B2C · DaBaby meme racing game
How DaGame grows
3 tactics and 10 figures from 1 interview.
A simple mobile game built overnight around a trending DaBaby meme by a 14-year-old founder, DaGame grew through his own TikTok devlog videos and then App Store charts and sharing. It made money only from ads, which brought in over $100K in its best month but little per player.
- The founder spotted the meme the day it came out, built a simple game around it overnight in a no-code builder, and reported 1.5-2M downloads in a month, #2 overall on the App Store and over $100K that month.DaGame
- He posted Day X of making a DaBaby game videos on his personal TikTok, adding features commenters asked for; one video hit 4M views, and the first videos drove 300-400K downloads.DaGame
- The game ran only AdMob ads, one every second death plus a 30-second ad to revive; this brought in all its revenue but only about $0.10 per user, against $0.80-1 for well-monetized games.DaGame
Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.
About DaGame
- What it is
- Mobile game built overnight around the viral meme of rapper DaBaby's head as a car
- Who it's for
- Mostly middle and high schoolers
- Business model
- Ad-supported (Google AdMob), no in-app purchases
- Launched
- 2020-2021
- Team
- Solo, age 14
- Funding
- bootstrapped
As described in the interviews, not independently verified.
DaGame's 3 tactics
DaGame by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| downloads | 2M installs/month approximate | First month | The Superwall Podcast 2026-03-036:18 |
| downloads | 1.5M–2M installs/month estimate | Guest's later, revised estimate for the first month | The Superwall Podcast 2026-03-0312:28 |
| revenue | USD 100K/month approximate | More than $100K in one month, at age 14; all from ads | The Superwall Podcast 2026-03-036:18 |
| profit | USD 100K/month approximate | Title/description and host teaser call it profit ('six figures in profit in a single month'); body only says 'made' | The Superwall Podcast 2026-03-030:00 |
| downloads | 300K installs/day approximate | Day one downloads | The Superwall Podcast 2026-03-037:01 |
| downloads | 300K–400K installs estimate | Downloads attributed to the first couple of TikTok videos; the rest came from sharing and chart visibility | The Superwall Podcast 2026-03-0312:39 |
| views | 4M viewsper video approximate | The TikTok that kickstarted the game | The Superwall Podcast 2026-03-036:18 |
| views | 100K–1M viewsper video approximate | Nine devlog TikToks about the game (host reading the profile) | The Superwall Podcast 2026-03-0312:06 |
| rank | 2 App Store rank estimate | Overall App Store chart; possibly #1 in Games or Racing | The Superwall Podcast 2026-03-037:01 |
| arpu | USD 0.1per user approximate | Average ad revenue per user on his poorly monetized, low-retention meme games | The Superwall Podcast 2026-03-039:51 |
Topics
Interviews
- Rafael Kramer - this 14 yr old makes $100k/mo PROFIT building apps with ai (here's how) · The Superwall Podcast · 2026-03-03