GTM Sauce

Sub Club by RevenueCat · 2023-01-25

How to Build a Great Kids App with Minimal Data — Brennan Clark, Sago Mini

Brennan Clark (Director of Product, Sago Mini) on kids subscription apps: designing for the kid who plays and the parent who pays, text-free gameplay, weekly play testing plus IDFV-only analytics, SKAdNetwork-only UA on game ad networks with in-house LTV models (80% of purchases in 48 hours), a back catalog that drove ~1M installs, printable lead magnets, skipping Amazon, and aging-up/portfolio moves against the age-range retention ceiling.

Play the episode

18 tactics

Sago Mini · B2C · preschool app studio

About 1M installs in a year; filled part of the gap left by lost ad channels

After iOS 14 cut kids apps off from Meta and Google UAC, Sago Mini turned its back catalog of older apps into a lead-generation channel for its flagship subscription app, Sago Mini World, alongside first-party CRM cross-promotion between its products.

Workedportfolioproduct-virality
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

No numbers; became key once there were several subscription apps

Sago Mini World ran ~2.5 years and reached ~100K subscribers with no account system. Once the studio launched more subscription products, it built an account system and CRM base so it could talk to parents directly and promote one product from another using first-party data.

Unknownupsell-expansionemail
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Guest calls it a nice reminder of value; no numbers

Launched a companion parent app alongside most major products. When a kid draws or completes a coloring sheet in a Sago Mini app, the artifact is sent to the parent app, a touch point that reminds the paying parent what their kid gets from the subscription.

Unknownretentionnotifications
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Works because 80% of purchases happen in 2 days; still a slow manual process

Kids apps can't show the ATT prompt, so Sago Mini runs a SKAdNetwork-only setup and only buys on networks that fully support it (Unity Ads, IronSource, AppLovin). Because ~80% of purchases happen within 48 hours of install, SKAN conversion events give usable early conversion data. The growth team cohorts by geo and platform, builds frequently updated LTV models in Tableau/Google Sheets, computes projected LTV over CPA, and adjusts campaigns on each network by hand. It cannot split paid vs organic retention.

Mixedanalytics-attributionpaid-social
Sub Club by RevenueCat · 2023-01-25

Sago Mini World · B2C · preschool play app

Surprisingly good on iOS; weak on Google Play, especially for the learning app

Run ads on game ad networks (Unity Ads, IronSource, AppLovin) in placements inside free-to-play apps that are close in experience and age demographic to Sago Mini. Gameplay trailers excite kids for the entertainment app. Focus spend on iOS.

Mixedpaid-social
Sub Club by RevenueCat · 2023-01-25

Sago Mini School · B2C · preschool learning app

Shifting further toward parents for the learning app; no numbers

For the entertainment app (Sago Mini World), gameplay-trailer ads that excite the kid. For the educational app (Sago Mini School), which needs upfront buy-in from parents, ads are geared toward parents, and spend is indexing further toward parent marketing over time.

Unknownpaid-socialpositioning-niche
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Gets 90-95% of the picture; parent and kid devices can't be linked

Use a stripped-down Mixpanel implementation with no IP addresses, no IDFA and no account ID; Apple's IDFV (device-specific, not linkable across platforms, cleared on uninstall) is the connective tissue for data. No ad SDKs at all; only a skinned-down AppsFlyer.

Workedanalytics-attribution
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Partner built a compliant custom SDK in about 3 weeks with ~20 people

When iOS 14 landed, AppsFlyer's standard SDK didn't pass Apple's kids-category rules. AppsFlyer put about 20 people on it for roughly three weeks and built Sago Mini a custom SDK, later rolled out to the kids app industry. Advice: be skeptical of partners' data collection, and choose ones willing to invest in your specific constraints.

Workedpartnershipsanalytics-attribution
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Caught a 'popular' feature that kids were really tapping to get back to the menu

Kids come into the Toronto office roughly every week to play-test current flows and new games. Quantitative data informs retention and feature decisions, but is backed up with testing. Example: a face icon leading to the character creator looked hugely popular in data, but play tests showed 2-3 year olds were tapping it trying to get back to the main menu; it was fixed. Design principle: kids don't grasp abstract icons, so design literally.

Workedfeature-developmentproduct-activation
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Apps travel well internationally with little localization work, guest says

Because preschoolers can't read, gameplay contains no text at all and uses literal, non-abstract visuals. Only store and account screens are localized, so the same experience serves kids in Canada, Europe and Asia.

Workedlocalization
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

No results shared

Top-of-funnel campaigns drive parents to landing pages where they download branded offline printable activities; the page collects the parent's information, familiarizes them with the brand, and they're moved further down the funnel. Web isn't used for the full purchase funnel because getting kids into the app's free trial quickly is the best marketing.

Unknowncontentlanding-page
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

No results shared; web hasn't been a big success overall

For offline partnerships (mobile carriers, specific devices in specific countries), Sago Mini drives partner traffic to dedicated web pages with specific offers that collect parents' account information.

Unknownpartnershipsweb-to-app
Sub Club by RevenueCat · 2023-01-25

Sago Mini World · B2C · preschool play app

Guest calls it a major step; no numbers

Core age for Sago Mini World is 3-4, so a kid acquired at 4-5 retains 12 months at most. Rather than acquiring 5-6 year olds, the team adds features to stay relevant to existing players as they turn five: a character creator and more personalization and customization.

Unknownretentionfeature-development
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

No results shared

Look for demographic white spaces in the portfolio: Sago Mini First Words (speech-language app) targets slightly younger kids to bring them into the brand; they then age up through Sago Mini World and Sago Mini School, and on to sister studios Toca Boca and Originator.

Unknownportfoliopositioning-niche
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

No results shared

Sago Mini Make and Play is a monthly physical subscription box shipped to the door, mirroring Sago Mini World's themes and play types. Together with an Apple TV+ show, it adds touch points within the same target age range to raise LTV despite a short retention window. Bundled digital tiers across the four subscription apps were being explored but not live.

Unknownupsell-expansionportfolio
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Learning app still not on Kindle two years after launch

iOS, Google Play and Amazon/Kindle each take about the same time to build and QA, but impact is heavily skewed to iOS and Google Play. Amazon's Kids+ bundle (often included with cheap Fire kids tablets) further reduced the value, so Sago Mini reduced Amazon investment and never launched Sago Mini School there.

Unknownmarket-selection
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Guest calls safety and trust a big selling point; no numbers

No in-app ads, no IAPs or gems: one subscription price, or parents can use the free experience. Positioned as high-quality interactive 'digital toys' in a safe, trusted environment, versus passive YouTube Kids-style content.

Unknownpricingpositioning-niche
Sub Club by RevenueCat · 2023-01-25

Sago Mini · B2C · preschool app studio

Only tested, never scaled

Since YouTube Kids is ad-free, Sago Mini only experimented with brand campaigns on YouTube aimed at parents.

Unknownpaid-social
Sub Club by RevenueCat · 2023-01-25

Numbers mentioned

WhoMetricValueContextWhen
Sago Minidownloads100M downloads
approximate
All-time downloads across Sago Mini apps, from host intro0:41
Sago Mini Worldpaying users100K subscribers
approximate
Active subscribers reached before any account system existed (~2.5 years without one)7:32
Sago Mini Worlddownloads1M installs/year
approximate
Installs of Sago Mini World driven by cross-promotion from Sago Mini's back catalog of apps in 202229:03
Sago Minishare80%
approximate
Share of purchases made in the first two days after install (kids apps, as seen at Sago Mini)30:04
Sago Minishare90–95%
estimate
Share of the analytics picture captured with IDFV-only, stripped-down Mixpanel (cross-device parent/kid can't be joined)22:46
Sago Minishare80%
approximate
Share of revenue from Apple37:26
benchmarkShare of revenue from Apple across subscription apps generallyshare60–80%
approximate
37:34
marketKids apps in the App Storecount15K–20K apps
estimate
Number of kids apps in the App Store, many of low quality14:31
AppsFlyerteam size20 people
approximate
AppsFlyer staff who spent ~3 weeks building a custom kids-compliant SDK for Sago Mini after iOS 1417:38
Sago Mini Worldretention12 months
illustrative
Maximum possible retention for a kid acquired at age 4-5 given the 3-4 core age range44:25
Sago Minicount4 subscription apps
approximate
Subscription apps in the Sago Mini portfolio47:41