Sub Club by RevenueCat · 2025-03-05
How to Turn Gamification Into a Retention Powerhouse — Anton Derlyatka, Sweatcoin
Anton Derlyatka, CEO of Sweatcoin (180M+ registered users), explains how validated steps become an in-app currency. Growth came from a currency-funded invite reward on the home screen, a curated marketplace of brand goods given in kind, an Influencer Hub unlocked after 30 invites, and a 'controlled virality' engine. Monetization moved from brand deals and capped rewarded video to a subscription on top of the free tier, plus B2B work with the NHS.
Play the episode10 tactics
Numbers mentioned
| Who | Metric | Value | Context | When |
|---|---|---|---|---|
| Sweatcoin | users | 180M users approximate | Registered users (host intro) | 0:41 |
| marketShare of world population without intrinsic motivation to exercise | share | 70% estimate | 3:04 | |
| Sweatcoin | users | 30K–40K users approximate | First users after launch press coverage | 10:20 |
| Sweatcoin | downloads | 300 users/day goal | Goal set after YC rejection, November 2016 | 11:05 |
| Sweatcoin | downloads | 5,000 users/day approximate | Daily new users grew 300 -> 1,000 -> 5,000 after the invite reward launched | 11:58 |
| Sweatcoin | share | 20% approximate | Share of users who engage with (and like) rewarded ads | 18:45 |
| Vivobarefoot | count | 100 pairs of shoes/one-time | Last season's shoes given in kind for the Sweatcoin marketplace | 19:39 |
| Sweatcoin | count | 30 invitesper user | Successful invites needed to unlock the secret marketplace section (Influencer Hub) | 24:33 |
| Sweatcoin | share | 5% estimate | Share of all users acquired through the Influencer Hub | 26:56 |
| Sweatcoin | downloads | 30K users/day approximate | Peak of an uncontrolled viral spike, before falling back to 'two or three' (unit unclear) | 27:06 |
| Sweatcoin | share | 10% approximate | Share of total acquisition from paid ads (built on winning influencer content) | 29:59 |
| Sweatcoin | rank | 1 rank approximate | Number one app overall in the US, Brazil and 65 other countries during viral peaks; number one in health and fitness is sustainable | 30:50 |
| marketNHS budget spent on type 2 diabetes | share | 11% approximate | Share of total NHS budget going to type 2 diabetes, its number one spend line | 34:33 |
| NHS | conversion rate | 89% approximate | NDPP completion rate with Sweatcoin as engagement platform, vs 20-25% for the existing program | 35:18 |
| Sweatcoin | growth rate | +20% approximate | Increase in physical activity for an average user of the free app | 35:18 |
| NHS | growth rate | +45% approximate | Increase in physical activity when the NHS funds extra prizes and incentives (vs 20% on the free app) | 36:08 |
| NHS | weight loss | 6% approximate | Average body weight lost in 10 weeks by NHS program users | 36:08 |
| Sweatcoin | share | 67% approximate | Share of user base that is free (as stated) | 36:41 |
| Sweatcoin | downloads | 60K–80K users/day approximate | New users onboarded per day | 36:41 |
| Sweatcoin | price | USD 0.01–0.05per sweatcoin approximate | User survey: what users would pay for someone else's sweatcoin | 45:45 |
| Sweatcoin | price | USD 0.5–1per sweatcoin approximate | User survey: what users would sell their own sweatcoins for | 45:58 |