B2C · push-ups to unlock social media
How Pushcroll grows
21 tactics and 33 figures from 1 interview.
Pushcroll makes users do push-ups, counted by the phone camera, to earn time on their social apps. Its founders tested the idea with a TikTok concept video before building, then grew on organic short videos, mainly one repeated over-the-shoulder push-up hook with an auto-DM link, to $30K a month in profit without ad spend. Most viewers are in Europe, so Android brings about half of revenue.
- A pre-build concept video went viral on TikTok and the app shipped 14 days later; the launch video, offering lifetime premium to first-week installs, drew about 20K downloads from 175K views but only $1-2K of revenue afterward.Pushcroll (1)Pushcroll (2)
- The main format shows a founder doing push-ups by his phone at night, then demos the app; the breakout version had a 19% skip rate, and ending with a comment-for-link auto-DM drew up to 62K comments on one video.Pushcroll (1)Pushcroll (2)Pushcroll (3)
- Paid influencers failed: after DMing about 2,000 creators, Pushcroll paid $800 for four videos, and one 138K-view video brought only 200-500 downloads, losing about $2K; posting via a remote US phone also got shadowbanned.Pushcroll (1)Pushcroll (2)
- After paying a former Quitter founder for feedback, the team rebuilt onboarding as a conversation about goals, pain and past attempts, with social proof between questions, and conversion rose from about 7% to 16%.Pushcroll (1)Pushcroll (2)
- Paywall tests: a 7-day trial clearly beat a 3-day one, weekly beat monthly by a little ARPU, and a paywall with a short video of the app in use won by a small margin.Pushcroll (1)Pushcroll (2)Pushcroll (3)
- Launch followers moved into a Discord of 3-4K members who vote on designs and suggest features, such as borrowing minutes to repay later, which was requested 50+ times; members also send videos the team reuses.Pushcroll (1)Pushcroll (2)
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About Pushcroll
- What it is
- Screen time blocker that unlocks social apps only after AI-detected push-ups (1 push-up = 1 minute of scrolling), plus fitness challenges and a 'journey' mode
- Who it's for
- Mostly young people (about 70% 18 or younger), largely European, who want to stop doomscrolling
- Business model
- Subscription with 7-day free trial; weekly plan beat monthly
- Pricing
- 7-day free trial; Weekly plan; ~80% off abandoned-transaction offer
- Launched
- June (Android), iOS about 16 days later
- Team
- Two co-founders (Alejandro Sanchez, Mario Ortiz Manero) plus paid contractors for screen time bugs and design
- Funding
- bootstrapped
- Outcome
- $30K profit last month from organic marketing
As described in the interviews, not independently verified.
Pushcroll's 21 tactics
Pushcroll by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| profit | USD 30K/month approximate | Profit, not revenue; no ad spend (organic only) | The Superwall Podcast 2025-11-181:48 |
| views | 175K viewsper video approximate | Android launch video with the free-lifetime offer | The Superwall Podcast 2025-11-1814:21 |
| downloads | 20K downloads approximate | From the launch video with the one-week free lifetime offer | The Superwall Podcast 2025-11-1813:51 |
| conversion rate | 10% estimate | Video view -> download on the launch video | The Superwall Podcast 2025-11-1813:51 |
| downloads | 8,000 downloads approximate | Android downloads in the first 3 days after launch (stated in their iOS launch video) | The Superwall Podcast 2025-11-1823:14 |
| time to milestone | 14 days | Idea video to Android release (MVP build) | The Superwall Podcast 2025-11-1814:36 |
| revenue | USD 5,000 estimate | First revenue after the launch offers ended | The Superwall Podcast 2025-11-1822:26 |
| revenue | USD 1,000–2,000 estimate | Mario's correction from the Superwall dashboard: post-launch spike then plateau | The Superwall Podcast 2025-11-1824:45 |
| count | 3,000–4,000 members approximate | Discord community members | The Superwall Podcast 2025-11-1816:55 |
| activity volume | 2,000 DMs estimate | Templated Instagram DMs to influencers | The Superwall Podcast 2025-11-1825:53 |
| creator pay | USD 800per deal (4 videos) illustrative | Flat retainer, no view bonus; 50% upfront, 50% after the last video | The Superwall Podcast 2025-11-1825:53 |
| cpm | USD 2–3 illustrative | CPM used to price influencer deals from their average views (100K avg views at $2 CPM = $200/video) | The Superwall Podcast 2025-11-1825:53 |
| count | 5–6 influencers approximate | Influencers signed in the paid push | The Superwall Podcast 2025-11-1825:53 |
| views | 138K viewsper video approximate | One paid influencer video | The Superwall Podcast 2025-11-1825:53 |
| downloads | 200–500 downloadsper video estimate | From the ~138K-view influencer video; Mario says around 300 | The Superwall Podcast 2025-11-1825:53 |
| cost | USD 2,000 approximate | Net loss on influencer collaborations, later made back with organic | The Superwall Podcast 2025-11-1828:56 |
| views | 8,000 viewsper video approximate | First try of the copied competitor format, before the Manychat CTA | The Superwall Podcast 2025-11-1830:06 |
| drop off | 19%per video estimate | Skip rate (share skipping in the first 3 seconds) on the first video of the format that blew up | The Superwall Podcast 2025-11-1834:36 |
| count | 6,900 commentsper video | Comments on a video with the 'comment app' Manychat CTA | The Superwall Podcast 2025-11-1837:29 |
| count | 62K commentsper video approximate | Comments on their most viral video | The Superwall Podcast 2025-11-1839:27 |
| activity volume | 90K DMs approximate | Automated Manychat DMs sent in reply to 'app' comments | The Superwall Podcast 2025-11-1839:27 |
| conversion rate | 33% approximate | Manychat DM -> link click | The Superwall Podcast 2025-11-1840:28 |
| conversion rate | 60% estimate | Play Store listing visit -> install | The Superwall Podcast 2025-11-1840:33 |
| conversion rate | 70% approximate | Paywall rate: share of users who reach the paywall through the long onboarding | The Superwall Podcast 2025-11-1841:37 |
| conversion rate | +9% approximate | Conversion after moving to the customized, conversation-style onboarding (read off the Superwall dashboard) | The Superwall Podcast 2025-11-1850:36 |
| share | 70% estimate | Share of the audience that is about 18 or younger | The Superwall Podcast 2025-11-1850:36 |
| conversion rate | US conversion almost double European estimate | US vs European users | The Superwall Podcast 2025-11-1853:50 |
| arpu | 0.7 approximate | US cohort; currency not stated (Superwall dashboard) | The Superwall Podcast 2025-11-1854:42 |
| arpu | 0.3 estimate | Non-US under-18 cohort; currency not stated | The Superwall Podcast 2025-11-1854:42 |
| users | 120K users approximate | Android users (vs 40K iOS) | The Superwall Podcast 2025-11-1858:31 |
| users | 40K users approximate | iOS users | The Superwall Podcast 2025-11-1858:31 |
| share | 50% estimate | Share of revenue from Android; about equal to iOS or more, varies by season | The Superwall Podcast 2025-11-1858:33 |
| creator pay | USD 1,000per creator /month goal | Planned pay for US-based UGC creators plus a view-based incentive; $400/month judged too low for quality | The Superwall Podcast 2025-11-1859:00 |
Topics
Interviews
- Mario Manero & Alejandro Sanchez - Our App Makes $30K/Month Profit Using This Simple Strategy (copy us) · The Superwall Podcast · 2025-11-18