GTM Sauce

DaGame · B2C · DaBaby meme racing game

Show an ad every second death and a 30-second ad to revive

Brought in all $100K+ of a month's revenue, but only ~10 cents per user

Mixedad-monetization

What they did

Google AdMob only, no in-app purchases: an ad pops up every second time you die, and players who want to revive and keep going watch a 30-second ad. Ads earn even at a few hundred to a few thousand daily players. Games were gimmicky with very low retention.

What happened

Drove all revenue (over $100K in the best month), but only about $0.10 per user versus $0.80-$1 for well-monetized games; Rafael says better monetization would have made much more.
9:22
“you know, every second time you died, you would have an ad pop up. If you want to revive uh to continue playing, you would watch a 30-second ads and uh that drove in all the revenue, like didn't even have in-app purchases”
Rafael Kramer
“funny enough, if I would have monetized it better, I could have made much more money”
Rafael Kramer

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