The Superwall Podcast · 2026-04-28
Alex Vech - Copy This Facebook Ads Strategy, It'll Blow Up Your SaaS
Alex Vech explains how Boost App Social, an Instagram hashtag/growth subscription app that started as a web tool, reached $100K MRR on Meta ads alone and sold to a PE-style app buyer for seven figures. Core system: 1,000 Gmail accounts cold-emailing creators, Telegram negotiation with $100 upfront, perpetual-rights UGC contracts (~300 creatives), captions + green screen + hooks, remixing 5 clips into 15, and surviving 6-8 permanent Meta bans. ~$1.5-1.8M total spend, ~$800K wasted; ~1 in 85 ads won. Now runs Screens Design.
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Numbers mentioned
| Who | Metric | Value | Context | When |
|---|---|---|---|---|
| Boost App Social | mrr | USD 100K approximate | peak MRR before the sale | 6:26 |
| Boost App Social | exit price | seven figures approximate | 35:46 | |
| Boost App Social | price | USD 40–100/year approximate | what users would pay for the hashtag-only product, before added features raised willingness to pay | 6:26 |
| Boost App Social | ad spend | USD 100–10K/day approximate | Meta daily spend scaled from $100 to $500, $1,000 and $10,000 per day | 6:50 |
| Boost App Social | ad spend | USD 1.5M–1.8M estimate | total Meta spend over ~2.5 years | 20:55 |
| Boost App Social | ad spend | USD 2M estimate | guest's revised figure over the full app life cycle before the sale | 20:55 |
| Boost App Social | cost | USD 800K estimate | ad spend wasted on creatives that didn't work, bans and mistakes | 20:55 |
| Boost App Social | cost | USD 8,000/one-time approximate | wasted by accidentally duplicating an ad at 11:30 p.m. | 20:55 |
| Boost App Social | share | 1.2% approximate | share of videos that got the spend and worked on Meta | 20:41 |
| Boost App Social | share | 97% estimate | share of UGC creatives that didn't work no matter how good they looked | 12:26 |
| Boost App Social | count | 6–8 approximate | Meta ad account bans, including permanent ones, all eventually reversed | 8:44 |
| Boost App Social | count | 1,000 accounts approximate | Gmail accounts loaded onto a shared inbox for creator outreach | 13:16 |
| Boost App Social | activity volume | 10–30 emailsper email account /day approximate | cold emails to creators per Gmail account per day | 14:32 |
| Boost App Social | conversion rate | 10–20% estimate | reply rate to cold creator emails | 14:12 |
| Boost App Social | creator pay | USD 100per creator /one-time | upfront payment once a creator looked promising, to prove it wasn't a scam | 16:09 |
| Boost App Social | count | 200–300 creatives estimate | UGC creatives with perpetual-rights contracts, handed over in the sale | 11:41 |
| Boost App Social | count | 5 videos illustrative | remix ratio: five videos from a creator turned into about 15 ads | 29:13 |
| benchmarkShare of Instagram/TikTok users who watch without sound | share | 80% estimate | 21:46 | |
| Boost App Social | time to milestone | 4–5 months approximate | negotiation length for the sale | 32:01 |
| Screens Design | count | 2,200 apps approximate | apps in the Screens Design library ('more than that right now') | 41:52 |
| Daily Devotional App for Women | revenue | USD 15K approximate | revenue shown in Screens Design (period not stated), alongside 7K installs | 43:36 |
| Daily Devotional App for Women | downloads | 7,000 installs approximate | installs shown in Screens Design (period not stated) | 43:36 |
| personAdam Lyttle, indie app developer | count | 100 apps approximate | apps built; two or three make really good money and a couple more make some money | 38:29 |
| benchmarkAnnual price a business-focused subscription app can charge | price | USD 200–300/year estimate | 39:34 |