GTM Sauce

The Superwall Podcast · 2026-02-17

Ryan Thorpe - Meet The Guy Dominating The App Store

Ryan Thorpe ran a portfolio of 30+ health, fitness and productivity apps (Reflectly, Done/Do Habit, Mindfulness App) with 50M+ downloads. Reflectly reached ~$3-4M ARR on Facebook UGC ads at break-even; from 2020 they rolled up 30-35 under-monetized apps instead. Growth came from an in-house army of ~250 TikTok creators with strict briefs, organic-first posting, a 3-level TikTok ad structure, and spending ~75% of the yearly ad budget in January, when installs cost about half. Done hit #1 free app in the US on Jan 2-3 two years running. He sold most apps to Codion and now builds Flowed.

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14 tactics

Reflectly · B2C · AI journaling app

Drove ~$3-4M ARR, but ad spend matched revenue

2018-2020 (driven by CMO Darius): recruited micro-influencers/UGC creators in local countries speaking the local dialect, paid them to read a script, and used the videos as Facebook ads rather than organic posts. Let creators shoot their own way; raw videos (babies crying, bad lighting) won because big advertisers were running polished graphic ads. Winners were unpredictable.

Mixedugc-creatorspaid-social
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

First deal paid back in 12-18 months; 30-35 apps bought over 5 years

In 2020, with iOS 14 hurting ad tracking, compared spending money on ads vs buying apps. Bought Done (habit tracker, bundled with 5-6 other apps) at a 'pretty good price' because it was under-monetized, then improved paywalls and in-app subscriptions. Keeping the asset, user base and tech (resellable later) made acquisitions more reliable than ad spend. Repeated for 30-35 apps 2020-2025 across journaling, habits, fasting, money tracking, calendar and mindfulness (Mindfulness App to round out categories). Buying apps was usually the better use of capital, except in January when ad spend won.

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The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

~250 regular creators, thousands of videos; drove tens of millions of downloads

After agencies failed to crack TikTok content, built it in-house: reached out to hundreds of creators and automated every step from first contact, interview and brief to video, editing rounds, invoicing and payment. Ran an in-house 'university' teaching creators how to make ads that convert and the metrics businesses target. Allocated thousands of videos across ~20 advertised apps based on ad metrics. Pitched it as a long-term relationship with regular income. Some creators later became full-time staff. Team: founder, one media buyer, one head of content.

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The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Cheaper testing off-peak; breakouts pushed four or five ways

Posted all creator videos organically on brand TikTok accounts (e.g. do.habits, growthbundle). Once a video broke out of the 0-300 view 'jail' to ~5-10K views, or drew 10-100 comments even on few views, boosted it with ad spend, increasing it while it hit CPI/subscription targets. If it really took off, ran it as a Spark Ad on the creator's own account: 4-5 ways to push one video. Organic-first is the cheaper route in quiet periods; in peak season or when time-constrained, launch straight into paid level-1 testing.

Workedorganic-short-videopaid-social
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

1-2 evergreen videos took 90% of spend; run by one media buyer

Level 1: every video in its own ad set with $10-20; shut off after $5-10 if clearly off-target; after 1-2 days and $20-40 of promising spend it graduates. Level 2: ad sets (or a CBO campaign in parallel) with 4-5 videos and $100-500, tested against the same lower-funnel or download targets at bigger spend. Level 3: the 1-2 that rise to the top become evergreen campaigns taking ~90% of spend. Never turn off working level 1/2 ads, so one video may run at all three levels at different spend.

Workedpaid-social
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Sometimes compounded; the top viral video failed to copy across 20-40 creators

Treat a concept as proven when it can spend a few hundred dollars a day while hitting targets (most videos run out of steam by ~$100). Then roll it out to the creator pool as a brief for variations. The biggest hit (66.9M views) could not be replicated by 20-40 other creators, though the original creator hit again back-to-back.

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The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Done hit #1 free app in the US on Jan 2-3, two years running

For health, fitness and productivity apps, the first week of January is 'the Super Bowl / Black Friday' of results: average cost per download is about half the rest of the year. Spent ~75% of the annual ad budget in the first month; the rest of the year was for testing creators and concepts to rerun in January. January spend set a new MRR/ARR baseline for the company each year.

Workedpaid-social
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Guest's playbook from his ad accounts; no separate numbers

Dec 25 is dead. Dec 26-28: start testing (e.g. $5-10K/day) to find the best ~10 videos, expecting ~2x better performance on Jan 1-2. Dec 28-30: conversion quality jumps, raise daily spend across videos. If Jan 1 falls on a Thursday/Friday, expect a smaller jump; the peak is the first Sunday (Saturday night into Sunday morning), when you 10x spend if early signals are good. Year-round, Sunday-Tuesday are the best days for health/fitness/productivity ads and the 1st-3rd of each month converts subscriptions better; time launches accordingly.

Workedpaid-social
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

One video hit 50-60M views, then a cease and desist; AI-voice copies partly worked

A creator happened to use an Emma Chamberlain motivational speech as background audio; comments filled with her name and the video hit 50-60M views until her law firm sent a cease and desist. The team then used early AI voice tools to put the same script in the voices of Ariana Grande, Beyonce and Adele. Some took off, but they could not push it hard because of legal risk.

Mixedorganic-short-videougc-creators
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Set a quality floor across ~250 creators; results still varied

Aggregated data across thousands of videos to define what made winners. Briefs (slide decks) split concepts into lifestyle, trend, educational and testimonial; each specified the trending sound, hook type (curiosity, empathetic, reflective), captions, pace, length 10-15s with 25-27 cuts, the number of app shots, and that phone clips are POV looking down at the screen. Angles included morning routine, evening routine, wellness, mindset and vlogs (hook -> habits -> app crossing off habits). Paid someone to scroll TikTok and send a list of trending songs at the start of every week, and updated briefs regularly.

Workedcreator-opsugc-creators
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

2,000+ creators on the books; ~10% became regulars, 1-2% of those went viral

Positioned it as hiring 'content creators, not influencers': pay for the video, not the audience, so lower follower counts were better, ideally 2K-15/20K (shows craft, algorithm know-how and consistency). Outreach by DM or email with a simple message, examples of past videos and testimonials, linking a dedicated landing page for creators with testimonials from existing creators. Screening: (1) follower range and consistency, (2) a probation task such as a basic day-in-the-life video following the guidelines, (3) on-time delivery. Pass all three and you can work together for months or years.

Workedcreator-ops
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Kept creators loyal long-term vs pure performance pay

Flat fee per video, paid for the work: ~$30-40 for lower-tier creators, up to $80-100 for reliable, experienced ones; raises as they produce more good/viral videos. Flat bonus when a video passes ~50K-100K views; when a video took off as an ad, a discretionary $200-$1,000 extra based on known revenue. Chosen over CPM/performance-only pay because videos take creators an hour or two and fixed pay kept them loyal.

Workedcreator-ops
The Superwall Podcast · 2026-02-17

Reflective Apps · B2C · app portfolio studio

Didn't work across many agencies; replaced with an in-house team

Worked with many agencies over the years to produce TikTok creator content; none cracked it, which led to building the in-house creator team.

Failedugc-creators
The Superwall Podcast · 2026-02-17

Next phase for the Mindfulness App once consumer ads hit a ceiling: sell pre-packaged, discounted annual subscriptions to corporations (insurers, health companies, accounting firms). Employees take an in-app stress test at the start and at intervals, so the company can see e.g. a 10-30% drop in average stress. Contracts can be a couple of hundred thousand dollars over 3-5 years, take 6-12 months to close, and need 12-18 months of wind-up plus some custom tech.

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The Superwall Podcast · 2026-02-17

Numbers mentioned

WhoMetricValueContextWhen
ReflectlyarrUSD 3M–4M
estimate
Peak ARR around 20204:44
Reflectlyad spendabout the same as revenue
approximate
Ad spend roughly equal to revenue at peak, so net break-even4:50
Donepayback period12–18 months
approximate
Time to recoup the acquisition price of Done (plus 5-6 bundled apps) after improving paywalls and subscriptions6:25
Donecount5–6 apps
approximate
Extra apps that came bundled with the Done acquisition6:06
Reflective Appscount30–35 apps
approximate
Apps acquired 2020-20256:47
Reflective Appsdownloads50M downloads
approximate
Total downloads across the portfolio; guest says probably more7:06
Reflective Appscpi+-50%
approximate
Average cost per download in the first week of January vs the rest of the year (health, fitness, productivity apps); 'maybe more'19:39
Reflective Appsshare75%/year
approximate
Share of the annual ad budget spent in the first month of the year19:39
Reflective Appsad spendUSD 10–20per video
approximate
Level 1 test budget per video (each video its own ad set); kill after $5-10 if off-target, graduate after $20-40 over 1-2 days16:25
Reflective Appsad spendUSD 100–500
approximate
Level 2 budget per ad set of 4-5 graduated videos17:09
Reflective Appsshare90%
approximate
Share of ad spend taken by the 1-2 level 3 'evergreen' videos17:30
Reflective Appsviews5,000–10K viewsper video
approximate
Organic view level that signals a video is breaking out of the 0-300 view 'jail' and is worth boosting with ads12:12
Doneviews66.9M viewsper videoTop creator video for Done; same creator hit again back-to-back; 20-40 other creators copying it failed20:53
Reflective Appsviews50M–60M viewsper video
approximate
Creator video with an Emma Chamberlain motivational speech in the background (later drew a cease and desist)14:14
Donerank1Top free app, US App Store, all categories, on Jan 2-3 two years in a row23:13
Reflective Appsad spendUSD 25Kper ad
illustrative
January spend on a solid but lesser hook-and-reaction ad, vs ~$100K on a top ad29:05
benchmarkDaily test spend for health/fitness apps during Dec 26-28 before the New Year peakad spendUSD 5,000–10K/day
illustrative
Test spend to find the best ~10 videos; expect them to perform ~2x better on Jan 1-224:16
Reflective Appscount250 creators
approximate
Creators working regularly with the portfolio (500-700 cycled through; 2,000+ on the books)34:17
Reflective Appscount2,000 creators
estimate
Creators on the books in total; ~10% became regulars and 1-2% of those were 'viral sensations'38:33
Reflective Appsconversion rate10%
estimate
Creators on the books -> regular collaborators38:33
Reflective Appsfollowers2,000–20K followersper creator
approximate
Preferred follower range when recruiting creators (lower is better; not paying for influence)35:15
Reflective Appscreator payUSD 30–40per video
approximate
Flat fee per video, lower-tier creators40:45
Reflective Appscreator payUSD 80–100per video
approximate
Flat fee per video, reliable/experienced creators40:45
Reflective Appscreator payUSD 200–1,000per video
approximate
Discretionary bonus when a video really took off as an ad; a separate flat bonus applied at 50K-100K+ organic views41:04
Reflective Appsteam size3 people
approximate
Core growth team: the guest, a media buyer and a head of content managing creators17:56
Mindfulness Apparpureally, really high
approximate
Loyal long-term user base with very high engagement42:11
benchmarkB2B corporate wellness contracts for health/mindfulness appsacva couple of hundred thousand dollars over 3-5 years
illustrative
One contract can be ~a quarter of yearly revenue; 6-12 months to close one; 12-18 months to wind up the B2B line43:14
benchmarkSales cycle for a B2B corporate wellness contracttime to milestone6–12 months
approximate
Time to close one B2B contract43:51
Reflective Appsshare80–90%
approximate
Share of the portfolio's apps sold off, mostly to Codion49:13