GTM Sauce

B2C · DaBaby meme racing game

How DaGame grows

3 tactics and 10 figures from 1 interview.

A simple mobile game built overnight around a trending DaBaby meme by a 14-year-old founder, DaGame grew through his own TikTok devlog videos and then App Store charts and sharing. It made money only from ads, which brought in over $100K in its best month but little per player.

Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.

About DaGame

What it is
Mobile game built overnight around the viral meme of rapper DaBaby's head as a car
Who it's for
Mostly middle and high schoolers
Business model
Ad-supported (Google AdMob), no in-app purchases
Launched
2020-2021
Team
Solo, age 14
Funding
bootstrapped

As described in the interviews, not independently verified.

DaGame's 3 tactics

DaGame · B2C · DaBaby meme racing game

About 2M downloads in a month; #2 on the App Store

Spot a meme early (DaBaby's head as a car, seen the day it came out), pull an all-nighter building a simple game around it in a no-code builder (Buildbox), and put it on the App Store; then hire Unity developers once money comes in. A game makes a 2D meme interactive (you can be DaBaby), which is funnier and gets shared. Rafael ran this playbook on many meme games (e.g. a vegan teacher game).

Workedproduct-viralitypositioning-niche
The Superwall Podcast · 2026-03-03

DaGame · B2C · DaBaby meme racing game

Top video 4M views; first videos drove 300-400K downloads

On his personal TikTok (a couple hundred thousand followers), Rafael posted 'Day X of making a DaBaby mobile game' devlogs showing new characters, and added features commenters asked for. He A/B tested hooks, words and frames in early videos to find what worked; the main driver was that the topic was trending, as long as the video wasn't boring. The game was built to look good in a TikTok video. About nine videos, 100K-1M views each.

Workedfounder-brandorganic-short-video
The Superwall Podcast · 2026-03-03

DaGame · B2C · DaBaby meme racing game

Brought in all $100K+ of a month's revenue, but only ~10 cents per user

Google AdMob only, no in-app purchases: an ad pops up every second time you die, and players who want to revive and keep going watch a 30-second ad. Ads earn even at a few hundred to a few thousand daily players. Games were gimmicky with very low retention.

Mixedad-monetization
The Superwall Podcast · 2026-03-03

DaGame by the numbers

MetricValueContextSaid in
downloads2M installs/month
approximate
First monthThe Superwall Podcast
2026-03-03
6:18
downloads1.5M–2M installs/month
estimate
Guest's later, revised estimate for the first monthThe Superwall Podcast
2026-03-03
12:28
revenueUSD 100K/month
approximate
More than $100K in one month, at age 14; all from adsThe Superwall Podcast
2026-03-03
6:18
profitUSD 100K/month
approximate
Title/description and host teaser call it profit ('six figures in profit in a single month'); body only says 'made'The Superwall Podcast
2026-03-03
0:00
downloads300K installs/day
approximate
Day one downloadsThe Superwall Podcast
2026-03-03
7:01
downloads300K–400K installs
estimate
Downloads attributed to the first couple of TikTok videos; the rest came from sharing and chart visibilityThe Superwall Podcast
2026-03-03
12:39
views4M viewsper video
approximate
The TikTok that kickstarted the gameThe Superwall Podcast
2026-03-03
6:18
views100K–1M viewsper video
approximate
Nine devlog TikToks about the game (host reading the profile)The Superwall Podcast
2026-03-03
12:06
rank2 App Store rank
estimate
Overall App Store chart; possibly #1 in Games or RacingThe Superwall Podcast
2026-03-03
7:01
arpuUSD 0.1per user
approximate
Average ad revenue per user on his poorly monetized, low-retention meme gamesThe Superwall Podcast
2026-03-03
9:51

Topics

Interviews