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Strava · B2C · running and cycling app

Once a quarter, let every team member run any test they want on 10% of users

Surfaced ideas data had ruled out, including the biggest follow-rate win

Workedexperimentationteam-process

What they did

Once a quarter (mostly when in person), a day where anyone on the growth team could run whatever experiment they wanted without buy-in from an engineering or product manager. Rules: don't remove a subscription upsell, don't crash the app, expose at most 10% of users. Teams still collaborated across design, analytics and engineering, and often ran ideas that had been deprioritized. Done less recently.

What happened

Produced unprioritized wins such as the follow-back button.
Stage
Scale (scaling)
32:41
“we used to do this thing called Experiments Day, where like once a quarter, there was a day where the team was allowed to run whatever experiments they wanted.”
Jason van der Merwe
“There were some rules, like don't take away a subscription upsell, and don't crash the app kind of thing, and it has to be only 10% of users.”
Jason van der Merwe

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