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Test Meta ads on Android first; move only lasting winners to iPhone

After 8 months, the iPhone campaign hit ~90% day-one ROAS and outearns Android

Workedpaid-socialexperimentation

What they did

Runs creative testing campaigns on Android, where events arrive immediately (cost per install, registration, checkout). Winners go into a single long-lived Android scaling campaign that builds purchase history; new winners are tested against the current champion and switched off if they lose. Only ads that hold up over time are moved into a single iOS SKAN campaign, because SKAN data arrives late and testing there would need ~$1,000/day. Started at $50-100/day, scaled to $150/day once purchases came.

What happened

First working SKAN campaign after ~8 months: ~90% day-one ROAS, 100+ installs and ~10 purchases a day, better revenue than Android
Stage
Launch (Launch to month 8)
Effort
~8 months, hundreds of ad variations, $50-150/day

This shipped together with other changes, so the result can't be credited to this alone.

46:31
“we do all of our creative testing on Android, we promote the winners into a scaling campaign on Android”
Michael Durst
“we'll test uh the winning ads against the current winner, and we'll just see if they beat it or not. If they don't, we'll turn them off.”
Michael Durst
50:34
“what I'm finding is the Apple campaign with our best-performing ad is is getting like way better revenue than the Android campaign”
Michael Durst

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