A music entertainment app · B2C · BlueThrone's first acquisition
After buying a music app, hire a GM from Spotify and triple the team
MAU grew from 200K to almost 6M; still near the top of its category
What they did
What happened
- Stage
- 200K MAU at acquisition
- Effort
- ~4 years; team 5 -> 15
In their words
Buying vs. Building: Scaling Beyond a Single App — Josh Peleg, BlueThrone
Josh Peleg… shout them out. Sorry, guys. But essentially, people like us, we want to buy the app for its future growth potential. And the benefits there is that the founder doesn't need to stay on for a super long period of time. It's often a very, very short handover with a lot of cash up front. So you kind of take the money and walk away. And companies like this will try and take that app to be a category leader and hold it there for as long as possible.
Josh PelegThe first deal we did was in the music entertainment space. It was a solo founder. We paid him basically seven figures. Seven-figure deal for an app he'd spent two years building and the deal was closed within two months. That was almost four years ago. We bought it at about 200k MAU. And since then, we added to the team. We hired a killer GM from Spotify, actually, to manage this music app. We grew the team from 5 to 15 people. And we grew the MAU from 200k to almost 6 million today. And it's still pretty much top of the category. When I'm talking to a founder and they ask for a case study, I always give that one. But actually, because we're judged on our track record, we have to be very strict about the deals we do because one bad deal can kind of torpedo the whole company. So, actually, our track record is great for now, but with M&A and this kind of playbook, one bad deal can really mess things up for good.
David BarnardYeah. So, in that third category that you were just mentioning that you lumped Blue Throne into, there is a very wide spectrum. And so, I'd say there is the Blue Throne 1.0 of buying a ton of apps, looking at more a financial instrument. So, tell me about Blue Throne 2.0, though.
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- Sell power-ups on top of the subscription, like 2x more songs nearbyGuest says it captures what each user is willing to spend; no numbers
- Build solo without VC money, then sell the app within 18 monthsSold for over $4M; deal closed in 3 months with no investors involved
- Charge $120 a year and pitch it as paying for itself in work timeGuest says it unlocked very high LTV; no figures beyond price
- Launch a rough app, prove people pay, then build the real techHost says it's now a genuinely great app; no numbers
- Push the lifetime plan on the paywall right before selling the appKnocks down negotiations; the buyer can't monetize those users again
- Cut ad spend from $50K to $10K a month to look profitable before sellingDownloads eventually follow the drop; guest calls it riskier than pushing revenue
- Add in-app coins that people earn from ads or buy in packsApps that crack consumables reach deeper LTVs, per talks with hundreds of founders
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- Stack category downloads over time to see if new apps grow the marketScreen time market grew with each new entrant; buying a non-leader looked OK
- Keep a bought app separate and sell one subscription for both apps
Tags: post-acquisition, hiring