BlueThrone · B2C · app acquirer
Before buying an app, compare its return per dollar with more ad spend
What they did
In their words
Buying vs. Building: Scaling Beyond a Single App — Josh Peleg, BlueThrone
Josh PelegSo, starting from the first question, I would always tend to agree with you, which is, stick with the thing that works because at the end of the day, the top five apps are making 400x more revenue than the bottom 25% of apps. And if you've hit that product-market fit, it's a bit like a flash in the pan, so you want to kind of hold on to it.
Josh PelegNow, building again from that and trying to build a second app comes with very similar risks to the first app and there's no guarantee you'll do it again. So which is why I would encourage a lot of founders out there to actually start exploring buying apps. And yes, this does add competition to my industry, but that's fine. There's enough to go around. And here, it's much easier to measure the ROI of your dollars spent. And one of the frameworks we use at Blue Throne is really the ROI of a dollar. So, if I have a current app and I know that if I invest $1 into this app today, I'm going to get back $50 by month 3 and then $200 by month 12, whatever it might be, you have this data.
Josh PelegWhen you're looking at buying another app that you want to apply your playbook to, you can say, "Hey, this app is going to cost me a million. And the ROI I expect is going to be X because I know their revenue is Y and their resubscriber rates is Z," et cetera, et cetera. You're then in a position to directly compare the ROI of that dollar to whether you spent a million more dollars on marketing your current app, because you should know that data. So, as founders, you're probably in a much more powerful position than you realize to actually go and analyze other apps in the market, especially if you're looking at apps within your niche, because you can directly compare what's their retention, what's their churn, what's their price points, LTVs, et cetera. And you can do a like-for-like comparison. And there's so much supply in the market because AI is enabling developers to build and execute and publish faster. You'll probably be able to find stuff that's kind of interesting to you.
David BarnardYeah, it's fascinating. I hadn't thought about it from that perspective. And this is one area I think a lot of folks, especially who are early in the App Store, like my peers who were building apps in 2010, 2015, and today they're doing millions of dollars a year in revenue, whether it's ASO or something else, having some kind of organic channel that's succeeding oftentimes is what helped propel those apps into the position that they're in today.
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More from this episode
- Buy about 100 small utility apps valued mostly on profitMany had been pumped before sale and died; shallow products didn't last
- Buy only a few apps with strong organic traffic and invest in their teamsPortfolio cut to 5 apps, each a category leader or on its way; guest says it works
- After buying a music app, hire a GM from Spotify and triple the teamMAU grew from 200K to almost 6M; still near the top of its category
- Build an in-house team making cheap UGC TikTok videos for the appsFirst viral video took 6 months and several people; gets faster with practice
- Sell mugs, t-shirts and hoodies to a game's biggest spenders
- Sell power-ups on top of the subscription, like 2x more songs nearbyGuest says it captures what each user is willing to spend; no numbers
- Build solo without VC money, then sell the app within 18 monthsSold for over $4M; deal closed in 3 months with no investors involved
- Charge $120 a year and pitch it as paying for itself in work timeGuest says it unlocked very high LTV; no figures beyond price
- Launch a rough app, prove people pay, then build the real techHost says it's now a genuinely great app; no numbers
- Push the lifetime plan on the paywall right before selling the appKnocks down negotiations; the buyer can't monetize those users again
- Cut ad spend from $50K to $10K a month to look profitable before sellingDownloads eventually follow the drop; guest calls it riskier than pushing revenue
- Add in-app coins that people earn from ads or buy in packsApps that crack consumables reach deeper LTVs, per talks with hundreds of founders
- Stack category downloads over time to see if new apps grow the marketScreen time market grew with each new entrant; buying a non-leader looked OK
- Keep a bought app separate and sell one subscription for both apps
Tags: buy-vs-build, roi