Lose It! · B2C · calorie tracking app
Offer steeper and steeper discounts to free users who haven't paid after 30 days
Turns cohorts that almost never convert into some revenue; no numbers
Workedpricingupsell-expansion
What they did
Research showed base users who have used the app for 30 days without converting are very unlikely to convert (single-digit %). These users get progressively steeper discounts, down from about $40 to as little as $5, framed as an exclusive reward for sticking with the program.
What happened
Monetizes cohorts that otherwise would not pay at all.
In their words
Sub Club by RevenueCat · Achieving Mission & Profit with Freemium — Erin Webster-Shaller and Paul Apollo, Lose It!“So for users like that, we'll offer steeper and steeper discounts until like, "Okay, you don't want to give us $40. Will you give us $5?" And there are some people who won't, but it allows us to take cohorts that otherwise were just not monetizing and make something.”
Related topics
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More from Lose It!
All 24 Lose It! tactics- Retest higher prices you once rejected; double the yearly price if it breaks evenTest broke even for the first time; rollout matched tests and gives room for paid ads
- Build in-app sales timed to each user's journey, with deeper discounts off a higher priceHigher base allows 25-75% discounts to more users; no conversion numbers
- Keep the free version good enough to reach the goal without payingRetention very stable after doubling the price, per guest
- Raise the price only for new users; keep current subscribers on their old priceAvoided an untestable churn risk; no numbers on the effect
- Add ads to the free app, one-off purchases, and affiliate partner deals
More from this episode
- Lose It!: Ask more questions in onboarding, even ones you don't use, to lift trial startsTrial starts up double digits; free-user retention also improved
- Lose It!: Let people set up premium features in onboarding, then show what they'd loseUsers who opt into the calorie-cycling feature convert more; no exact numbers
- Lose It!: Ask new users to set a carb goal during onboardingLost badly in A/B test; many premium setup steps clogged the flow
- Lose It!: Lock all macro-tracking features behind premium as a testEarned little extra money and made users angry
- Lose It!: Keep basic calorie counting free; put macros, keto and fasting in premiumPremium grew to 40+ features; carbs and device syncing drive most upgrades
- Lose It!: Talk about how much people save, not about features, in upgrade messagesDiscount messages beat feature messages in tests; no numbers
- Lose It!: Spend big on paid ads to stop relying on organic users~10% predicted ROAS at scale; money burned and the push was dropped
- Lose It!: Charge about half what rivals charge, since you don't need ads to pay backPrice set by testing on organic users; about half of the main rival's price
- Lose It!: Market the free app through app store search and word of mouth, not ads50M+ users over 15 years, mostly organic
- Lose It!: Email users when they hit weight-loss milestones and ask for their storyStories feed social, email and in-app marketing; impact not measured
- Lose It!: Give users a $10 gift card when a friend they refer upgrades to premiumRoughly broke even but didn't scale; exposed users had lower LTV; killed after a year
- Lose It!: Offer a deep premium discount to users on a 30-day logging streakA/B test win; big efficiency gain on a small group
- Lose It!: Show sale offers as in-app messages instead of sending email blasts10x more money for the same offer
- Lose It!: Show upgrade messages after people finish logging, never in the middleMid-task messages caused drop-off and fewer upgrades; after-task messages did better
- Lose It!: Aim in-app sales at new and returning users, with a warm 'welcome back'These users are half of bookings; first-time sales do really well
- Lose It!: Pin a 24-hour sale countdown to the top of the main screenKept the sale visible after people closed the pop-up; no numbers
- Lose It!: Try network ads inside a free app that earns from subscriptionsNot much money and a pain to manage; not worth it for a small team
- Lose It!: Pay staff bonuses only if both revenue and user weight-loss goals are met