GTM Sauce

B2C · weight loss app

How Lose It! grows

5 tactics and 5 figures from 1 interview.

Lose It! is a weight-loss app that was free-only from 2008 to 2012 and has kept a full free version since, with premium pitched at more motivated users. Most of what its team shared is about price: after holding $39.99 a year since 2012, it retested a higher price and in 2026 moved new users to about $80, citing rising ad costs and the cost of AI features.

Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.

About Lose It!

What it is
Freemium calorie-tracking weight loss app in the App Store since 2008, part of a publicly traded company
Who it's for
People trying to lose weight
Business model
freemium subscription plus ads, one-off in-app purchases and affiliate partnerships
Pricing
$39.99/year premium from 2012 until the 2026 increase; ~$80/year for new users from 2026; lifecycle sale discounts (25-75%)
Launched
2008-11

As described in the interviews, not independently verified.

Lose It!'s 5 tactics

Lose It! · B2C · weight loss app

Test broke even for the first time; rollout matched tests and gives room for paid ads

Held $39.99/year from 2012 while testing constantly up and down the demand curve ($5 to $120/year); no price beat $40 consistently. In late 2024, with phones and competitors getting pricier, retested a higher price: net revenue broke even for the first time. Re-ran on iOS and Android and on new, existing and reactivated user cohorts with similar results, then rolled out ~$80/year (competitors' level) to new users in 2026. Rationale: rising CACs (incl. Meta restricting health and wellness ads) and AI feature costs; at $40 it is much harder to hit the ROAS needed to ramp paid acquisition.

Workedpricingexperimentation
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · weight loss app

Higher base allows 25-75% discounts to more users; no conversion numbers

Homegrown lifecycle sale system built into the app and refined over years: how much discount a user gets depends on where they are in their journey. The $80 base leaves room for steep 25%, 50%, 75% discounts that $40 couldn't support; bigger percentage off usually converts better even when the dollar price ends up higher.

Workedpricingpaywall
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · weight loss app

Retention very stable after doubling the price, per guest

Free product has always been a full freemium experience (free-only 2008-2012); users can do everything needed to lose weight for free, and the team keeps investing in it. Premium is 'just that much better' for more motivated users.

Workedretentionpricing
Sub Club by RevenueCat · 2026-03-03

Lose It! · B2C · weight loss app

Avoided an untestable churn risk; no numbers on the effect

Did not raise prices on existing subscriptions: Apple's existing-subscriber price increase flow (notification, then opt in via the App Store) felt confusing, was impossible to A/B test, and the attrition rate was unknown (could be 25% or 75%). Also a long habit of grandfathering loyal users on policy changes, e.g. when the barcode scanner moved from behind the paywall, only new users got the change.

Unknownpricingretention
Sub Club by RevenueCat · 2026-03-03

Implemented ad-based monetization in the free product, one-off in-app purchases, and in-app partnerships earning affiliate revenue. A higher subscription tier is still under consideration.

Unknownupsell-expansionpartnerships
Sub Club by RevenueCat · 2026-03-03

Lose It! by the numbers

MetricValueContextSaid in
priceUSD 39.99/yearBase annual premium price, unchanged from 2012 until the 2026 increaseSub Club by RevenueCat
2026-03-03
2:30
priceUSD 80/year
approximate
New base annual price after doubling (new users only)Sub Club by RevenueCat
2026-03-03
4:09
priceUSD 5–120/yearRange of annual prices tested over the years; none consistently beat $40 until late 2024Sub Club by RevenueCat
2026-03-03
4:58
revenuebroke even (net) vs $40 control
approximate
Net result of the late-2024 higher-price test: fewer conversions offset by higher price; replicated on iOS and Android and across new, existing and reactivated cohortsSub Club by RevenueCat
2026-03-03
4:58
counthundreds of thousands
approximate
App Store five-star reviews behind the organic search moatSub Club by RevenueCat
2026-03-03
4:09

Topics

Interviews