B2C · AI gym workout app
How Gravl grows
8 tactics and 16 figures from 1 interview.
Gravl is a workout app that builds custom gym plans, made by copying Fitbod's design and pairing it with a better workout engine. It launched free with a Reddit post on how it was built, then grew mainly through paid Meta and TikTok ads, starting cheaply in South America in Spanish.
- Gravl's founder posted a Reddit thread on how he built the app with technical details; it got 300,000+ impressions and a couple thousand active first users, whose bug reports showed him it was time to charge.Gravl
- Gravl started paid ads the day it added a subscription and got its first subscriber within 10 minutes; ads, mostly Meta and TikTok, are still its biggest channel, with spend at about a third of revenue.Gravl
- Instead of the costly US market, the Spanish-speaking founders translated Gravl and ran ads in South America for under $50 a day, which they said worked from the start and still does.Gravl
- Gravl's onboarding asks detailed training questions, shows the plan being built, then puts a hard paywall before sign-in; the founder said a lot of users pay before seeing the product but gave no rate.Gravl (1)Gravl (2)
- Gravl offers 24/7 in-app support chat answered by a person rather than AI, which the founder said users value and helped it grow, without numbers.Gravl
Summary written 2026-10-05 from the tactics below. Figures are as founders stated them.
About Gravl
- What it is
- AI fitness app that generates strength-training workouts adapted to your equipment, goals, schedule and recovery.
- Who it's for
- Gym-goers doing strength training
- Business model
- subscription with hard paywall
- Pricing
- Hard paywall after onboarding, before first sign-in (price not stated)
- Launched
- around 2023 (about 2 years before recording)
- Team
- 3 in year one (Julian dev; Matias and Aaron growth/ads); now ~13-14 including part-timers and contractors
- Funding
- bootstrapped
- Outcome
- $440K last month, 70K+ subscribers
As described in the interviews, not independently verified.
Gravl's 8 tactics
Gravl by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| revenue | USD 440K/month approximate | Last month's revenue ('over $440k') | Starter Story 2025-11-061:11 |
| paying users | 70K subscribers approximate | Starter Story 2025-11-061:11 | |
| revenue | USD 4M/year estimate | Host's extrapolation ('over $4 million a year') | Starter Story 2025-11-066:51 |
| time to milestone | 2–3 months estimate | Time to build the initial MVP | Starter Story 2025-11-064:04 |
| views | 300K impressionsper post approximate | Reddit launch thread impressions; 'a couple hundred likes within the first couple hours' | Starter Story 2025-11-064:51 |
| users | first couple thousand users approximate | Users from the Reddit launch thread (free app at the time) | Starter Story 2025-11-064:51 |
| time to milestone | 10 minutes approximate | Time from activating the first ad to the first subscription | Starter Story 2025-11-067:04 |
| ad spend | USD 50/day approximate | Upper bound: 'less than 50 bucks a day' on South America ads after Spanish localization | Starter Story 2025-11-067:04 |
| share | 33% estimate | Ad spend (Meta and TikTok, some Google and Apple Search Ads) as a share of revenue; excludes creative production | Starter Story 2025-11-0612:37 |
| team size | 3 people | Starter Story 2025-11-0612:37 | |
| team size | 13–14 people approximate | Includes part-timers and contractors | Starter Story 2025-11-0612:37 |
| cost | USD 50K–80K/month estimate | Salaries (second-largest expense); period implied monthly | Starter Story 2025-11-0612:37 |
| share | 15% | Apple's revenue cut | Starter Story 2025-11-0612:37 |
| share | 1% approximate | 'A 1% clip from revenue' (payee not stated) | Starter Story 2025-11-0612:37 |
| cost | USD 1,000/month approximate | MMP (mobile measurement partner) cost | Starter Story 2025-11-0612:37 |
| cost | USD 1,000/month approximate | Infrastructure: servers, AI bills and other tools | Starter Story 2025-11-0612:37 |
Topics
Meta ads for apps (Facebook and Instagram)2Picking a niche and positioning an app2Reddit marketing for apps1Personalization in onboarding and paywalls1App localization and international growth1TikTok ads for apps1Community-led growth1Apple Search Ads and paid search1Launching an app: waitlists, press and launch day1Hard paywall vs freemium1
Interviews
- How I Built It: $400K/Month Mobile App · Starter Story · 2025-11-06