B2C · drop-in video hangout app
How Lobby grows
3 tactics and 7 figures from 1 interview.
Lobby is a video hangout app that reached number one in several countries. Its team found that users who got five friends on day one stayed far longer, so it built invite and sharing features into the product itself instead of leaning on content marketing. The team credited that push for number one rankings that followed in the UK, Italy and Germany.
- Lobby found about 60% of new users in Israel got five friends on day one versus about 20% elsewhere, alongside day-90 retention of 25-30%, roughly double.Lobby
- It then pushed network density through features where users invite friends by using the app, and reported number one rankings in the UK, Italy and Germany, then Egypt and Saudi Arabia, though other changes ran alongside.Lobby (1)Lobby (2)
- Group Picture adds a 3-2-1 countdown to calls that captures a watermarked boomerang people share to Snapchat and Instagram Stories; the team said it drove sharing and made left-out friends join next time.Lobby
- To get friends online at the same moment, Lobby added a nightly prompt at a random minute to join a one-minute video catch-up that ends on its own; no separate result was given.Lobby
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About Lobby
- What it is
- Spontaneous, low-pressure video hangouts with friends, modelled on a college dorm lobby, with background activities (YouTube, SoundCloud, games, screen share together)
- Who it's for
- Young people hanging out with existing friends; big in Israel, UK, Italy, Germany, Egypt, Saudi
- Launched
- after COVID (~2020-2021)
- Funding
- unknown
- Outcome
- 500,000 DAU; #1 on the App Store in Israel, UK, Italy, Germany, Egypt and Saudi. Roger calls it his last company.
As described in the interviews, not independently verified.
Lobby's 3 tactics
Lobby by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| users | 500K users/day approximate | Daily active users (peak) | The Superwall Podcast 2026-01-1320:02 |
| retention | 25–30% approximate | D90 retention in Israel during the 2022 breakout | The Superwall Podcast 2026-01-1320:09 |
| share | 60% approximate | Share of new users who got 5 friends on day 1, Israel (start of 2022) | The Superwall Podcast 2026-01-1320:09 |
| time to milestone | 12 months approximate | Period with no real growth before the Israel breakout | The Superwall Podcast 2026-01-1320:09 |
| rank | 1 rank | App Store rank in Israel; stayed at #1 | The Superwall Podcast 2026-01-1320:09 |
| rank | 1 rank | App Store rank in the UK, then Italy, then Germany, ~3 months after the Israel breakout | The Superwall Podcast 2026-01-1320:09 |
| rank | 1 rank | App Store rank in Egypt, then Saudi (spread from UK via international-school students in Cairo) | The Superwall Podcast 2026-01-1320:09 |
Topics
Interviews
- Roger Chen - How I Built the #1 App on The App Store (Twice) · The Superwall Podcast · 2026-01-13