Stronger · B2C · gamified workout tracker
Make everyone start a free trial first; free version only after they cancel
~25% boost, their biggest ever; few complaints, but less sharing
What they did
What happened
In their words
Peter Gillan - My App Makes $600k/Year Using This Easy Growth Strategy (copy me)
HostWhat's the biggest macro change you made that you feel like big difference?
PeterMoving to a hard paywall. We were freemium for ages, and it worked quite well. I think the main challenge that we had there was if you can give people an excuse to not pay, they won't. We accidentally turned the app into a hard paywall one time. We forgot to change a toggle or something like that. My brother runs the paywall designs. And, um, all of a sudden, our phones were just like pinging. It was on New Year's Eve. I remember we were playing a game of Monopoly at the time, and we were like, "Are we going viral somewhere? Like, what's happening?" Turned out we just had a bug and everyone opening the app was getting hit by a hard paywall and couldn't go to another workout unless they paid. But it was only for a couple of hours.
PeterAnd at that point, we were like, "If putting a hard paywall actually leads to so many more people converting, we didn't have that many complaints, either, should we just go for a hard paywall from the start?" So now, we do still have free functionality, but in order to access that, you have to have started a like a free trial. And if you cancel it, then you can see the free version after your trial expires. That's still a freemium model there, but we make people opt in and actually try out Pro first. And overnight, that was just our biggest boost, probably like 25% for us. It seems quite obvious, but it was a tough decision, because it does reduce your K-factor, like the number of people who actually share the app with their friends. And to be honest with you, we don't even measure that. We probably should have that better instrumented, but I think it has been a winner for us overall.
HostInteresting. Is is that viral share loop and K-factor actually a a part of your strategy at all? I feel like subscription apps, it's always like pretty hard to K-factor there.
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More from this episode
- Post the same 6-second fade-in app screenshot Reel over and overEst. 150-300M views, a 100M-view month; low conversion and now fading
- Copy a winning video across many accounts, changing a few words or colors each timeAdopted after a rival did it with ~10 accounts; no separate numbers
- Copy a rival's viral video format and post it from 10 accountsDownloads visibly ramped up; out-scaled the team that invented it
- Design every feature to look great as a screenshot for social postsScreenshots are the main money-maker; founder claim, no numbers
- Post 2-3 slide TikTok carousels of real, unpolished app screensHistorically their best-converting channel; weaker in the past year as 20 rivals copied
- Post a rough founder video of a fun app feature before launch~15K followers in week one; then hit #3 in Health & Fitness at launch
- Reply to comments with videos showing their lift as random objects in the appA series of viral videos; likely most of the account's 4.9M likes
- Test when and how often the paywall shows before testing its wordingFounder says they now monetize per user among the best workout trackers; no numbers
- Turn workout numbers into a strength rank users can show off12 months with no copycat; became the main marketing asset
- Adapt viral video formats from other app niches, then test hooks by watch timeHow they find each new format; no numbers given
- Keep content in-house; hire agencies only to scale a proven formatTwo founders make almost all content; few affiliates
- Fund the app with government grants instead of investorsStayed bootstrapped; no amounts given
- Copy a rival's strength score and add game-style ranks for each musclePerformed 'brilliantly' per the guest; Stronger later added ranks too
- Give each running influencer their own workout plan in the appGuest says it built a strong brand and rocketed up the charts; no numbers
- Build the new app as a tile-based game that AI tools can't copy yet
Tags: hard-paywall, free-trial, freemium, accidental-test