Sub Club by RevenueCat · 2026-04-29
Why Opal Stopped Chasing Revenue – Kenneth Schlenker, Opal
Opal co-founder/CEO Kenneth Schlenker on moving the screen-time app from a hard paywall to true freemium after reaching $10M ARR with ~11 people. Pay penetration fell from ~20% to 9% of MAU, but organic growth, DAUs (1M+) and revenue rose; students became two-thirds of DAUs and pulled Opal into schools (Opal for Schools, per-student fee). Also: tuning free limits (3 free blocks), a licensed organic video as a long-running ad, a hired user-creator account (0 to 700K followers), gemstone/streak rewards, and a 'Scrolling Kills' billboard with no measurable download impact.
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Numbers mentioned
| Subject | Metric | Value | Quote |
|---|---|---|---|
| Opal | arr ARR at the time of the previous podcast appearance | USD 5M approximate | “Last time we spoke, you were at 5 million in ARR.” |
| Opal | arr Reached with a hard paywall before switching to freemium | USD 10M approximate | “I think we reached $10 million in annual care revenue, like 11 people back then.” |
| Opal | team size Headcount when Opal reached $10M ARR | 11 people approximate | “I think we reached $10 million in annual care revenue, like 11 people back then.” |
| Opal | users Daily active users, 'over a million' | 1M users/day approximate | “Because we're getting to a point where we passed a million DAUs, as you said.” |
| Opal | conversion rate Pay penetration (paying subscribers / monthly active users) under the hard paywall, before freemium | 20% approximate | “You mentioned that our pay penetration, so that's how many people are paying subscribers within the monthly active users went from about 20% to 9%.” |
| Opal | conversion rate Pay penetration (paying subscribers / monthly active users) after switching to freemium | 9% approximate | “You mentioned that our pay penetration, so that's how many people are paying subscribers within the monthly active users went from about 20% to 9%.” |
| Opal | revenue Long-term revenue payoff of going freemium; no figure given | pays back tenfold in the long term illustrative | “It's a short-term, scary drop, but what happens in the long-term is that it pays back tenfold.” |
| Opal | share Share of DAUs who are high school or college students (segment unlocked by freemium) | 66.7% approximate | “High school students and college students who are now two third of our DAUs are our students.” |
| Opal | count Number of blocks (scheduled app blocks / open limits) given to free users after testing 1 to several | 3 blocks | “We've experimented with how many should we give it for free. You can have one, you can have two, three or four. I think today, it's actually three.” |
| Opal | downloads More than 10 million downloads | 10M downloads approximate | “Millions of people literally, more than 10 million people downloaded Opal.” |
| Opal | retention Early retention, day 1 to day 7 | on par with or better than Duolingo, Spotify, Strava estimate | “Day one to day seven on par with or better than companies like apps like Duolingo, Spotify, or Strava.” |
| Opal | views Reach of the licensed organic video run as an ad | dozens of millions of people approximate | “It turned out to be pretty successful because I think it's seen today by dozens of millions of people.” |
| Opal | followers Olivia Unplugged, Opal-powered creator account run by a hired user, across platforms; grown from 0 in a few months | 700K followers approximate | “It works really well because we went from 0 to I think now 700,000 followers across different platforms, and millions of views in a few months.” |
| Opal | views Views on the Olivia Unplugged account in its first few months | millions approximate | “It works really well because we went from 0 to I think now 700,000 followers across different platforms, and millions of views in a few months.” |
| Opal | count Unbranded 'Scrolling Kills' stickers distributed to users | thousands approximate | “But we've distributed thousands of them to our customers, to users.” |
| marketPeople worldwide with a smartphone (addressable market for screen-time apps) | market size | 5,000M people approximate | “There's five billion people in the world that have a smartphone.” |
| marketPeople who have used or use a screen-time app | users | a few dozen million estimate | “Maybe today, probably, give or take, a few dozen million that have used the screen time app or using a screen time app.” |