BlueThrone · B2C · app acquirer
Stack category downloads over time to see if new apps grow the market
Screen time market grew with each new entrant; buying a non-leader looked OK
What they did
What happened
In their words
Buying vs. Building: Scaling Beyond a Single App — Josh Peleg, BlueThrone
David Barnard… so that even if there are 100 apps doing similar things, if you can buy the category leader, they're going to continue to thrive irregardless of what the competition is. But based on Blue Throne 2.0's positioning, you wouldn't want to buy one of the 100 other apps to go compete with Opal. And you've probably looked at some of them because they're so clearly breaking away from the crowd as the category leader. Is that how you think about this?
Josh PelegSo, you're a bit unlucky here because I actually did analysis on this the other week, so I'm going to hit you with some data here. Screen time is a really great category, because if you go on Sensor Tower and you do a cross section of downloads over time and you stack them, there's a great viewing way of doing this on Sensor Tower, you can see that not only is the category growing over time, which is great, ever since Apple allowed you to use the API to build these apps, but what you can see is that if you cross section it by downloads, every time a new app enters the market, the whole market grows. And to me, as an investor or a buyer, this tells me there are users that the market leader has not tapped into yet, that if a new entrant comes in and has a different value proposition or branding or appeal, they can actually capture those users. So, that's really interesting.
Josh PelegAnd the same thing happens with the revenue. If you cross section this category by revenue, you'll also see that every time a new company pops in, and there's been one from YC and a couple of others, they're able to capture market share without taking it from Opal, even though Opal is clearly the category leader. So, in this niche in particular, I would feel okay with buying something that isn't a category leader because I think there's space for …
Get tactics like this every Monday
New tactics from the week's founder interviews, each linked to where it was said.
More from this episode
- Buy about 100 small utility apps valued mostly on profitMany had been pumped before sale and died; shallow products didn't last
- Buy only a few apps with strong organic traffic and invest in their teamsPortfolio cut to 5 apps, each a category leader or on its way; guest says it works
- After buying a music app, hire a GM from Spotify and triple the teamMAU grew from 200K to almost 6M; still near the top of its category
- Build an in-house team making cheap UGC TikTok videos for the appsFirst viral video took 6 months and several people; gets faster with practice
- Sell mugs, t-shirts and hoodies to a game's biggest spenders
- Sell power-ups on top of the subscription, like 2x more songs nearbyGuest says it captures what each user is willing to spend; no numbers
- Build solo without VC money, then sell the app within 18 monthsSold for over $4M; deal closed in 3 months with no investors involved
- Charge $120 a year and pitch it as paying for itself in work timeGuest says it unlocked very high LTV; no figures beyond price
- Launch a rough app, prove people pay, then build the real techHost says it's now a genuinely great app; no numbers
- Push the lifetime plan on the paywall right before selling the appKnocks down negotiations; the buyer can't monetize those users again
- Cut ad spend from $50K to $10K a month to look profitable before sellingDownloads eventually follow the drop; guest calls it riskier than pushing revenue
- Add in-app coins that people earn from ads or buy in packsApps that crack consumables reach deeper LTVs, per talks with hundreds of founders
- Before buying an app, compare its return per dollar with more ad spend
- Keep a bought app separate and sell one subscription for both apps
Tags: category-analysis, competition