GTM Sauce

Opal · B2C · screen time app

Build for iPhone only and hold off on Android and Mac

Reached $5M ARR without an Android app

Workedmarket-selectionfeature-development

What they did

Stayed iOS-only to figure out product and onboarding on one platform with limited resources, timed to Apple's new Screen Time API (iOS 16), which Opal was first to build on. Android, Mac and other devices deferred to a later expansion phase.

What happened

Reached $5M ARR with no Android app.
27:00
“There's just so much to do to figure out the right kind of product and the right kind of way to onboard people that we felt it was better to do it on one platform than multiple platforms.”
Kenneth Schlenker
“we were the first app to benefit from this API and to build on this API, so the focus was very clear”
Kenneth Schlenker

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