GTM Sauce

Subway Surfers · B2C · endless runner mobile game

Let players watch an ad for a reward instead of paying

Ads bring in 80-85% of revenue; still the top game in tier-2 and tier-3 countries

Workedpricingmarket-selection

What they did

Revenue mix of interstitial ads and rewarded videos (players choose to watch an ad in exchange for a reward), plus IAP for characters and unlocks aimed at paying players in the US, Europe and other tier-1 markets. Ads let the game serve tier-2/tier-3 markets where people rarely subscribe or buy IAP. Ongoing questions: where on screen to place banners or rewarded prompts, and whether payers should have interstitials removed permanently or for a period. Guest notes a fairness gap: skilled players who rarely die see few ads.

What happened

80-85% of revenue comes from advertising; the game remains the most downloaded in tier-2/3 markets.
Stage
scale
“So it's a mix of interstitials and rewarded videos.”
Mathias Gredal Nørvig
“what the ads allow us to do is to also be available and support markets that would not traditionally have subscription apps or use in-app purchases”
Mathias Gredal Nørvig
“And whether that should be permanently or whether that should only be for a period of time to say, well, if you paid, then you won't have any distractions that you haven't chosen yourself.”
Mathias Gredal Nørvig

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