GTM Sauce

The Superwall Podcast · 2026-03-03

Rafael Kramer - this 14 yr old makes $100k/mo PROFIT building apps with ai (here's how)

Joseph Choi interviews Rafael Kramer, who built meme mobile games from age 13 and later sold an influencer game studio and two consumer apps. Extracted: DaGame (DaBaby car meme game built overnight in Buildbox, TikTok devlogs, AdMob ads; ~2M downloads and $100K+ in a month), 50/50 influencer game partnerships (Skibidi Toilet game: one Short, 2-3M downloads), Instagram-first influencer outreach, Debloat AI (idea from TikTok comments, CPM-paid faceless slideshow accounts, TikTok ads at cents per install, face scan before the paywall), and Amanda AI's ad restrictions.

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14 tactics

DaGame · B2C · DaBaby meme racing game

About 2M downloads in a month; #2 on the App Store

Spot a meme early (DaBaby's head as a car, seen the day it came out), pull an all-nighter building a simple game around it in a no-code builder (Buildbox), and put it on the App Store; then hire Unity developers once money comes in. A game makes a 2D meme interactive (you can be DaBaby), which is funnier and gets shared. Rafael ran this playbook on many meme games (e.g. a vegan teacher game).

Workedproduct-viralitypositioning-niche
The Superwall Podcast · 2026-03-03

DaGame · B2C · DaBaby meme racing game

Top video 4M views; first videos drove 300-400K downloads

On his personal TikTok (a couple hundred thousand followers), Rafael posted 'Day X of making a DaBaby mobile game' devlogs showing new characters, and added features commenters asked for. He A/B tested hooks, words and frames in early videos to find what worked; the main driver was that the topic was trending, as long as the video wasn't boring. The game was built to look good in a TikTok video. About nine videos, 100K-1M views each.

Workedfounder-brandorganic-short-video
The Superwall Podcast · 2026-03-03

DaGame · B2C · DaBaby meme racing game

Brought in all $100K+ of a month's revenue, but only ~10 cents per user

Google AdMob only, no in-app purchases: an ad pops up every second time you die, and players who want to revive and keep going watch a 30-second ad. Ads earn even at a few hundred to a few thousand daily players. Games were gimmicky with very low retention.

Mixedad-monetization
The Superwall Podcast · 2026-03-03

Skibidi Toilet mobile game · B2C · Skibidi Toilet mobile game

One Short got 50M+ views; 2-3M downloads in about two weeks

Reached the Skibidi Toilet creator (DaFuq!?Boom!) early, at ~5M subscribers, and built a game with him on a 50/50 split. His audience followed a saga of characters but could only watch it; the game let them enter that world. He made one YouTube Shorts promotion; word of mouth did the rest. Good fits have an inside joke or a universe the game can extend, and comments that show a real community rather than follower count.

Workedinfluencerpartnerships
The Superwall Podcast · 2026-03-03

A studio making influencers' mobile games · B2C · guest's previous startup

Beat 50-100 cold emails a day; now 2 of 3 DMs answered overnight

Relationship managers once cold-emailed 50-100 influencers a day. What worked better: build a credible Instagram profile (decent posts and follower count, maybe a blue check, many mutual follows with influencers) so you look like one of them, then DM. Keep DMing influencers regularly just to build connections.

Workedinfluenceroutbound-sales
The Superwall Podcast · 2026-03-03

A studio making influencers' mobile games · B2C · guest's previous startup

Most flopped, including one with 5M followers; a few hits

The studio made a game with every influencer it could get on a 50/50 split, across roughly 50 games. Many influencers' audiences weren't interested in a game: one with 5M followers and ~2M views a video saw his game completely flop. Over time they learned what the hits had in common (audience fit, an inside joke or universe, active comments).

Mixedinfluencerpartnerships
The Superwall Podcast · 2026-03-03

A studio making influencers' mobile games · B2C · guest's previous startup

Founder calls it transformational; no numbers

Give the influencer real ownership (50% of the game) and make them feel it's their game: weekly update calls, sending character updates, letting them contribute ideas even if not all get built. Don't script them; incentivize them to make lots of videos and let them figure out how to get views, since they know their audience.

Workedcreator-opsinfluencer
The Superwall Podcast · 2026-03-03

Debloat AI · B2C · face debloating app

Profitable, nearly free installs; no numbers

About eight faceless TikTok accounts posting slideshows, run by hired people paid on a CPM basis and left to figure out views themselves. Found them through a friend running the same strategy for a height app, who passed on a contractor who knew more.

Workedugc-creatorsorganic-short-video
The Superwall Podcast · 2026-03-03

Debloat AI · B2C · face debloating app

A few cents per install for days, then ~30% profit on ad spend for weeks

First proper paid campaign: make a bunch of TikTok ad videos and scale the ones doing well, for an app concept no one else had built yet.

Workedpaid-social
The Superwall Podcast · 2026-03-03

Debloat AI · B2C · face debloating app

40,000 downloads with little effort; app sold

From doomscrolling looksmaxxing content: under bloated-to-not-bloated transformation videos, ~100 people ask 'How do I debloat?'. The comment section is a strong indicator of how real a problem is; the only existing solutions were products like pills people don't trust. Built an app for it.

Workedvalidationpositioning-niche
The Superwall Podcast · 2026-03-03

Debloat AI · B2C · face debloating app

Founder says it worked well; no numbers

Onboarding asks the user to take a face picture before the paywall (sunk cost), then shows a slightly exaggerated bloat rating ('you're really bloated... you have to fix it now') followed directly by the paywall. Framing is aimed at the user's insecurity; social proof also used.

Workedonboardingpaywall
The Superwall Podcast · 2026-03-03

Amanda AI · B2C · AI relationship coach app

Ads were restricted and suppressed; app later sold

Made TikTok ads for Amanda AI (relationship coach with text-screenshot analysis). Some ads were restricted and suppressed, apparently because of the relationship-advice category.

Failedpaid-social
The Superwall Podcast · 2026-03-03

Spotted a hyper-realistic AI influencer account posting looksmaxxing before/after transformations (viewers asked 'how did you do this transformation?'), DM'd the operators as soon as they launched the page and proposed launching an app together. Also training more people to make the same kind of videos.

Unknownpartnershipsugc-creators
The Superwall Podcast · 2026-03-03

Debloat AI · B2C · face debloating app

Worked better than Upwork; script writers never worked out

Outsource editing as early as possible (low-leverage task) but keep scripts in-house: outsourced script writers weren't good. Hire one editor per whole video, judged on making it entertaining rather than on captions or motion graphics; you send the script and idea. Upwork gave few gems; better sources are a Twitter post asking for editor referrals, friends' editors, and Discord servers where people seek gigs and will do a free sample video.

Workedteam-process
The Superwall Podcast · 2026-03-03

Numbers mentioned

WhoMetricValueContextWhen
DaGamedownloads2M installs/month
approximate
First month6:18
DaGamedownloads1.5M–2M installs/month
estimate
Guest's later, revised estimate for the first month12:28
DaGamerevenueUSD 100K/month
approximate
More than $100K in one month, at age 14; all from ads6:18
DaGameprofitUSD 100K/month
approximate
Title/description and host teaser call it profit ('six figures in profit in a single month'); body only says 'made'0:00
DaGamedownloads300K installs/day
approximate
Day one downloads7:01
DaGamedownloads300K–400K installs
estimate
Downloads attributed to the first couple of TikTok videos; the rest came from sharing and chart visibility12:39
DaGameviews4M viewsper video
approximate
The TikTok that kickstarted the game6:18
DaGameviews100K–1M viewsper video
approximate
Nine devlog TikToks about the game (host reading the profile)12:06
DaGamerank2 App Store rank
estimate
Overall App Store chart; possibly #1 in Games or Racing7:01
personRafael Kramer's TikTok personal brand (2020-2021)followers200K followers
approximate
6:18
DaGamearpuUSD 0.1per user
approximate
Average ad revenue per user on his poorly monetized, low-retention meme games9:51
benchmarkAd-monetized mobile games todayarpuUSD 0.8–1per user
approximate
9:51
personRafael Kramer's first meme game, age 13revenueUSD 30
approximate
First ad earnings, from about 5,000 downloads9:51
Rafael's influencer mobile game companyteam size10 employees
approximate
At peak3:38
Rafael's influencer mobile game companyexit priceat least six figures
estimate
Guest's figure is missing from the transcript; host says at least six figures5:46
Rafael's influencer mobile game companyactivity volume50–100 emails/day
approximate
Cold emails to influencers by relationship managers; Instagram DMs worked better5:12
Rafael's influencer mobile game companyshare50%Revenue/ownership split with each influencer partner33:29
Skibidi Toilet mobile gamedownloads2M–3M installs
estimate
About two weeks, across iOS and Android4:10
Skibidi Toilet mobile gameviews50M viewsper video
approximate
The creator's single YouTube Shorts promotion of the game4:33
personDaFuq!?Boom!, creator of Skibidi Toilet, when approachedfollowers5M subscribers
approximate
YouTube subscribers when Rafael reached out; more than 50M now4:33
personInfluencer partner whose game floppedfollowers5M followers
approximate
Got ~2M views per video, but the game made with him flopped33:29
personRafael Kramer's influencer outreach todayconversion rate2 responsesDM'd three influencers one night, woke up to two responses32:44
personRafael Kramer across his games and appscount50 apps
approximate
Host intro: 50+ apps built, 100M social views, three exits; guest says the meme/influencer game playbook ran on almost 50 apps3:22
personRafael Kramer across his games and appsviews100M views
approximate
Total social media views (host intro)3:22
Debloat AIdownloads40K installs
approximate
Before the sale; took little effort15:10
Debloat AIcpia couple cents
approximate
TikTok ads at launch; lasted a couple of days before evening out as spend rose15:10
Debloat AImargin30%
estimate
Profit relative to ad spend for the few weeks after the cents-per-install period16:02
Debloat AIcount8 accounts
estimate
Faceless UGC slideshow accounts run by hired people paid on CPM18:15
aggregateDebloat app copycatsrevenueUSD 20K–30K/month
estimate
Some copycats launched after Debloat AI's sale16:02
benchmarkHigh-view influencers who flop for app promotioncreator payUSD 5,000per post
illustrative
Influencers with good views but no active community can charge this and drive almost no downloads36:31
aggregateFriends' consumer apps with a few well-matched influencers on retainerroas3 x
approximate
Secondhand: influencers whose audience fits the app38:20