Strava · B2C · fitness tracking app
Keep a bought app separate and sell one subscription for both apps
What they did
In their words
Buying vs. Building: Scaling Beyond a Single App — Josh Peleg, BlueThrone
David Barnard… are the unlocks we're going to see. And then I'll be interviewing Michael Ribero from Condé Nast at App Growth Annual next month. And this is something they're doing, is bundling subscriptions across their products. After somebody subscribes, offering physical goods. There's so many ways to build up those LTVs, not just with consumables, not just with ads, not just with rewarded ads, not just with... There's just so many ways to make that work.
David BarnardAnd then, to our earlier conversation about Strava and Runna, it seems like what they're doing, when Strava initially acquired Runna, I was like, "Oh, it makes so much sense. They bought a really amazing team. They're going to incorporate all these amazing Runna features into Strava. Oh, yeah, brilliant." And then three, six months later, you start seeing them do subscriptions that get access to both products. And it's like, "Wait a minute. They're looking at this as a portfolio play where they have Runna standing on its own and bundle in Strava, and maybe..." I actually hadn't looked specifically whether they're doing that at a higher price point or just using it to acquire more subscribers because you're giving more value by giving them both. But I think there's just so many creative ways that this industry is going to grow over time by layering on different forms of monetization.
Josh PelegYeah. And let's try and distill that down into one action item for the app founders listening, because I always try and do that, because otherwise, there's just so much data coming at them. The one action item is what's the easiest, lowest-hanging fruit in order to use either rewarded ads or one-time purchases in your app. The answer is just to build an economy, to introduce a soft currency, which is gaming slang for a way of building an economy …
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More from this episode
- Buy about 100 small utility apps valued mostly on profitMany had been pumped before sale and died; shallow products didn't last
- Buy only a few apps with strong organic traffic and invest in their teamsPortfolio cut to 5 apps, each a category leader or on its way; guest says it works
- After buying a music app, hire a GM from Spotify and triple the teamMAU grew from 200K to almost 6M; still near the top of its category
- Build an in-house team making cheap UGC TikTok videos for the appsFirst viral video took 6 months and several people; gets faster with practice
- Sell mugs, t-shirts and hoodies to a game's biggest spenders
- Sell power-ups on top of the subscription, like 2x more songs nearbyGuest says it captures what each user is willing to spend; no numbers
- Build solo without VC money, then sell the app within 18 monthsSold for over $4M; deal closed in 3 months with no investors involved
- Charge $120 a year and pitch it as paying for itself in work timeGuest says it unlocked very high LTV; no figures beyond price
- Launch a rough app, prove people pay, then build the real techHost says it's now a genuinely great app; no numbers
- Push the lifetime plan on the paywall right before selling the appKnocks down negotiations; the buyer can't monetize those users again
- Cut ad spend from $50K to $10K a month to look profitable before sellingDownloads eventually follow the drop; guest calls it riskier than pushing revenue
- Add in-app coins that people earn from ads or buy in packsApps that crack consumables reach deeper LTVs, per talks with hundreds of founders
- Before buying an app, compare its return per dollar with more ad spend
- Stack category downloads over time to see if new apps grow the marketScreen time market grew with each new entrant; buying a non-leader looked OK
Tags: bundle, acquisition