B2C · mobile game studio
How Plarium grows
1 tactic and 5 figures from 2 interviews.
About Plarium
- What it is
- Maker of RAID: Shadow Legends, a hero-collection RPG that did about $1B a year at its peak.
- Business model
- Free-to-play with in-app purchases
As described in the interviews, not independently verified.
Plarium's tactic
Plarium by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| revenue | USD 1,200M/year approximate | RAID: Shadow Legends revenue at its peak | App Masters 2026-04-113:02 |
| cost | USD 100M approximate | M&A budget for acquiring mobile game studios ('upwards of 100 million') | App Masters 2026-04-113:24 |
| revenue | USD 1,000M/year approximate | RAID: Shadow Legends at its peak | Sub Club by RevenueCat 2025-10-15 |
| share | 2% approximate | Whales (spending thousands of dollars) as share of RAID's user base | Sub Club by RevenueCat 2025-10-15 |
| price | USD 6–50/one-time illustrative | Physical merch ladder: mug $6, t-shirt $20, premium hoodie $50 | Sub Club by RevenueCat 2025-10-15 |
Topics
Interviews
- How to Build an App Studio by Buying Apps [The Wall Street Playbook] · App Masters · 2026-04-11
- Buying vs. Building: Scaling Beyond a Single App — Josh Peleg, BlueThrone · Sub Club by RevenueCat · 2025-10-15