GTM Sauce

The Superwall Podcast · 2026-01-13

Roger Chen - How I Built the #1 App on The App Store (Twice)

Roger Chen on two #1 consumer social apps. Bro (AI companion floating over your texts): the team filmed a ProtoPie mock-up, bought TikTok ads on it to validate the concept and find a format (7.9M views on the brand account), then scaled hook-and-demo UGC with up to ~50 TikTok creators to #1 in the US. Lobby (drop-in video hangouts): flat for a year until it went viral in Israel, where 60% of new users had 5 friends on day 1 (vs ~20% elsewhere). The team then built invite features like a synchronized, watermarked Group Picture, and Lobby hit #1 in the UK, Italy, Germany, Egypt and Saudi.

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8 tactics

Bro · B2C · AI companion app

7.9M views; proved the concept and found a video format to scale
“when we made this video, like, uh we haven't actually finished building the app yet, but we want to like make a demo and uh see if people want to use it.”
Workedvalidationpaid-social
The Superwall Podcast · 2026-01-13

Bro · B2C · AI companion app

Texting wedge became the winning format; lock-screen versions also did well
“even though we found like the whole vision like just super, super exciting, we still need to find a wedge, like a concrete wedge, like a concrete scenario in people's lives.”
Workedpositioning-nichevalidation
The Superwall Podcast · 2026-01-13

Bro · B2C · AI companion app

Very top-heavy: a few videos hit 2-3M views; the best one was a surprise
“it's basically it's the classic hook and demo. So it's like the hook is the scenario, you need a real person there, cuz you- you don't have a real person there, people swipe away.”
Workedugc-creatorsorganic-short-video
The Superwall Podcast · 2026-01-13

Bro · B2C · AI companion app

~50 creators at peak, down to 10-20; hits took 2-3 months; hit #1 in US
“what we did was we tried to get creators from TikTok by searching like hashtags, like relationship, and um and then, you know, you go into those people, and then you see you try to find people like those creators, and then you just like email them”
Workedcreator-opsugc-creators
The Superwall Podcast · 2026-01-13

Lobby · B2C · drop-in video hangout app

Credited with more sharing and pulling in left-out friends; #1 in UK, Italy, Germany 3 months later
“So it's like you you press a button, and then everyone sees on their screen like 3, 2, 1, like a countdown, and the phone vibrates, and and then you take a boomerang of a picture.”
Workedproduct-viralityretention
The Superwall Podcast · 2026-01-13

Lobby · B2C · drop-in video hangout app

60% vs 20% hit 5 friends in Israel vs elsewhere; D90 25-30%, about double
“And when we looked at it, like there's only really one key difference, uh which is the network density.”
Workedanalytics-attributionproduct-virality
The Superwall Podcast · 2026-01-13
“at night um, you know, at a random minute, you know, the app is going to you're going to see like a little little bar pop up”
Unknownretentionnotifications
The Superwall Podcast · 2026-01-13

Bro · B2C · AI companion app

Founder says it cut a lot of wasted engineering; no numbers
“Like we want to we build a mock-up, and then we first like use it amongst ourselves, like the mock-up.”
Workedfeature-developmentvalidation
The Superwall Podcast · 2026-01-13

Numbers mentioned

SubjectMetricValueQuote
Lobbyusers
Daily active users (peak)
500K users/day
approximate
“You got 500,000 users, daily active users on Lobby, and then what happened?”
Lobbyretention
D90 retention in Israel during the 2022 breakout
25–30%
approximate
“I think like the day 90 uh for uh Lobby in Israel back then was like 25 to 30%, uh so like super solid, and like the retention in other places like half that.”
Lobbyshare
Share of new users who got 5 friends on day 1, Israel (start of 2022)
60%
approximate
“we tracked this like one number, which is like the percentage of people who got five friends on day one. Uh in other places it's like like 20%, but in Israel it's like 60%.”
Lobbytime to milestone
Period with no real growth before the Israel breakout
12 months
approximate
“we did not really grow for like a year”
Lobbyrank
App Store rank in Israel; stayed at #1
1 rank“but it suddenly like went viral, and became number one in the App Store, and just stayed there”
Lobbyrank
App Store rank in the UK, then Italy, then Germany, ~3 months after the Israel breakout
1 rank“Uh and uh 3 months later, Lobby became number one in the UK, and then Italy, and then Germany.”
Lobbyrank
App Store rank in Egypt, then Saudi (spread from UK via international-school students in Cairo)
1 rank“Lobby became number one in Egypt, and then Saudi, too.”
Brorank
US App Store rank
1 rank“But you hit number one on the App Store, all right? Like, how did this happen?”
Broviews
Mock-up demo video (texting scenario, floating Bro) on the brand TikTok account, boosted with ads before the app was finished
7.9M viewsper video“This was a 7.9 million views. This was on your brand account”
Brocount
Other mock-up ad variations tested before going all in on the floating-window texting format (earlier ones focused on the lock screen)
5–6 videos
approximate
“I think we had like five or six more.”
Broad spend
Rough cost of validation ads before launch, framed as trivial next to getting instant feedback
a few thousand dollars
illustrative
“add a few thousand dollars of ads, it's nothing uh if you can get feedback instantly”
Broviews
A few outlier UGC videos; results were very top-heavy
2M–3M viewsper video
approximate
“we do have a few outlier hits, like uh a few videos got like 2 2 to 3 million views. So it's like really, really top-heavy.”
Broviews
Creator video: 'I sent I love you to my crush by accident' autocorrect panic, Bro suggests a reply
2.3M viewsper video“Yeah. 2.3 million views. That's really good.”
Brotime to milestone
Time for the UGC creator program to produce breakout hits
2–3 months
approximate
“the ones the breakout hits that we saw like lately, like those took like 2, 3 months.”
Brocount
Creators at peak; many stopped posting, falling to ~10-20 active
50 creators
approximate
“at our height, we have like maybe like 50 creators, and then a lot of them stopped posting, but so it went down to maybe like 10, 20.”