A ranked gym workout app · Stronger competitor
Copy a rival's strength score and add game-style ranks for each muscle
Performed 'brilliantly' per the guest; Stronger later added ranks too
What they did
What happened
In their words
Peter Gillan - My App Makes $600k/Year Using This Easy Growth Strategy (copy me)
HostSo you have the heatmap, and then you also have the uh total volume lifted, then you also have the ranks, right? Like it looks like a competitive gaming ranking system with badges and stuff like that, right? Do you have that a big part of the the TikTok strategy, too?
PeterA little bit, but not that much. It's more of an evolution of the heatmap, where we decided to add a rank alongside each aspect. And we weren't actually the first to do that. That was one of our competitors that copied the strength score, but they kind of evolved it and went down the full gamification route. It was like League of Legends for the gym, which was such a great insight to see. They just went down one hyperspecific niche and ended up performing brilliantly because of it.
PeterI think we were probably trying to do too many things. We want to, you know, have the social workout app, but also gamify it, but also give you a lot of good stats. And I think by just choosing one thing, you can have a lot of clarity on your like TikToks which you produce, which they did, so they ended up with those ranking systems. And now we have it in place, as well. It's not as core of a feature to us. We don't want to overly gamify it, …
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More from this episode
- Post the same 6-second fade-in app screenshot Reel over and overEst. 150-300M views, a 100M-view month; low conversion and now fading
- Copy a winning video across many accounts, changing a few words or colors each timeAdopted after a rival did it with ~10 accounts; no separate numbers
- Copy a rival's viral video format and post it from 10 accountsDownloads visibly ramped up; out-scaled the team that invented it
- Design every feature to look great as a screenshot for social postsScreenshots are the main money-maker; founder claim, no numbers
- Post 2-3 slide TikTok carousels of real, unpolished app screensHistorically their best-converting channel; weaker in the past year as 20 rivals copied
- Post a rough founder video of a fun app feature before launch~15K followers in week one; then hit #3 in Health & Fitness at launch
- Reply to comments with videos showing their lift as random objects in the appA series of viral videos; likely most of the account's 4.9M likes
- Make everyone start a free trial first; free version only after they cancel~25% boost, their biggest ever; few complaints, but less sharing
- Test when and how often the paywall shows before testing its wordingFounder says they now monetize per user among the best workout trackers; no numbers
- Turn workout numbers into a strength rank users can show off12 months with no copycat; became the main marketing asset
- Adapt viral video formats from other app niches, then test hooks by watch timeHow they find each new format; no numbers given
- Keep content in-house; hire agencies only to scale a proven formatTwo founders make almost all content; few affiliates
- Fund the app with government grants instead of investorsStayed bootstrapped; no amounts given
- Give each running influencer their own workout plan in the appGuest says it built a strong brand and rocketed up the charts; no numbers
- Build the new app as a tile-based game that AI tools can't copy yet
Tags: gamification, ranks, copycat