GTM Sauce

DaGame · B2C · DaBaby meme racing game

Show an ad every second death and a 30-second ad to revive

Brought in all $100K+ of a month's revenue, but only ~10 cents per user

Mixedad-monetization

What they did

Google AdMob only, no in-app purchases: an ad pops up every second time you die, and players who want to revive and keep going watch a 30-second ad. Ads earn even at a few hundred to a few thousand daily players. Games were gimmicky with very low retention.

What happened

Drove all revenue (over $100K in the best month), but only about $0.10 per user versus $0.80-$1 for well-monetized games; Rafael says better monetization would have made much more.

In their words

Rafael Kramer - this 14 yr old makes $100k/mo PROFIT building apps with ai (here's how)

Play from 9:22
9:16

Joseph ChoiThat's pretty crazy. So, going back to DaBaby's, how did you actually monetize this game?

9:22

Rafael KramerYeah. So, I mean, funny enough, if I would have monetized it better, I could have made much more money. [chuckle] Uh, but I I just like smacked ads in there pretty much, Google AdMob. Um, you know, every second time you died, you would have an ad pop up. If you want to revive uh to continue playing, you would watch a 30-second ads and uh that drove in all the revenue, like didn't even have in-app purchases.

9:42

Joseph ChoiRight. So, AdMob would just do it for you. Did you have an idea of how many downloads you need to get or how many users to like actually earn money from ads?

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Tags: admob, interstitial-ads, rewarded-ads, no-iap