GTM Sauce

B2C · calorie tracking app

How Lose It! grows

24 tactics and 23 figures from 2 interviews.

loseit.com

Lose It! is a freemium calorie counter whose free version is meant to be enough to lose weight, with premium adding things like macros, fasting and device syncing. It reached over 50 million users mostly through app store search and word of mouth after a big paid ad push lost money. Revenue came from a long tested onboarding and in-app sales, and in 2026 it doubled its yearly price to about $80.

Summary written 2026-10-01 from the tactics below. Figures are as founders stated them.

About Lose It!

What it is
Freemium calorie and food tracking app for weight loss, one of the first health apps on the App Store
Who it's for
People trying to lose weight; price-sensitive audience
Business model
freemium subscription (premium with 40+ features); some in-app ads tried late 2010s
Pricing
Free tier covers calorie tracking; Premium subscription with 7-day free trial; about $40 full price, deep discounts down to ~$5 for long-time free users; Roughly half the sticker price of MyFitnessPal
Launched
2008
Team
About 30-40 people
Funding
vc
Outcome
Acquired by Ziff Davis in 2022 while fully employee- and founder-owned

As described in the interviews, not independently verified.

Lose It!'s 24 tactics

Lose It! · B2C · calorie tracking app

10x more money for the same offer

Instead of an email blast, sent the same offer as a shorter in-app message. Test design: take an entire eligible user segment (whether or not they opened the app), split 50/50 between email and in-app message, and measure revenue over the whole eligible cohort. In-app messages also let marketing iterate on copy and inject sales without waiting on engineering to build contextual promos.

Workedupsell-expansionemail
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · weight loss app

Test broke even for the first time; rollout matched tests and gives room for paid ads

Held $39.99/year from 2012 while testing constantly up and down the demand curve ($5 to $120/year); no price beat $40 consistently. In late 2024, with phones and competitors getting pricier, retested a higher price: net revenue broke even for the first time. Re-ran on iOS and Android and on new, existing and reactivated user cohorts with similar results, then rolled out ~$80/year (competitors' level) to new users in 2026. Rationale: rising CACs (incl. Meta restricting health and wellness ads) and AI feature costs; at $40 it is much harder to hit the ROAS needed to ramp paid acquisition.

Workedpricingexperimentation
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · calorie tracking app

Trial starts up double digits; free-user retention also improved

Starting in 2018, after noticing health apps' onboardings getting longer with questions that could not be used for setup, Lose It! A/B tested adding more questions to its onboarding beyond the age/height/weight/goal needed to set a calorie budget. The answers were not necessarily used at first. They kept making onboarding longer until returns diminished. Onboarding is never touched without an A/B test. They also tracked free-user retention to make sure the free experience was not hurt. The rationale: most users have failed at weight loss before, and the longer flow gets them into a committed mindset.

Workedonboardingpaywall
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Users who opt into the calorie-cycling feature convert more; no exact numbers

Onboarding lets users set up premium features, first the 'Weekender' calorie-cycling feature ('Do you want more calories on the weekend?'). After the paywall, if the user taps X, a later screen lists the premium features they configured (e.g. intermittent fasting, Weekender) and asks whether to continue on basic without them or start the 7-day free trial. Each feature added to onboarding is A/B tested; only features with immediate day-one resonance are kept.

Workedonboardingpaywall
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Roughly broke even but didn't scale; exposed users had lower LTV; killed after a year

Referral program during a push for premium subscriptions: the referrer received a $10 gift card when the referred person upgraded to premium, effectively a $10 cost per premium subscription. Run on a third-party system with little internal support for experimentation. Treatment vs control compared on LTV.

Mixedreferral-program
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

A/B test win; big efficiency gain on a small group

Growth and data science jointly look for leverage points that predict conversion, from spreadsheet analyses to ML models. A model flagged users on a 30-day streak; growth designed a 'streak sale' offering a very discounted premium to that cohort and A/B tested it.

Workedpricingexperimentation
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Mid-task messages caused drop-off and fewer upgrades; after-task messages did better

Experiments compared delivering in-app messages during the food-logging flow versus after logging is finished or after the user marks the day complete. Post-completion messages celebrate what the user just accomplished and offer something in return.

Workedupsell-expansionexperimentation
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Kept the sale visible after people closed the pop-up; no numbers

Sales in in-app messages carry a timer (e.g. 24 hours to take the sale). Because users reflexively X out pop-ups, a persistent countdown timer is shown at the top of the food log for the rest of the day, giving an easy way back to the offer.

Workedupsell-expansionpricing
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · weight loss app

Higher base allows 25-75% discounts to more users; no conversion numbers

Homegrown lifecycle sale system built into the app and refined over years: how much discount a user gets depends on where they are in their journey. The $80 base leaves room for steep 25%, 50%, 75% discounts that $40 couldn't support; bigger percentage off usually converts better even when the dollar price ends up higher.

Workedpricingpaywall
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · weight loss app

Avoided an untestable churn risk; no numbers on the effect

Did not raise prices on existing subscriptions: Apple's existing-subscriber price increase flow (notification, then opt in via the App Store) felt confusing, was impossible to A/B test, and the attrition rate was unknown (could be 25% or 75%). Also a long habit of grandfathering loyal users on policy changes, e.g. when the barcode scanner moved from behind the paywall, only new users got the change.

Unknownpricingretention
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · calorie tracking app

Lost badly in A/B test; many premium setup steps clogged the flow

Tested adding various premium feature setup steps to onboarding, e.g. 'Set a carb goal'. Many did not raise conversion and made the flow more painful, because a carb chart is not something most people care about on day one.

Failedonboarding
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Earned little extra money and made users angry

Years ago ran a test locking all macronutrient functions in the app behind premium. Since then the team rarely tests locking features and prefers testing messaging and positioning; new features are assigned to free or premium using a framework (free = enough to lose weight via calorie counting).

Failedpaywallpricing
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Premium grew to 40+ features; carbs and device syncing drive most upgrades

Framework for new features: the free product must be enough to lose weight via calorie tracking (calories in, calories out). Macronutrient tracking, advanced diets (keto, intermittent fasting), calorie cycling go to premium, which now has 40+ features. Premium is positioned as what you need if you care about carbs; 'apps and devices' syncing is a big crowd-pleaser. Messaging and positioning are A/B tested rather than locking features.

Workedpricingpositioning-niche
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

~10% predicted ROAS at scale; money burned and the push was dropped

2019's big strategic initiative was to grow beyond organic users with a big paid acquisition budget targeting cold audiences. ROAS was projected with curves fitted to each cohort's first 10 days, which predict eventual LTV well for their user base. Many users came in but stayed free.

Failedpaid-socialanalytics-attribution
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Stories feed social, email and in-app marketing; impact not measured

Automated emails go out at several weight-loss milestones, starting at 5 pounds, asking users to tell their story through a short series of questions and optionally send photos. The stories are then used heavily in social posts, emails and in-app messages. The logic: people in weight loss only talk about it once they see success.

Unknownword-of-mouthemail
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Turns cohorts that almost never convert into some revenue; no numbers

Research showed base users who have used the app for 30 days without converting are very unlikely to convert (single-digit %). These users get progressively steeper discounts, down from about $40 to as little as $5, framed as an exclusive reward for sticking with the program.

Workedpricingupsell-expansion
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

These users are half of bookings; first-time sales do really well

Users are split into new, reactivated (back after a long absence) and base. Growth spends ~80% of its time on new and reactivated users, hitting them with in-app messages carrying sales while they are still in the app, timed against the known attrition curve. Returning users get celebratory 'Welcome back' messages that acknowledge why they came back, plus first-time/new-user sales.

Workedupsell-expansionpricing
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · weight loss app

Retention very stable after doubling the price, per guest

Free product has always been a full freemium experience (free-only 2008-2012); users can do everything needed to lose weight for free, and the team keeps investing in it. Premium is 'just that much better' for more motivated users.

Workedretentionpricing
Sub Club by RevenueCat · 2026-03-03

Implemented ad-based monetization in the free product, one-off in-app purchases, and in-app partnerships earning affiliate revenue. A higher subscription tier is still under consideration.

Unknownupsell-expansionpartnerships
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · calorie tracking app

Discount messages beat feature messages in tests; no numbers

A/B tests of upgrade messaging compared feature-led copy with copy about how much money the user saves and the value for a low premium price. For a price-sensitive audience the discount messaging wins, so the team leans on it.

Workedpaywallpricing
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Price set by testing on organic users; about half of the main rival's price

After abandoning paid, Lose It! priced premium through extensive tests on its organic user base rather than to make Facebook ads pay back. Result is a price roughly half of MyFitnessPal's sticker price.

Unknownpricing
Sub Club by RevenueCat · 2023-07-12

For a number of years company bonuses were paid only if Lose It! hit both its revenue goals and its users' weight-loss goals, keeping monetization aligned with the mission.

Unknownteam-process
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

50M+ users over 15 years, mostly organic

Marketing focuses on getting people into the free experience, then hands off to the growth team to monetize. Main levers are App Store and Play Store optimization plus organic and word-of-mouth channels; paid is a very small part of the mix.

Workedasoword-of-mouth
Sub Club by RevenueCat · 2023-07-12

Lose It! · B2C · calorie tracking app

Not much money and a pain to manage; not worth it for a small team

Dabbled with in-app network ads in the late 2010s alongside premium subscriptions.

Failedad-monetization
Sub Club by RevenueCat · 2023-07-12

Lose It! by the numbers

MetricValueContextSaid in
priceUSD 39.99/yearBase annual premium price, unchanged from 2012 until the 2026 increaseSub Club by RevenueCat
2026-03-03
2:30
priceUSD 80/year
approximate
New base annual price after doubling (new users only)Sub Club by RevenueCat
2026-03-03
4:09
priceUSD 5–120/yearRange of annual prices tested over the years; none consistently beat $40 until late 2024Sub Club by RevenueCat
2026-03-03
4:58
revenuebroke even (net) vs $40 control
approximate
Net result of the late-2024 higher-price test: fewer conversions offset by higher price; replicated on iOS and Android and across new, existing and reactivated cohortsSub Club by RevenueCat
2026-03-03
4:58
counthundreds of thousands
approximate
App Store five-star reviews behind the organic search moatSub Club by RevenueCat
2026-03-03
4:09
users8M users
approximate
Users by 2012, per the host's questionSub Club by RevenueCat
2023-07-12
19:48
users50M users
approximate
Over 50 million users all-time, mostly from word of mouth and organicSub Club by RevenueCat
2023-07-12
20:58
count135M pounds
approximate
Total weight lost by usersSub Club by RevenueCat
2023-07-12
20:58
conversion rateup double digits
approximate
Trial take rate (trial start rate) as onboarding was made longerSub Club by RevenueCat
2023-07-12
14:02
retentionimproved
approximate
Retention of free users who went through the longer onboardingSub Club by RevenueCat
2023-07-12
19:18
roas0.1 x
approximate
ROAS when trying to scale paid acquisition in 2019, predicted from ROAS curves fitted to the first 10 daysSub Club by RevenueCat
2023-07-12
21:47
roas0.3–0.4 x
estimate
Guess at where the 2019 paid cohorts' observed ROAS would be today, over a five-year timelineSub Club by RevenueCat
2023-07-12
23:04
cpaUSD 10per referred premium subscriber$10 gift card paid to the referrer when the referred user upgraded to premiumSub Club by RevenueCat
2023-07-12
27:54
ltvlower for users exposed to the referral program
approximate
LTV of users in the referral program treatment vs controlSub Club by RevenueCat
2023-07-12
29:22
team size40 people
approximate
Company size when engineering resources were tight (around the onboarding work)Sub Club by RevenueCat
2023-07-12
14:02
count40 features
approximate
Number of premium featuresSub Club by RevenueCat
2023-07-12
10:32
share90%/day
approximate
Share of daily active users who are 'base' users (neither new nor reactivated); they bring relatively little revenueSub Club by RevenueCat
2023-07-12
31:49
share50%
approximate
Share of bookings from new and reactivated usersSub Club by RevenueCat
2023-07-12
37:41
share80%
approximate
Share of growth team time spent on new and reactivated usersSub Club by RevenueCat
2023-07-12
37:41
conversion ratesingle-digit %
approximate
Likelihood that a free user who has not converted within 30 days ever convertsSub Club by RevenueCat
2023-07-12
33:14
priceUSD 40
illustrative
Full premium price referenced vs a $5 deep discount offered to long-time non-converting usersSub Club by RevenueCat
2023-07-12
31:49
priceUSD 5
illustrative
Deepest discount price offered to long-time non-converting free usersSub Club by RevenueCat
2023-07-12
34:13
revenue+10 x
approximate
Revenue per eligible user from in-app messages vs the same offer sent as an email blast (50/50 split of the eligible segment)Sub Club by RevenueCat
2023-07-12
38:37

Topics

Interviews