfersactivity volume
Marketing content assets produced by the in-house team per day
5–10 assetsper team /day
approximate
“And they produce what? 5, 10 assets a day.”
Subway Surferscount
Times the CEO has said no to the marketing team's content in 12 years
2 vetoes“I've said no to the marketing team twice.”
Subway Surfersviews
A pure-fun viral video by the team that viewers did not connect to Subway Surfers
100M viewsper video
approximate
“Some of the viral videos we did in the past basically was just the team having fun, which generated 100 million views on a video”
Subway Surfersviews
One of a new team member's first videos: dance in the guard mascot costume
75M viewsper video
approximate
“basically one of the first videos she produced had 75 million views”
Subway Surfersteam size
Core content-production team, 'less than 10 people' (marketing overall also covers platform relations, growth, player support)
10 people
approximate
“The core part producing content is less than 10 people.”
Subway Surfersad spend
Total paid boosting of organic content that is already going viral; otherwise marketing spend is salaries only
tens of thousands of dollars
approximate
“So we do amplify it, but we're talking tens of thousands of dollars. We're not talking hundreds of thousands or millions of dollars.”
Subway Surfersad spend
Boost behind a piece of content that starts picking up
a few hundred dollars
approximate
“when we see that some content picks up, then we might put a few hundred dollars behind it”
Subway Surferscount
World tour cadence: a new city/part of the world every three weeks
3 weeks“the world tour, which was a way of every three weeks going to a new part of the world”
Subway Surferstime to milestone
Lead time from first exploration to launch of a collaboration ('at least a year before')
12 months
approximate
“The initial exploration for deals like that usually start a year before, at least a year before.”
Crossy Roaddownloads
Download lift from the Crossy Road x Subway Surfers collab
bigger bump than Subway Surfers got
estimate
“I know that they got a bigger bump in their downloads than we did in ours, but it didn't feel unfair”
Supercellltv
Brawl Stars LTV per player vs Subway Surfers
higher than Subway Surfers
estimate
“And with Brawl Stars specifically, I know that they make a higher LTV than we do.”