GTM Sauce

B2C · app that pays you to walk

How Sweatcoin grows

10 tactics and 15 figures from 1 interview.

About Sweatcoin

What it is
Health and fitness app that converts validated steps into an in-app currency (1 sweatcoin per 1,000 steps) spendable on products, services, experiences, charity donations or gifts to friends.
Who it's for
Mass-market consumers, especially the ~70% of people without intrinsic motivation to exercise; B2B health partners such as the NHS
Business model
freemium: brand partnerships, rewarded video ads, subscription; B2B health programs
Pricing
Free tier with daily earning cap and ads; paid subscription removes ads and lifts restrictions
Launched
2016
Funding
vc
Outcome
Profitable since the start of COVID; 180M+ registered users; onboarding 60-80K users a day

As described in the interviews, not independently verified.

Sweatcoin's 10 tactics

Sweatcoin · B2C · app that pays you to walk

Program completion rose from ~25% to 89%; activity +45% vs +20% on free app

Works with the NHS National Diabetes Prevention Programme (for pre-diabetic patients, run via private providers), acting as the engagement platform. The NHS funds an extra range of prizes and incentives on top of Sweatcoin, requiring a deeper integration (details not shared).

Workedpartnershipsretention
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

New users went from under 300 a day to 300, 1,000, then 5,000 a day

After YC rejected them for slow growth (Nov 2016), set a target of 300 new users a day. Since the company issues its own currency, a referral program cost no cash. Built a simple journey: after install, the home screen shows only two ways to earn sweatcoins, walking or inviting a friend for 5 sweatcoins. Earning coins is the core experience, with spending options coming later, so inviting is baked into the main loop.

Workedreferral-programproduct-virality
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Retention and engagement rose at 1-3 views a day; fell when more were allowed

Despite being anti-banner-ads, introduced optional rewarded video: 1 sweatcoin for watching a video to the end. Capped at once a day initially; tested 3 a day for some users. Allowing more views than that hurt retention. About 20% of users engage with and like ads; the rest ignore them.

Workedretentionupsell-expansion
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Spread 'like wildfire'; about 5% of all users came this way

Noticed some early users with social followings were bringing in hundreds or thousands of invites by sharing their link. Saw a gap: creators with ~5,000-50,000 followers had no easy way to monetize (brand deals go through agencies, slow approvals, unclear attribution, long payment cycles). Built a secret marketplace section that opens once a user has 30 successful invites, where invites convert into bigger prizes (Anton's made-up example: 1,000 invites for a PlayStation, 5,000 for a flat-screen TV). This grew into the Influencer Hub, a VIP version of the app with more prizes and service.

Workedreferral-programinfluencer
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

#1 app in the US, Brazil and 65 other countries; now stable growth

Three stages. 1) Groundswell: work with friendly influencers making content native to each channel (genuine, not polished, especially for TikTok) so people with followings hear of the brand. 2) Take the winning influencer content, share it with other influencers as ideas, and run some of it as paid ads (paid is ~10% of acquisition). 3) Rely on strong user-to-user invites: when time between one user installing and their invitee installing shrinks, 6-7+ people can join a chain within 24 hours, and App Store/Google algorithms pick the app up, adding organic installs. Tuned over years through experimentation.

Workedinfluencerproduct-virality
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Press picked it up; first 30-40K users

Deliberately avoided looking like a fitness app: a wallet, a marketplace, techy generative graphics and a nod to the emerging crypto scene, making it the only financial-looking app in health and fitness. Dropped the working title FitCoin as too cozy for the more polarizing Sweatcoin. Launched in 2016, just before the 2017 ICO boom.

Workedpositioning-nichepr-launch
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Retention far above other fitness apps early on; users walk ~20% more

Every 1,000 steps earns 1 sweatcoin. A 'validator' checks steps are real (no phone on a dog, a washing machine or a phone farm). Coins can be turned into products, services, experiences, charity donations or sent to friends. Framed as 'you walk anyway, why not earn something useful' rather than guilt-based fitness messaging. Steps are reframed as a balance that keeps growing instead of a daily counter that resets to zero, so the balance itself acts as a progression system. A daily cap on coins earned keeps the economy sustainable.

Workedretentionproduct-activation
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Solved cold start; brands later queued for months to be featured

Rather than an Amazon-style catalogue they could not stock, ran a small curated list: about four products a day with a new product every day (about 12 a week), using their network to find ~12 brands willing to give value in kind because they liked the idea. Early rewards were real products paid 100% in sweatcoins, not coupons (e.g. Vivobarefoot gave 100 pairs of last season's shoes). Partners handle fulfilment, so redeeming users land on the brand's site and often buy more. Later added discount vouchers while keeping items unique; in some markets positioned as a product discovery channel for health and wellness startups.

Workedpartnershipsretention
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Founder says users loved it; instant rewards with no shipping delay

During COVID, added digital rewards from subscription services such as Spotify and Apple Music: the first three months are paid in sweatcoins, after which the user pays cash. Digital rewards avoid slow physical fulfilment, which matters for instant gratification.

Workedpartnershipsretention
Sub Club by RevenueCat · 2025-03-05

Sweatcoin · B2C · app that pays you to walk

Basic plan already makes 'considerable' revenue; founder thinks it came 12-18 months late

Built the free product with inherent restrictions from the start (e.g. a daily cap on coins earned, limited rewards) that can later be lifted. After reaching scale and profitability on brand partnerships and ads, launched a basic subscription: removes ads, lifts free-tier restrictions, adds costlier features that can't be given free (a walking coach in development). Model likened to Southwest adding a premium cabin: same plane, better seats. Jacob compares it to game subscriptions like Pokemon GO that boost your ability to play.

Workedpaywallpricing
Sub Club by RevenueCat · 2025-03-05

Sweatcoin by the numbers

MetricValueContextSaid in
users180M users
approximate
Registered users (host intro)Sub Club by RevenueCat
2025-03-05
0:41
users30K–40K users
approximate
First users after launch press coverageSub Club by RevenueCat
2025-03-05
10:20
downloads300 users/day
goal
Goal set after YC rejection, November 2016Sub Club by RevenueCat
2025-03-05
11:05
downloads5,000 users/day
approximate
Daily new users grew 300 -> 1,000 -> 5,000 after the invite reward launchedSub Club by RevenueCat
2025-03-05
11:58
share20%
approximate
Share of users who engage with (and like) rewarded adsSub Club by RevenueCat
2025-03-05
18:45
count30 invitesper userSuccessful invites needed to unlock the secret marketplace section (Influencer Hub)Sub Club by RevenueCat
2025-03-05
24:33
share5%
estimate
Share of all users acquired through the Influencer HubSub Club by RevenueCat
2025-03-05
26:56
downloads30K users/day
approximate
Peak of an uncontrolled viral spike, before falling back to 'two or three' (unit unclear)Sub Club by RevenueCat
2025-03-05
27:06
share10%
approximate
Share of total acquisition from paid ads (built on winning influencer content)Sub Club by RevenueCat
2025-03-05
29:59
rank1 rank
approximate
Number one app overall in the US, Brazil and 65 other countries during viral peaks; number one in health and fitness is sustainableSub Club by RevenueCat
2025-03-05
30:50
growth rate+20%
approximate
Increase in physical activity for an average user of the free appSub Club by RevenueCat
2025-03-05
35:18
share67%
approximate
Share of user base that is free (as stated)Sub Club by RevenueCat
2025-03-05
36:41
downloads60K–80K users/day
approximate
New users onboarded per daySub Club by RevenueCat
2025-03-05
36:41
priceUSD 0.01–0.05per sweatcoin
approximate
User survey: what users would pay for someone else's sweatcoinSub Club by RevenueCat
2025-03-05
45:45
priceUSD 0.5–1per sweatcoin
approximate
User survey: what users would sell their own sweatcoins forSub Club by RevenueCat
2025-03-05
45:58

Topics

Interviews