A gamified focus app · B2C · guests' second app
Build the new app as a tile-based game that AI tools can't copy yet
What they did
In their words
Peter Gillan - My App Makes $600k/Year Using This Easy Growth Strategy (copy me)
HostYeah. That makes a lot of sense. You have some uh interesting opinions on like the app industry, cuz you've seen it for a few years now. So, do you have any takes on like the whole apps are the new drop shipping, and do you think AI is really going to make it even more competitive? Like, I mean some people say it's a bubble. I don't know. Do you have any like hot takes around the whole like evolution of the consumer app space?
PeterThinking back to when we first started, we didn't have any competition for quite some time. With the strength score, we probably had 12 months where nobody else was doing it, and I wish we'd capitalized more then, went in harder. I think like the growth of competition has made us have to work harder to be able to actually continue to scale. I think it definitely has become more challenging to grow a business, cuz at the end of the day, like if you come up with a cool feature, there's very few features which people can't vibe code up in a week or two. That's one of the reasons we're working on our new app, because it's an isometric, tile-based game. If you try to get Claude or something like that to do it, right now, it can't. Maybe in a year's time, it'll be able to do so, but for now, we've got a little bit of a distribution advantage there, just cuz it doesn't understand the mathematics involved with those kind of game engines.
PeterMy sense is that network effects are going to become more and more powerful, because in a world where anyone can code up an app which is hyperspecific to your personal needs. So, say for example, 4 years ago, if I want to go to the gym, I would have had like maybe a few workout trackers, but they were all very generic. Now I think people can make much more specific ones. You can have HYROX training workout tracker. You can have it perfectly …
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More from this episode
- Post the same 6-second fade-in app screenshot Reel over and overEst. 150-300M views, a 100M-view month; low conversion and now fading
- Copy a winning video across many accounts, changing a few words or colors each timeAdopted after a rival did it with ~10 accounts; no separate numbers
- Copy a rival's viral video format and post it from 10 accountsDownloads visibly ramped up; out-scaled the team that invented it
- Design every feature to look great as a screenshot for social postsScreenshots are the main money-maker; founder claim, no numbers
- Post 2-3 slide TikTok carousels of real, unpolished app screensHistorically their best-converting channel; weaker in the past year as 20 rivals copied
- Post a rough founder video of a fun app feature before launch~15K followers in week one; then hit #3 in Health & Fitness at launch
- Reply to comments with videos showing their lift as random objects in the appA series of viral videos; likely most of the account's 4.9M likes
- Make everyone start a free trial first; free version only after they cancel~25% boost, their biggest ever; few complaints, but less sharing
- Test when and how often the paywall shows before testing its wordingFounder says they now monetize per user among the best workout trackers; no numbers
- Turn workout numbers into a strength rank users can show off12 months with no copycat; became the main marketing asset
- Adapt viral video formats from other app niches, then test hooks by watch timeHow they find each new format; no numbers given
- Keep content in-house; hire agencies only to scale a proven formatTwo founders make almost all content; few affiliates
- Fund the app with government grants instead of investorsStayed bootstrapped; no amounts given
- Copy a rival's strength score and add game-style ranks for each musclePerformed 'brilliantly' per the guest; Stronger later added ranks too
- Give each running influencer their own workout plan in the appGuest says it built a strong brand and rocketed up the charts; no numbers
Tags: moat, hard-to-clone, game