GTM Sauce

B2C · push-ups to unlock social media

How Pushcroll grows

21 tactics and 33 figures from 1 interview.

Pushcroll makes users do push-ups, counted by the phone camera, to earn time on their social apps. Its founders tested the idea with a TikTok concept video before building, then grew on organic short videos, mainly one repeated over-the-shoulder push-up hook with an auto-DM link, to $30K a month in profit without ad spend. Most viewers are in Europe, so Android brings about half of revenue.

Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.

About Pushcroll

What it is
Screen time blocker that unlocks social apps only after AI-detected push-ups (1 push-up = 1 minute of scrolling), plus fitness challenges and a 'journey' mode
Who it's for
Mostly young people (about 70% 18 or younger), largely European, who want to stop doomscrolling
Business model
Subscription with 7-day free trial; weekly plan beat monthly
Pricing
7-day free trial; Weekly plan; ~80% off abandoned-transaction offer
Launched
June (Android), iOS about 16 days later
Team
Two co-founders (Alejandro Sanchez, Mario Ortiz Manero) plus paid contractors for screen time bugs and design
Funding
bootstrapped
Outcome
$30K profit last month from organic marketing

As described in the interviews, not independently verified.

Pushcroll's 21 tactics

Pushcroll · B2C · push-ups to unlock social media

Up to 62K comments on one video; ~90K DMs sent, 33% clicked

Every video ends with 'Comment "app" and I'll send you the link.' A Manychat automation replies to each 'app' comment with a DM ('Hey there, please click the button below to receive the link') containing a direct store link. A one-word comment is easy, and a wall of 'app' comments makes others join in. The main point is engagement: the comment flood signals Instagram to push the video; the direct link also removes the search step.

Workedorganic-short-videoanalytics-attribution
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Conversion rose from ~7% to ~16%; paywall reach ~70%

Modeled on Clear30's onboarding and Alex Hormozi's value equation (raise dream outcome and perceived likelihood, cut time delay and effort). Flow: 'Let us build your program', enter name, pick goals from many options (dream outcome), how much time you waste daily (pain), which apps are most addictive (later screens show that app), how it makes you feel (show the opposite feeling), 'What have you already tried?' followed by a screen explaining why each method (e.g. screen time limiters) fails, with tappable links to cited research, positioning the app as the best way to quit. Social proof screens sit between questions, and extra trust-building before the screen time and notification permission screens where many drop. A shorter version is being tested because the paywall rate is lower than they want.

Workedonboarding
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Didn't work: ~138K views drove only 200-500 downloads; lost ~$2K

Sent one templated Instagram DM (a hook, a quick app explanation, 'let me know if you're interested') about 2,000 times, then booked calls. Deal: 4 videos priced at their average views times a ~$2-3 CPM (100K avg views -> $200/video -> $800), flat retainer, no view bonus, 50% upfront and 50% after the last video. Signed 5-6 influencers, mostly calisthenics creators, plus a Chef Mac-style collab post copied from a format that worked for Quitter (shout-out in caption, co-posted).

Failedinfluencercreator-ops
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Kept going viral; the main driver of $30K/month profit

Copied and slightly improved a competitor's format. Hook: filmed over the shoulder 'in the wild' at night or in the rain, the founder doing push-ups next to his phone on the pavement, caption and a female AI voice saying 'My bro is doing push-ups at 2:00 a.m. to scroll Reels' with a skull emoji. Within 2-3 seconds it cuts to him explaining and demoing the app ('every push-up I do gives me 1 minute I can use to scroll'), mentioning a secondary feature, and ending with a CTA. The more bizarre the setting, the more curiosity. Posted as an open ad rather than disguised. Repeated the same hook over and over; recommends having 3-4 formats in rotation because one fatigues, and studying competitors' hooks rather than copying 1:1.

Workedorganic-short-video
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

~20K downloads from ~175K views (~10%); only ~$1-2K revenue afterward

Launch video ('After 14 days of working day and night...') told followers that everyone who installs in the first week (until a set date) gets lifetime free premium, including family and friends, and to share it before the offer ends. Android launched first with a 1-week window; the iOS launch reused the same video script with only a 48-hour window, requiring users to create an account and share the video, because they expected iOS users to pay more. After the window, new installs hit the paywall. Launch followers were funneled into a Discord.

Mixedpr-launchorganic-short-video
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Their breakout video had a ~19% skip rate; 30% means switch format

Check the skip rate (share of viewers who swipe away in the first 3 seconds) in platform analytics. At ~30%, find a different format; iterate until it is around 18%. A low skip rate combined with good watch time is the strongest sign a video will spread. Spend about 80% of creative energy on the hook.

Workedorganic-short-videoexperimentation
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Full-ad videos converted far better than a cinematic version

Tested a cinematic, story-style version of the push-up skit (character 'bound for eternity doing push-ups') that did not feel like an ad against the straight 'full ad mode' demo. Because viewers badly want to quit doomscrolling, they tolerate being sold to.

Workedorganic-short-video
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

7-day trial won clearly

Because conversion was poor, A/B tested free trial length of 3 days vs 7 days, with ARPU as the north-star metric. Kept the 7-day trial and now works on making those 7 days show value (new features, retention).

Workedpaywallexperimentation
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Won its test, but by a small margin

Paywall variant with a UGC-style video (starts with a face, shows the push-up detection) followed by a notification bell visual, so users picture themselves using it; treats the onboarding and paywall like a short-form video with a hook. Tests are split into three cohorts (US, non-US under 18, non-US 18+) because the young European audience converts very differently.

Workedpaywallexperimentation
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Android earns as much as iOS or more; 120K vs 40K users

Launched on Android first (Mario's existing code base) then iOS. Because their organic content reaches mostly European viewers, where Android dominates, Android users outnumber iOS about 3:1; they convert far less but make up the numbers. Advice: US-heavy audiences can go iOS-only; European ones need Android. Paywalls and pricing differ by platform, and Android users paid more.

Workedmarket-selection
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Weekly won, but only slightly more ARPU

A/B tested a weekly vs a monthly plan on the paywall, judged by ARPU.

Workedpricingexperimentation
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Called one of their two biggest tests; no result given

Because price sensitivity is their main reason people don't subscribe, users who back out of the paywall see a second screen with a large discount ('80% off or something like that').

Unknownpaywallpricing
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Blew up on TikTok; MVP shipped 2 weeks later to a waiting audience

Before any product existed, posted a short video pitching the concept as if it were real: the doomscrolling pain point, then borrowed YouTube footage (googled 'AI push-up counter') of an AI skeleton overlay counting push-ups, explained as 'no push-ups, no scrolling', ending with 'Should I build this? Let me know in the comments. I post every day.' Simple language and a clear visual of the concept. It flopped on a new, unwarmed Instagram account but went viral on TikTok. Then found a technical co-founder on YC Co-Founder Matching and built a two-screen MVP in ~2 weeks. Recommends making one or several such videos and only building once one goes viral.

Workedvalidationorganic-short-video
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Picked a better logo and shaped features; 'minute debt' was asked for 50+ times

Post two design options (screens, logo versions, wireframes of a feature like the Duolingo-style 'journey' mode) in a Discord channel and let members vote (e.g. 102 votes on one choice), then redesign around the chosen version. Treat a suggestion seen ~20 times as a signal to build (the 'minute debt' feature, borrowing minutes to repay later, e.g. on a plane, was requested at least 50 times). Also use it to learn whether users care more about less phone time or more exercise. Works best for binary choices; keep your own vision rather than building every suggestion.

Workedfeature-developmentcommunity
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

3-4K members; best feature ideas and user videos came from it

Built a Discord around the launch; the first and most active members came from Alejandro's TikTok followers who commented on the concept video. Channels for app decisions, bug reports and a self-improvement channel where users post progress (e.g. 300 push-ups, 8,000 push-ups). Early 'OG' members became moderators, and members send user-generated videos (e.g. push-ups in the mountains) the team can reuse.

Workedcommunityfeature-development
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Didn't work; shadowbanned even with the remote US phone

To get content shown to US viewers from Europe they tried VPNs and US SIM cards, then remote-controlling an Android phone physically located in the US.

Failedorganic-short-videomarket-selection
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Founders call it their highest-ROI spend; 'completely changed our trajectory'

While short on money, paid Chris (ex-Quitter) for onboarding feedback; he told them to focus on onboarding and add social proof screens between questions. Also got feedback from other founders, and paid contractors for screen time bugs and design work. Combined with studying free resources (Superwall podcast, X, App Mafia).

Workedonboardingteam-process
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Founders say it builds trust and lifts paywall conversion; no numbers

During onboarding users can try the push-up detection (but cannot block apps yet) so they see it works and isn't a scam. They also answer 'When do you want to work out?' as a micro-commitment; an earlier version went further with a signed commitment ('From this day onward, I will...') with the user's name.

Unknownonboardingpaywall
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Just started; no results shared

To reach the higher-ARPU US audience, hire UGC creators physically in the US with a US SIM card. Pay about $1,000/month plus a view-based incentive; avoid $400/month creators for the first 4-5 ('solid backbone'). Creators warm new accounts for 3-4 days (follow and engage, 3-4 niche posts like 'How many push-ups can you do?') before slowly promoting the app. Use UGC to scale a format already proven organically, not to explore; give creators less freedom than influencers. Tried AI-driven mass creation and preferred quality.

Unknownugc-creatorscreator-ops
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Push-up detection (Google MediaPipe, on-device for low latency) was first built side-on, as in most demos. They rewrote it to detect from the front and customized the skeleton overlay so the face stays visible, because front-facing reps with a visible skeleton are more appealing in creator and organic videos. Alejandro argues every consumer app needs a visual element for these platforms (Cal AI's calorie tracking, Quitter's streak).

Unknownproduct-viralityorganic-short-video
The Superwall Podcast · 2025-11-18

Pushcroll · B2C · push-ups to unlock social media

Suggested by an ex-Superwall person and planned as a test: a dismissible paywall so users enter the app and get a ~15-minute scroll budget, then hit the paywall when they tap exercise detection to earn more minutes, at peak desire to keep scrolling.

Unknownpaywall
The Superwall Podcast · 2025-11-18

Pushcroll by the numbers

MetricValueContextSaid in
profitUSD 30K/month
approximate
Profit, not revenue; no ad spend (organic only)The Superwall Podcast
2025-11-18
1:48
views175K viewsper video
approximate
Android launch video with the free-lifetime offerThe Superwall Podcast
2025-11-18
14:21
downloads20K downloads
approximate
From the launch video with the one-week free lifetime offerThe Superwall Podcast
2025-11-18
13:51
conversion rate10%
estimate
Video view -> download on the launch videoThe Superwall Podcast
2025-11-18
13:51
downloads8,000 downloads
approximate
Android downloads in the first 3 days after launch (stated in their iOS launch video)The Superwall Podcast
2025-11-18
23:14
time to milestone14 daysIdea video to Android release (MVP build)The Superwall Podcast
2025-11-18
14:36
revenueUSD 5,000
estimate
First revenue after the launch offers endedThe Superwall Podcast
2025-11-18
22:26
revenueUSD 1,000–2,000
estimate
Mario's correction from the Superwall dashboard: post-launch spike then plateauThe Superwall Podcast
2025-11-18
24:45
count3,000–4,000 members
approximate
Discord community membersThe Superwall Podcast
2025-11-18
16:55
activity volume2,000 DMs
estimate
Templated Instagram DMs to influencersThe Superwall Podcast
2025-11-18
25:53
creator payUSD 800per deal (4 videos)
illustrative
Flat retainer, no view bonus; 50% upfront, 50% after the last videoThe Superwall Podcast
2025-11-18
25:53
cpmUSD 2–3
illustrative
CPM used to price influencer deals from their average views (100K avg views at $2 CPM = $200/video)The Superwall Podcast
2025-11-18
25:53
count5–6 influencers
approximate
Influencers signed in the paid pushThe Superwall Podcast
2025-11-18
25:53
views138K viewsper video
approximate
One paid influencer videoThe Superwall Podcast
2025-11-18
25:53
downloads200–500 downloadsper video
estimate
From the ~138K-view influencer video; Mario says around 300The Superwall Podcast
2025-11-18
25:53
costUSD 2,000
approximate
Net loss on influencer collaborations, later made back with organicThe Superwall Podcast
2025-11-18
28:56
views8,000 viewsper video
approximate
First try of the copied competitor format, before the Manychat CTAThe Superwall Podcast
2025-11-18
30:06
drop off19%per video
estimate
Skip rate (share skipping in the first 3 seconds) on the first video of the format that blew upThe Superwall Podcast
2025-11-18
34:36
count6,900 commentsper videoComments on a video with the 'comment app' Manychat CTAThe Superwall Podcast
2025-11-18
37:29
count62K commentsper video
approximate
Comments on their most viral videoThe Superwall Podcast
2025-11-18
39:27
activity volume90K DMs
approximate
Automated Manychat DMs sent in reply to 'app' commentsThe Superwall Podcast
2025-11-18
39:27
conversion rate33%
approximate
Manychat DM -> link clickThe Superwall Podcast
2025-11-18
40:28
conversion rate60%
estimate
Play Store listing visit -> installThe Superwall Podcast
2025-11-18
40:33
conversion rate70%
approximate
Paywall rate: share of users who reach the paywall through the long onboardingThe Superwall Podcast
2025-11-18
41:37
conversion rate+9%
approximate
Conversion after moving to the customized, conversation-style onboarding (read off the Superwall dashboard)The Superwall Podcast
2025-11-18
50:36
share70%
estimate
Share of the audience that is about 18 or youngerThe Superwall Podcast
2025-11-18
50:36
conversion rateUS conversion almost double European
estimate
US vs European usersThe Superwall Podcast
2025-11-18
53:50
arpu0.7
approximate
US cohort; currency not stated (Superwall dashboard)The Superwall Podcast
2025-11-18
54:42
arpu0.3
estimate
Non-US under-18 cohort; currency not statedThe Superwall Podcast
2025-11-18
54:42
users120K users
approximate
Android users (vs 40K iOS)The Superwall Podcast
2025-11-18
58:31
users40K users
approximate
iOS usersThe Superwall Podcast
2025-11-18
58:31
share50%
estimate
Share of revenue from Android; about equal to iOS or more, varies by seasonThe Superwall Podcast
2025-11-18
58:33
creator payUSD 1,000per creator /month
goal
Planned pay for US-based UGC creators plus a view-based incentive; $400/month judged too low for qualityThe Superwall Podcast
2025-11-18
59:00

Topics

Interviews