DaGame · B2C · DaBaby meme racing game
Post 'Day 4 of making a DaBaby game' videos and add what commenters suggest
Top video 4M views; first videos drove 300-400K downloads
What they did
What happened
- Stage
- launch, age 14
In their words
Rafael Kramer - this 14 yr old makes $100k/mo PROFIT building apps with ai (here's how)
Joseph ChoiIt seems like the premise of these TikToks is basically just starting with the meme and then showing the process of you building the game for it and then just playing the game. It seems like extremely, Yeah. Are there any like trick to these TikToks, though? Cuz some of them are getting a lot of views.
Rafael KramerYeah. So, I mean, I was pretty obsessive when it came to figuring out how to get views on TikTok. Um, it definitely changed since back then, like today the metas are different. But back then it was um yeah, I mean, I would like make these devlogs, I would kind of like see what words I would have to say, what frames I would have to show, I would like do a lot of A/B testing in my very early videos where you could kind of see um that, you know, I would like say a different hook, and then find like a hook that works. And what I found worked back then was really good, making a game about DaBaby, or making a game about this vegan teacher, right? And then obviously, like the core thing was actually just in general making a video about something that was trending at the moment, because that would naturally be pushed out, and then it just had to be like kind of not boring, uh so people would watch it.
Joseph ChoiHmm, let's see this one.
Joseph ChoiAnd then you just kind of like add on to the meme.
Rafael KramerYeah, pretty much. Pretty much. And then like people would like comment ideas and they would be like, "Oh, add this, add that." And then I would add it. Yeah.
Joseph Choi[laughter] That's crazy. So you made basically the like there's this it seems like there's not that many. There's like one, two, three, four, five, six, seven, eight, nine, nine total videos about this game, and each got you know around 100K to a million views each, and that was that was all the downloads you needed. And like how many downloads did you get total from from this game?
Joseph ChoiYeah.
Rafael Kramerum maybe like I think, yeah, 300K downloads, 400K downloads just from like the first couple of videos. And then from then, it was really just people like sharing it with their friends. Like we immediately charted, right? So that, like, again, you know, just seeing like DaBaby on the actual App Store charts will kind of get people to be curious, click on it, download the game. Um, unfortunately, not play it for that long, and again, the retention was pretty bad. Uh, but, you know, at least got a couple cents of ad revenue out of that.
Joseph ChoiSo, you said like over time you've gotten better with the retention and stuff and, you know, making them more monetized, making them more like engaging, what have been some of your more recent apps, and how have you improved the retention and just the overall experience?
Get tactics like this every Monday
New tactics from the week's founder interviews, each linked to where it was said.
More from this episode
- Turn a trending meme into a simple game overnight and release itAbout 2M downloads in a month; #2 on the App Store
- Show an ad every second death and a 30-second ad to reviveBrought in all $100K+ of a month's revenue, but only ~10 cents per user
- Build a game set in a creator's story world and split revenue 50/50One Short got 50M+ views; 2-3M downloads in about two weeks
- Message influencers on Instagram from a profile they recognize, not by cold emailBeat 50-100 cold emails a day; now 2 of 3 DMs answered overnight
- Make a game with every influencer who agrees, whatever their audienceMost flopped, including one with 5M followers; a few hits
- Hold weekly calls with partner influencers and build in their ideasFounder calls it transformational; no numbers
- Pay a handful of people per view to run faceless slideshow accountsProfitable, nearly free installs; no numbers
- Run TikTok ads for a new app idea, scaling the videos that workA few cents per install for days, then ~30% profit on ad spend for weeks
- Build the app for what TikTok commenters keep asking 'how?' about40,000 downloads with little effort; app sold
- Scan the user's face and show a harsh bloat rating just before the paywallFounder says it worked well; no numbers
- Run TikTok ads for an AI relationship coach appAds were restricted and suppressed; app later sold
- DM the team behind a viral AI influencer and launch an app with them
- Find video editors in Discord servers and ask for a free sample firstWorked better than Upwork; script writers never worked out
Tags: tiktok, devlog, build-in-public, hooks, hook-testing, audience-ideas