B2C · quit vaping app
How Puff Count grows
8 tactics and 10 figures from 1 interview.
Puff Count is an app for people trying to quit vaping, built by a non-technical founder for under $5K. It grows mainly through entertaining TikTok videos modeled on viral ones in the niche, with a hard paywall after a long onboarding, and the founder reports about $40K a month.
- The founder checked competitor revenue, Google Trends and viral vaping TikToks before building, and reports Puff Count now makes about $40K a month.Puff Count
- He designed it through a 99designs contest from pencil sketches and paid an Upwork developer per finished app, keeping the MVP under $5K.Puff Count
- Puff Count remade a viral video showing what is inside a vape with a 2-second plug at the end; it got 8.3M views and tens of thousands of downloads.Puff Count
- Switching to a hard paywall requiring a free trial after onboarding raised conversion to 20-25%, he reported, and a long question-heavy onboarding converts better by his data.Puff Count (1)Puff Count (2)
- Big paid influencers were expensive and indifferent to results, so he moved to small, overlooked creators for cheap videos.Puff Count
- TikToks that did well organically become Facebook and TikTok ads, and he tested prices from $4 to $12 to keep the one with the highest lifetime value.Puff Count (1)Puff Count (2)
Summary written 2026-10-04 from the tactics below. Figures are as founders stated them.
About Puff Count
- What it is
- iPhone app that helps people track and quit vaping
- Who it's for
- People who want to quit vaping
- Business model
- Free download, hard paywall with free trial into subscription
- Pricing
- Subscription prices A/B tested from $4 up to $12
- Launched
- About 4 years before the interview (~2020)
- Team
- Founder plus outsourced designers and developers
- Funding
- bootstrapped
- Outcome
- ~$40K MRR; $43K in the last 30 days
As described in the interviews, not independently verified.
Puff Count's 8 tactics
Puff Count by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| mrr | USD 40K/month approximate | Monthly recurring revenue | Starter Story 2024-09-241:19 |
| revenue | USD 43K/month approximate | Sales in the last 30 days, shown on screen | Starter Story 2024-09-241:19 |
| revenue | USD 112K/quarter approximate | Sales in the last 90 days ('just over $112,000'), shown on screen | Starter Story 2024-09-241:19 |
| time to milestone | 4–6 months approximate | Months with no revenue before he locked into marketing | Starter Story 2024-09-244:17 |
| time to milestone | 4 years approximate | Time live; decent monthly revenue only in the last 6-7 months | Starter Story 2024-09-2413:43 |
| cost | under $5,000 estimate | Outsourced MVP development for an app like Puff Count: 'less than five grand' | Starter Story 2024-09-245:51 |
| views | 8.3M viewsper video | Single organic TikTok (taking apart a vape, CTA at end) | Starter Story 2024-09-247:16 |
| downloads | tens of thousands approximate | Downloads driven by the 8.3M-view TikTok | Starter Story 2024-09-247:16 |
| conversion rate | 20–25% approximate | Conversion after switching to a hard paywall requiring a free trial start ('upwards of 20, 25%'); step not specified, likely install -> trial | Starter Story 2024-09-249:19 |
| price | USD 4–12 | Range of subscription prices A/B tested (started at $4, went up to $12); plan period not stated | Starter Story 2024-09-2410:21 |
Topics
TikTok marketing for apps4Ad creative and creative testing2Validating an app idea before building2App paywall strategy2Price tests and price increases1Hooks for short-form video ads and posts1TikTok ads for apps1Free trial strategy for subscription apps1Growth team and hiring1Hard paywall vs freemium1
Interviews
- How I Built It: $40K/Month iPhone App · Starter Story · 2024-09-24